The Tekken 6 Thread - December 08 for PS3 JPN port, no info on US/World

Yeah well now that you mention it, it did have a few flaws to it, but could have been easily fixed if they were to keep the engine they had for a newer installment just revamped it. I still like Tekken 4 over all the rest of them…it was just different to me. The new stuff coming out just seems like they just trying to make it flashy so more people will buy it when its released on the systems. Like I said I’ll play it for probably a month or so then I’ll grow bored with it I know I will lol. I still play around with Tekken 4 hahaha:lovin:

Holy shit that’s cool

he has an item, “Revolver”, which is a special move item, that allows him to pull out a gun during a match and shoot you,

no it isnt broken, you can sidestep or duck it, and if hit, it only does like 3% damage,

also: the game has a "profanity filter so if you try to curse (on your data card) it blocks it out, its a bit unseasonable, in that you cant spell “nig”, as in night, cause it will turn it to ???, or “ish” as in mishima, cause it sensors that as well???
wtf

that is all

^odd. yet interesting
never used bad language on a data card anyways :sweat:

SDTEKKEN.COM has received a cease and desist letter regarding magazine scans from Enterbrain publications (Famitsu, Arcadia). Our site will no longer host/post magazine scans. I apologize in advance
:frowning:

WHO RATTED ME OUTTTT

Iron Rule!

Watch and learn!

On youtube:
[media=youtube]1dlc7EM4jfI[/media]

Download:
http://www.megaupload.com/?d=EI0ZIMQ0

Enjoy~

Quick translation:

Part 1 (0:38 ~ 1:16): Beginning of a round
This explains why most players back dash often at first.

Part 2 (1:17 ~ 4:18): Mid Distance
How to do spacing, and what are the options and consequences.

Part 3 (4:19 ~ 11:23): Close Range
Different options, and a lot of options! Learn how to use them properly and understand advantage/drawback of them.

Part 4 (11:24 ~ 14:18): Side Step
Same above, more options to learn.

Part 5 (14:19 ~ 15:54): Feature match videos

seems like a great tutorial from what i saw. i just wish it had some english subtitles or sumthin :frowning:

Feel free to download the vid and add subtitle…

I love how you can’t say something like compass. It’s not a good day when you can’t call yourself a fagdaddy.

Exactly what I was saying…it wasn’t a complaint…it’s just the truth of the matter…

Case in point, back when I lived in Houston, TX…there was this place called the Dynasty Mall (it was in a heavily asian part of town) that some of my DDR-centric friends and I would go to because they had a Korean DDR 3rd Mix (this is back in like…2001-2002). Anyways…there was also an MVC2 cabinet there…none of the unlockable characters were available, and it cost 75 cents to play it…needless to say, it was their least played game.

I think it was more acceptable to pay higher amounts of money to play games like DDR or Time Crisis or something because those cabinets were more intricate in terms of HOW you played the game…so it made sense to pay 75 Cents or $1 to play them…Fighting games to us were like what Pac-Man and shit was to our parents. Simple cabinets led to simple ways to play the game, and it was easier to replicate something like THAT on a console than something like…Top Skater…

Make any sense?

Sabin: Man, don’t even worry about it…I was the only person that mentioned anything about the matter, so who the hell else were you going to adress about it?

Someone from GAF for sure =(

Basic combo video:
[media=youtube]MJaOeE10ixI[/media]

DL:
http://www.megaupload.com/?d=9IQZMXZ2

cheers for that

Thanks for that. Oooo, I like that new low that Paul has.

Awesome combo vid, Tian…

i was also wondering how did you upload videos that are 10+ minutes on Youtube? Thanks.

steve was best in t4.

I registered and got a Director account on Youtube in the early days, so I can upload any video as long as it’s smaller than 100mb even now.

Does the arcade version of T6 have endings, or no?

No, it doesn’t have character specific endings.

www.sdtekken.com :slight_smile: