Yeah ill go out to sg whenever. I’m off today so just lmk when you wanna meet up. Im down for some ae, marvel too ~
Can’t wait to play you n1gs online, although I gotta wait for my internet to get installed, just moved to an apartment that has 1/2 a meg DL speed, lawl. I miss my 40 mbps…
does anybody know if BP/PP got reset?
Wasn’t trying to ignore you, my man. Phone is off. Don’t feel like dealing, so it’ll be off for the day. Try Abel. He’s supposedly pretty good this iteration.
Theory Fighter is pointless for those who don’t play.
nah no reset on points
Lol you change the game version and keep the points. Truly truly truly outrageous.
Anyone going to serenity today? Now that the semester’s over I can finally get out the house
There are 7 of us here
Good games last night at Serenity, and yes I get mad salty when I loose lol
All the other kids with the pumped up kicks better run better run, faster than my Vajra
C viper gets slapped to hell again. All is right in the world
Just been meddling around with just a few characters to see what’s what, so I’ll throw my two cents in.
Cammy- her changes, which I believe are 2, are so minor in description, but potentially major in execution, that there’s really nothing to talk about. Essentially, Heavy Spiral Arrow is back. Really all there is here. “Quick” Spin Knuckle will still be useless. And, in assuming this is the last iteration of the game, it’ll always be useless. I think her low forward may have gotten nerfed a bit. Doesn’t feel quite like it used to.
Honda- didn’t really play him, so this will be brief. Jumping in on Honda without it being a safe jump is, for the most part, foolish again, unless you’re hoping for a jump in that will reach behind him, like a far reaching jump fierce a la Zangief. If you have something that can poke him out of his Light Headbutt, then maybe you can get him into the mindset of using Medium Headbutt, which is unsafe against a few characters, which you can punish. I’m interesting in seeing what Cammy can do. I just hope we don’t go back to top tier, cheap, sitting back and doing nothing Honda. If that’s the case, it’ll be fireball counterpick all the livelong day.
Ryu- kinda like Honda’s headbutt, they gave Ryu part of his low forward back. Definitely better than that joke of one he had in the first version of AE. Also, it seems to hitstun just a bit more, but that just may be me.
With the buff of Metsu Shoryu, I couldn’t wait to try it out. It’s vertical buff is a plus, which would make it a good anti air. A move like that, though, is something you’d like to use a variety of ways, and it just misses that. It could’ve been a decent option select against characters like Rufus and Balrog, but it doesn’t go wide enough to catch decent to good back dashes, and Rufus’ EX Messiah happens to naturally hop over at the exact moment Ryu does the crouching animation in the Metsu Shoryu with safe jump timing. If Rufus does a reversal EX Messiah and has no meter to make it safe, U2 is a guaranteed punish. I suppose Ryu users could weigh that as an option, although, with the buff to Heavy Shoryu, I imagine that’d be guaranteed as well in the same scenario.
Not sure if this was always the case, but Ryu can safe jump Gief. Not sure if reversal lariat was nerfed or what. 3P Lariat is too slow, although invincible on startup. 3K Lariat just gets stuffed. Maybe there are others, but Gief is the only character that U2 seems to be wholeheartedly good against. Good safe jump option. Good anti air.
Juri- frame advantage buffs on some of her specials make her even more viable. She’s so dark horse.
Gouken- even with his buffs, he seems just on a cusp of being a really good character. There are people out there that will make him look good, but for the most part, he seems behind all of the shotos. Playing him would bare a need to not think of him as such in the first place.
Ibuki- as a closet fan, I mess around with her a bit from time to time. She seems faster. Probably just me again. Her forward roundhouse is something to mess around with, especially it being comboable on counterhit now. Her juggling U2 does 185, which is obviously laughable, but better than what she had. It’s possible to anti air with back strong, cancel that into a dash, and land U2 (and U1, but the situation and timing are more strict). If the opponent is close enough, it’s possible to AA with close standing roundhouse into U2 (for about 200 damage)
Hey guys I miss you all, I took a much needed break… I will see you all soon maybe this Sunday at serenity or the next local tourney. Also I’m attending a meeting at HCC today with some old friends who want to host monthly tournies at a new play n trade in Valrico/Fishawk area. I will posting details soon.
fuck yes, i can’t wait for sf x tekken with the easy input gem i can always do shoryukens on the p2 side. this is going to be the best game ever.
I want the gem that puts Honda in the game.
Oh, and the best part about Ryu’s U2, the full animation sets up an easy safe jump
If you jump behind Honda you eat autocorrect hb. Turtle Honda is back. I get life lead and then I can dictate your options to you. There is some new tech that I can show you over break as far as strong hb and jab hb as pokes go. I still find U2 to be a threat against all non projectile characters. If your at frame disadvantage and near me your getting my ass in your face. One full day in the lab and you can list every move in the game you can U2 on reaction like a hit confirm. Once I have some time of for the holidays I want to run some new ideas on projectiles through and get some games in with you guys spreading my down back holiday cheer.
Honda didn’t come to mind when I worked out my U2 tech. Honda players don’t backdash, so it may be a good safe jump option. Then again, maybe his backdash is as bad as Gief’s. Oh well. I’ll hit the lab tomorrow. You go down this weekend!
The number one safe jump option is block, followed closely behind by more block and prep the tech. Looking forward to some matches.
been muddling around with a few mixers to see whats what and figured i’d throw my $0.02.
Tonic
Tonic is good and has some wake up games if you know how to use it … tonic into wake up lime is good on block but pretty free on a jump in. if you really want to throw your opponent off option select to green olive it’ll real fuck them up… the problem with Tonic is, if your mix ratio is off to much tonic is easily bottom tier… (like Elf… AE Elf). With Tonic, less is defiantly better so it’s good if a turtle game is you style. Also tonic is a good mixer later in the morning… like 9-10ish depending on when your morning begins but not earlier than that… don’t want to seem like a alcoholic.
Soda (water)
haven spent enough time in the lab with Soda so correct me if i’m wrong… terrible, just plan terrible offers nothing and really should be an option unless you like losing.
Juice
tons of option selects with juice but you alway want to go with U1… U2 is way over rated… you really can’t go wrong, it’s a solid mixer that also has good footsies. Juice it top tier in the morning hours and has nutritional value that other might not have. Juice got some buffs that can make it top tier if you know the match ups and play confidently.
Fresh Fruit
players who choose fresh fruit aren’t messing around, they have skill and aren’t afraid to flaunt it. the usually have a 7-3 match against their opponent and love to taunt after a victory. new players should stay away from fresh fruit until they put a couple years into the scene, otherwise they will come off as a scrubby noob.
St. Germain
totally underrated as a mixer and is a real dark horse… will defiantly spend some more time with it.
Ice (only)
god tier… don’t fuck with it unless you know what you’re getting into… execution and timing are super critical (think cvs2 and KOF).
I’m going to spend more time in the lab this weekend and hit up some of the other mixer and report my findings.
see you crazy kids this sunday…