The System Mechanics Thread

You’re not safe if Ken times it right, which is one reason certain demon flip mixups vs Ken aren’t very safe IMO, especially if they reversal Shoryuken.

if you land on his lowforward, you hit. If he hits your toe with his toe/ankle, anything beyond the cr.forward middle of the shin, and you get hit.

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Hi dander.

Empty demon flip won’t hit anything, Ken can hit using any button if it’s well timed, you’re not even safe from SA3.

ok so you are always safe unless you whiffed.

What’s all this about empty demon flip not being safe on landing?

Edit: Oh no… went into training mode and looks like if you land on moves you can get hit. Very small window but it would seem empty demon flip is not quite as sweet as I once thought.

Yep, about 7 frames of recovery after landing, hello wake up shoryu…

I have a question: Can you cancel chained normals (rapid fired) into special moves in this game? Like you cannot do in SF 4 or ST

yes, you can cancel rapid-fire chains in 3S. SF4 bringing back that archaic, totally arbitrary rule made no sense to me.

Just wondering, which knockdowns are untechable?
Some knockdowns it seems I just cannot quick-get-up from.

Besides supers, there aren’t many moves that make you unable to QuickStand. Off the top of my head, Ibuki raida and necro snakefang are the only specials that do a “hard knockdown”

EX Oroshi I think creates hard knockdown too.

Q’s C&DB without a follow up… haha

EDIT: How did I forget to mention Oro’s command grab!?

Necro suplex I think.

Ex oroshi can definitely be quick rised. Sorry JP.

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In this video , it seems that doing any SA after a successful parry reset Parry Stun .

Does anyone know more about this ?
Or at least can translate japanese stuffs in the video ?

For throws like Oro’s that can be mashed for more hits, can those throws be mashed out of to prevent more hits or are the number of hits totally dependent on the Oro player?

You should mash against these kinds of throws to minimize the hits

You can mash out of Oro’s neutral throw in 1 hit. :frowning:

I thought I saw that, but I wasn’t sure if I was remembering it wrong or not.

yeah he takes forever to climb all over you and get to your neck and you can mash immediately when he starts so he barely does anything. they should have probably made those a LITTLE more tilted in the throwers favor.