The Tekken 6 Thread - December 08 for PS3 JPN port, no info on US/World

:rofl: that’s crazy man. I wonder what patch this is as well, it’d be surprising if it’s the latest.

Ugh…this is why I never got into Tekken all that much.

I guess the lesson is to not pick Kuma or Jack

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They’ve upgraded that move. You can do two of them now. So it’s QCF 3+4, 3+4. Bruces mixups make him a beast. His kick, dash, uppercut move juggles like a bitch and they’ve increased his speed. Basically…Bruce fights more like Tony Jaa. More fluid. But Jack 6, that bitch has some combo potential…and Leo. Jeez, Leo is also a beast and FINALLY I can combo with Raven thanks to bound. But uh…the new final boss and the bonus battle are kinda cheap. You can’t throw neither of em…and both of em are bigger than you…waaaaaaay bigger. Damn toyota robot. Bitch shot a laser and made me fall through the ring.

it’s been known for years that big characters have always been the best combo dummies

In other news, the KYSG crew has outdone themselves with this vid. A good handful of those you’ll be hard-pressed to recreate. But the core of some of those combos are there, and will change some people’s BnBs/wall juice.

Also, Namco-Bandai better take these vids as a clue to fix juggle and grounded properties on the bigs, because this shit has made it hard for them to be worthwile for a while now. The last time big chars have been good was the last no-wall Tekken.

That was an impressive video.

Jack 6 100% without rage…wow.

That shit was baneeners. Just sucks I won’t get my hands on this before December.

The old 100% was based off a similar setup. I think if J6 had the old CH df+1212 his combos would be like that almost all the time. Have fun getting iWR+2 at wall tho lol

I like the King one where they did the zero-clearance iSW. Only on programpad can you get that.

it’s a kysg vid so don’t expect to even get remotely close to landing these juggles. He uses a programmable stick, been doing this since t3. He even said that some juggles although he programmed them they aren’t 100% guarenteed to land everytime. He says it takes a fair amount of attempts for the combo to even land correctly. So don’t get worried about people doing those in offline matches let alone online matches in the future. Yes the juggles are definitely impressive to watch but they lose their appeal once you realize they are 100% impractical and impossible to land.

kysg isn’t a he, it’s a they, watch the credits next time

I imagine the ones they refer to would be the Marduk groundthrow one, that Nina one in the temple after the broken wall, possibly the Lee one(thanks to angles). There’s more but those just look fucked from my POV.

lol credits who even watches credits to combo vids, I rarely watch credits at the movie theaters. I don’t really care if kysg is 1 or 50 guys the combos are 100% impractical. Yes it a great exhibition, but that’s about it, to land those combos you need to do inputs at about 1 frame per input, line up both chars on the map at the exact coordinates, line up pluto with venus, drink a couple v8s, do a line a coke and hope the namco devs did a good job with predictable hit boxes.

But T6 isnt release on console yet so how could they even use a programmable stick?

It doesn’t take much to solder/move some wires so that your stick/pad inputs are read by the game as long as you know what you’re doing.

You obviously didn’t pay attention to what I said earlier. A good deal of those combos have portions that are VERY useful, and can be used in lieu of what some people are using as filler now. The Mishima combos in particular all have large parts that can be done by humans. Don’t just write it off just because KYSG had performed it, because a lot of top Japanese players gave input as well(I saw Matador up there in the half second credits that wasn’t that far after the J6 combo fadeout). I remember after certain older KYSG vids people doing their combos within weeks, or adaptations of them.

Hell, that A.King one I could probably do. The only hard part in that whole thing is getting the spacing for the cartwheel, and making sure you don’t get WS+1 instead of GS. People were doing DU, DU, df+1, f+1+2_d+2 B! for a few weeks before I left back in April.

Just for reference, which characters are included in the ‘big’ class? I really haven’t looked since T3

I would think of the top of my head:

Big: Jack, Kuma, Marduk

Big, not tall: Ganryu

Upper mid: King

Meaning that Kuma is easier to juggle than Ganryu who is easier than King.

I always figured King was the boundary between big and mid size.

According to what I remember in T5, it goes:

Kuma(special)
Jack, Marduk(special)
King(AKing)
Ganryu
Rest of males
All Females
Ling

Kuma is special because he’s the fattest big guy. Some combos actually DROP on him because of his weird hitbox.

Marduk is special because he’s the tallest big guy. I haven’t seen much that is 'duk specific since 6 electrics.

King is large, but not large enough to put him into the big class. Ganryu actually is pretty small. He’s smaller than Jack.

Out of curiousity, is it normal for this game to cost $3.00 per play, or is my arcade just downright mad?

AFter playing so much SCIV and then seeing this video…(and also owning/playing VF5),
I’m almost convinced that Tekken is no longer of any interest to me. Which is sad,
because it used to be my life. The game is BORING—jugglejugglejugglejuggle
wallsplatjugglejugglejuggle.

~K.

dude thats alot, here in Houston its $1.50, your geting ripped off

that is all