SaiST
June 24, 2007, 9:04am
441
The first f+3+4 is from a standing position, second is from the Albatross.
Albatross is still 3+4.
Y’know Sai, I think this is like the first time I’ve ever seen you post in FGD.
De4dEyE:
I don’t think so, the f+3+4 command was listed as being also the peek a boo trigger. In fact, it’s listed twice, which leads me to believe that the 2nd f+3+4 was meant to be b+3+4 and that’s why I’m wondering about it. o.o
In that case Peekaboo is f+3+4(or alb f+3+4) and alb is still gay.
maybe that’s forest? i doubt it though.
I’ll be willing to consider that possabililty too.
This thread hasn’t been updated…
Posted by MarkMan at TZ and sdtekken.com
Special thanks to Ryo, Yamazaki, mukumuku, TEKKENBBS, and 2CH game fight posters for the following information!
TEKKEN 6 CHARACTER SPECIFIC INFO
BRUCE IRVIN
d/f+4 has new options. After d/f+4 you can link it to a new low kick, left mid hook, or a left high punch into knee strike.
The T5DR d/f+1,2 either has a new notation or has been removed.
When you do d/f+1 in Tekken 6 you get the T5DR move d/f+1+2.
d/f+1 into the high punch is still in. There is also a mid punch option. The low kick option was taken out.
WS+2,1 and b+2 seem to have the same properties.
New move. f,f+3 is a different type of mid spin-kick.
New move. 2,1,1+2, on hit throws the opponent down. Third hit of the string can be cancelled.
f+3 on CH is a different stun now, it can be broken. f+3 links into a high punch option.
1,2,3 is now gone.
1,2,d+4 is still in.
The animation of f+2 has changed, f+2,3 second hit does the SS+3 kick from T5DR.
LEE CHAOLAN
f,N,3,4 has changed to a move similar to the Soviet Kick Combo.
2,1,1 string has been changed. It has both a new command and has different move properties. The new input is b+2,1,1. The first move causes a stun on CH. The third hit of the string is no longer the move that looks like SS+1+2, but instead it is an elbow strike. The elbow strike knocks down on successful hit.
f+2,3 has been changed. The first hit is now a short dashing elbow similar to Julia?s f,f+1. The elbow is the same as the last hit of the new b+2,1,1.
The input to enter Hitman Stance(HMS) has been changed to d/b+3+4.
New move, 3+4. It?s a crouching throw that does multiple kicks and slightly floats the enemy for a free followup.
New move, f,f+2. A new launcher where Lee ducks in low and uppercuts like Jin?s f,N,d,d/f+1 move. The opponent flips when launched.
f,f+3+4 knee throw is now like Law?s f,f+3+4 where it launches for a juggle.
d/b+4 is now faster and has more evasive properties(sways back).
u/f+4 knee range has been shortened.
PAUL PHOENIX
New move, d/f+3,4. Similar to Hwoarang?s d/f+3,4.
LEI WULONG
New move, d/f+1,1,1 string.
d+3+4 animation has changed.
YOSHIMITSU
Pogo stance ~f and f,f animation has changed.
After f+3+4 hits Yoshi can enter helicopter stance by doing f+3+4~U.
It seems Yoshimitsu?s juggles are a bit harder to do.
Old d/f+1 series has been removed or has different notation.
Yoshimitsu has a new stance/transition.
FENG WEI
b+3+4 has been changed, it no longer goes to kenpo step parry. It?s now a low kick.
b+3 kick from b+3,1 string can now be cancelled into BT by doing b+3~B.
New move, BT 2+3. Feng now has a throw which he can do while in back turned state.
MIGUEL
*Miguel has a special stance.
LING XIAYOU
*u/f+3 properties have changed.
*She has a new knee strike attack.
GANRYU
*New move, d+2,1. Second hit is mid.
*New move, b+1,2.
*d+2,2,2 series stops at the third hit now. The last hit of the string is now mid.
JACK-5
*b+2 and d/b+2 moves can increase in range by holding the button down longer.
*New move, u+1+2. Overhead strike.
BRYAN FURY
*3+4 animation has been altered.
*1+3+4 taunt now has less advantage when it connects.
JIN KAZAMA
New mid option from the 1,d+3 string.
