The Tampa Thread: Facebook: Tampa FGC

ken*

Correction. Capcom did not make that game, Slant Six games did. Which is why i never bought it.

and it’s ass.

It’s a fan service more then anything, I found it kind of cool to go through raccoon city with a different perspective

Allow me to chime in on this whole SFxT situation…someone who doesn’t even consider themselves good at the game.

Most people don’t like new things, unless they’re comfortably simple. This game is certainly not a bad one, but of course it has its flaws. These same idiots (hopefully you’re not taking the word *idiot *so seriously; I certainly don’t mean it that way) complaining about SFxT, blindly play Marvel. There’s a game that’s teeming with flaws! The more a game is played, the more glitches and such get exposed.

Which brings me to KoF. The only reason the game may seem as flawless as it does is because it has a comparatively small following, meaning there aren’t as many people there to expose what glitches may exist.

I will use UberBob, because he is a good example in this case since he is one of the most recent complainers. He is what I consider one of the midupper tier players in Tampa. Mixture of consistency and a good character, with the engine going well alongside his skill. Those who struggle against him consistently have a hard time against him. Those who beat him, rather it’s going even with him, or getting wins over him time and again, know that Uberbob plays the exact same way every time. Which goes to understand why he finds this game so bad. The way he plays doesn’t work in SFxT. It doesn’t make the game bad. But the first thing someone does when they’re not good at a game is insult the game, instead of taking the necessary steps to try to alter or augment their gamestyle. Like I said, I don’t think I’m much good at this game, either. But I don’t think it’s because the game sucks. I’m just still getting used to the engine, like %95 of us still are.

Yes, like I said, this game has flaws. And such will be patched. Yeah, playing online with glitchy sound has to be maddening. But it’s no reason to call the game bad or incomplete. And not playing the game for 5 months for fear that the game will change then, will only put you that far behind. Those who play it until it theoretically changes will simply have to adjust, while those who don’t will have to try to learn all of the matchups of all of the old and new characters alike.

So, tl:dr? One way or another, quit. Either quit the game, or quit bitching and learn the shit!

KoFXIII also to be fair spent almost to over a year in the arcades before the home port. SNK had years of development, patching and balancing to make the home version as solid as it is. Remember the KoF we’re playing is the second KoFXIII.

Cross Tekken is not the messiah that the SF4 haters hoped it would be. So there’s added backlash against it.

The game is new. As long as players continue to jump Cross Tekken isn’t being played. BUT THIS GAME SUCKS ARRR!

I don’t like sfxt much anymore because this happens:

and it’s absurd. Marvel is absurd but in a crazy and usually hilarious/hype way… this is just boring and stupid to watch or play

I’m tripple OG

hey im in sarasota (right by New College) from Miami whats good?!?!

im in for some marvel ( i wanna play you guys! ) please i hope to get a response

Come on out to Serenity Games! It’s in St. Pete, we do casuals on Sundays and Tuesdays and on Sundays I stream the whole thing!

http://www.serenitygames.com

Yeah it’s much more fun to get locked down in UMvC3, where in a lot of cases, you can do nothing about it, and you’re taking chip. Also, jab can pretty well lock characters down in AE as well. Fortunately characters have reversals, and, get this, downback. Don’t wanna get hit, block. Mash that block!

Whenever I hear you describe marvel you sound just like the people you’re trying to “put on blast” for not knowing how to play SFxT. All games are bad, the end.
Where have you been? Been a while since we’ve played any game!

Vega can do the same thing lol

The same Marvel you practice this and that team for, and run shit in casuals, but then get rocked in 2 of the first 4 rounds of most tourneys because randomness can give anyone an L? You defend this game? In actuality, I didn’t put it on blast. I just made the comparison that you can get locked down in any game. Pinpointing this as a reason to not like the game is weak.

I know people got moist when they saw the ability to ABCLaunch was going to be in this game. Then they saw that it was going to be multi-characters, and thought even greater of it. This is essentially still SF. If you weren’t that good at that one, chances are, you will only at best be a little better at this one. If you don’t have the basics of footsies, either play Ken or go back to Marvel or KoF (the greatest game ever not played)

I just moved deeper into Tampa, which makes it hard for me to make anything anymore (like SG tonight) since I can’t just catch a ride with the usual suspects. My sister’s car crapped out, so now my ride is the only, which means I have to stick around to take people to work, school, store, etc.

So, for now, I’m just in the training room. I need some human interaction, though. And playing online doesn’t count.

somebody doesn’t know what they’re talking about. have fun pressing jab in sfxt and getting time outs man. and you can’t get locked down in marvel when you can push block, which i noticed you forget to do when i’ve played you. if you don’t have meter in sfxt to do an alpha counter you can’t do anything about jabs AT ALL!