LOL, apparently Project Soul put too much influence into Tekken, now Law’s ripping off Maxi.
Man Miguel looks nice. A traditional Mexican look combined with a good amount of facial hair and an excellent outfit. I bet you can eat breakfast of that tight latino ass. You know, I really like the designs of the new characters, and I do see why Leo looks girly. Zafina or whatever is nice looking. She copies Anna though as she can fight in a long skirt.
I wish I had a PS3 though. I want this game so much. Four more characters are yet to be revealed? Will they be new or redesigns of old characters?
Good shit Bruce.
Namco please don’t forget about tracking for all chracters.
Man Miguel looks nice. A traditional Mexican look combined with a good amount of facial hair and an excellent outfit. I bet you can eat breakfast of that tight latino ass. You know, I really like the designs of the new characters, and I do see why Leo looks girly. Zafina or whatever is nice looking. **She copies Anna though as she can fight in a long skirt. **
I wish I had a PS3 though. I want this game so much. Four more characters are yet to be revealed? Will they be new or redesigns of old characters?
That’s like saying most of the other characters are copying each other because they fight in pants.
REMOVED RANT ON ERRONEOUS LEE SHIAT
Bruce’s f+3 though, that’s BS, give that CH stun back. It’s hard enough baiting for CH with that.
Bryan 1+3+4 taunt should be juggle filler like back in the early T3/TTT days, fuck this free launcher/jabs/wall BS
Just wanted to be the 39080968th person to say,
"BRIAN WITH A GUN??? OMG WTF LOL CRAZY!!!"
New character designs are eh compared to Steve & Marduk in 4 and Asuka & Feng in 5.
Big thanks to mukumuku from TZ for supplying the new info!
Special thanks to mukumuku, TEKKENBBS, and 2CH game fight posters for the following information!
TEKKEN 6 CHARACTER SPECIFIC INFO
ANNA WILLIAMS
WS+2 is now punishbale.
The hit box for her u/b+3 kick is now smaller.
The mixup between her FC d/f+2 and WS+2 is now much weaker against sidestep.
NINA WILLIAMS
New multi throw starter and branches.
New move, low swipe with her arm. On CH it shifts into another move.
WS+1,2 has been removed.
New Move, WS+1,1+2. When WS+1 hits, the followup is guaranteed.
More updates soon!
Nina and Anna are two of my mains, so I’m very happy about these changes(especially Nina’s low swipe, hopefully it adds more variety to her playstyle). As long as Anna’s WS+2 isn’t launch punishable then it’s all good, cause u/f+3 needed to be nerfed.
It’s nice that Nina got some new moves but I hope she still doesn’t get nerfed like she did in T5DR.
I can’t wait for this, I pretty much ignored 5 but this has got me well interested in Tekken again.
A little bit more info from mukumuku…
EDIT: Instead of the taunt decreasing in advantage, it was Bryan’s WS+3. Thanks to MarkMan at sdtekken.com for the correction.
…and a interesting conversation from TZ taken from this thread…
**Originally posted by mukumuku **
It’s very sorry for 8frame jabbers like you. Every characters are to have 10 frame jab.
I wish someone will show the article of Arcadia August issue later. Namco developer says in the interview that they removed 8frame jab to make unpunishable -8 and -9 situation. Players will be able to extend strategy for it.
:wow: > :wtf:
Expect alot of debate about this. I’ll try to keep you guys updated.
Marty
June 30, 2007, 4:07am
458
This can only mean good things.
http://www.tekken-official.jp/tk6ac/index.html
Tekken Official site updated with some minor stuff
So everyone has a 10 frame “punisher” now? And I put that in quotes because what the fuck are you gonna do with 1,2 punches like 90% of the cast has(which means that Mishimas still get bias w/112) What does that mean for Wang/Chang/Bear (f)1,1,1? Especially for Bear, who in most cases can’t punish shit the same as anyone and is a huge fucking target?
I wish they’d make certain complex motion throws(CIRCUS ROLL) have better range/faster startup(JACK DRIVERS). GS and Mad Axes don’t deserve to be the only ones. The Kings aren’t the only ones who need specialized throw anis, they’re not the only “grappler” types in the game.