Where should I start with how blatantly wrong you sound? Let’s start with the only game you’re decent at. True, there is pushblock in UMvC3. Wait, you can’t pushblock assists? Oh, damn. Wait, you can also avoid pushblock by going into flight mode, which about a dozen characters at least have in this game? Oh, double damn. Hold on, if you pushblock, it actually creates more block stun, so if you do it while being pressured, you have to work harder at blocking a mixup? Oh shit.

Now let’s shift to a game you’ll stay bad at. *If you don’t have meter in sfxt to do an alpha counter you can’t do anything about jabs AT ALL! *You must be trying to sound like you have no fucking clue. But that’s okay. You’re obviously ignorant, so let me educate you. Most jabs are about +3 or 4 on block, with 3 or 4 frame startups. So, since the video above is about Raven, we’ll talk about him. His jab is 3 frames, and +4 on block. That means he has 2 frames to throw another jab out to make it an actual blockstring. Anything after that is reversible. If he pushes ANY BUTTON that does more damage, it’s not a block string. It’s impossible to do walking jabs consistently and have them be a blockstring. So what do you do? Block, such a wonderful feature. Once he pushes himself into a situation where he has to do walking jabs, intercede.

Now maybe your argument is that you don’t wanna throw out a normal, in fear you may get counter hit. Well, a good portion of the cast, certainly more than half, has a special command move with some type of invincibility, armor, or the like. Instead of sobbing on your arcade stick when this happens, how about you learn that move, and execute it, so you’ll put in his mind that you’re willing to do it.

This is why scrubs at games remain scrubs at games. They just complain instead of making an effort to get better. SMH

You have my number mayne, you should come play with somebody and I some night. I get off work at 12:30 am so we play late. If that would work for you hit me up!

there are a lot of things here that are just plain wrong and it makes me a bit confused when someone who is as solid as you is making these statements…

being able to add blockstun on yourself actually makes it easier to avoid any mixup that isn’t an unblockable. You can pushblock a bit late against wolverine to protect against most crossup berserker slash setups actually for example.

As for reversals against jabs; yeah it’s possible. The way I look at it though is; what is the risk to each player in this situation? The player doing walking jabs is creating constant, and (by virtue of human error) slightly differently timed frame traps, essentially forever. What’s the payoff if they land a jab? A full combo. On the other end; to deal with this, you have a few options. One, block. This is the same as turtling when your opponent has a life advantage in sf4; why would you do it? Second option is alpha counter; costs meter, difficult to time right, if you fuck up, you get hit, eat a combo. Last option is reversal. Again, tough to time against 1-3 frame gap frame traps in many cases, but it’ll get you out. So what’s the payoff for each of those options as a defender? Block: nothing, you eventually lose. Alpha counter: you get a tiny amount of damage on them, and it costs you a meter to attempt it. Reversal: you get even less damage on them, and again can’t combo without meter.

The attacker has an unbelievably huge advantage here. They risk losing maybe 200 hp to an alpha counter if their opponent lands one. They stand to gain whatever 300-500 damage they can do with a full combo.

But most importantly, it’s not interesting or thought provoking. This stacked guessing game isn’t interesting for observers, or for players, in my opinion.

You know what we learned years ago? Don’t get put in a bad situation. If you can’t deal with jab pressure? Don’t block a jab. You can’t escape a trap or throw mix-up? Don’t get put in that situation.

Seems kinda simple.

im in sarasota too, we can make something happen.

So, let’s pick Sentinel’s, Vergil’s, or Ammy’s assists. You mean to tell me that if I’m blocking these assists, with Magneto in front of me, it’d be easier for me to block his not literally unblockable high-low bullshit if I were to pushblock? You idiots even sound stupid talking about games you like. Pushblocking does not help in instances like these, and almost every good team creates a situation like this.

Now, let’s go to the game that you will inevitably consistently be bad at as well. You guys play games like you live; no balls. First of all, jab has so little blockstun, it makes no sense to even consider countering it with the alpha counter. Second, doing a reversal is of course a calculated risk. Has been since 1991. But, outside of fuzzy guard, you cannot get hit if you use a reversal with invincibility. If you’re in blockstun, you’ll stay in blockstun. If you’re not, your move will come out. Reversing has a bigger window than you’d think. If you’re getting attacked by a walking jab, then it’s likely that he’s not blocking. If he’s walking jabbing while blocking, then it’s even more likely that there are gaps of about 4 or 5 frames where you’re not getting hit, which is enough room to get a jab out before the opponent does.

Know what, school’s out. Doesn’t benefit me or the community to educate Sarasota on gaming. You come out so little that I could care how much you guys grow. From now on, I’ll just ignore all of the whiny Sarasota posts, of which I’m sure there will be more. Carry on Sarasota…