The Sweet Science: Balrog (Boxer) Q&A Thread

All alt costumes are dlc you have to buy of xbox live marketplace. I think sometime next month they’re releasing a pack with all costumes for every character, so you might want to hold off til then.

Edit: ah, beat me to the punch…

oh ok thats why I couldnt unlock it :stuck_out_tongue: . Silly me. And nice pun magichat69 lol

on that note r.kelly balrog comes out tommorow YESSSSS

Yeah Im pumped for that, I might end up buying both Rog’s costumes anyways.

I get what you’re saying, and I know that I’m making a big deal about this minute detail, but c.LP has one less starting frame, so you can delay it just that much longer, so it should be easier to link.

I think it is probably because of the extra damage though. I checked, and it scales to 8 from 10. But still, 8 extra damage, why not take it, because it’s still a fairly easy link? Right? On top of that I guess you have to block c.LK low. So yeah, it is the superior link.

c.lk does 7-8 more damage, same amount of stun.

c.lk can be chained into, but not chained from. Even if it had to be linked, this adds no benefit to the combo, because if your timing causes a chain, you wouldve missed the link anyway.

The main purpose of using c.lk instead if c.lp is because it has more horizontal reach and would connect where the lp would whiff.

This^^

c.lk has better range (at least on some chars) and it’s still an easy link.

Also, if your opp blocked high you could c.lk xx dash straight and hit them where c.lp would have been blocked. So it’s good idea to get confortable with the c.lp, c.lk link.

Could you tell us about what balrog should do against bash dash on wake up? Can balrog punish using option select roundhouse? is it character specific? are there other options?

on wakeup - meaty jab -> jab + rh works as an option select against backdashing

i am horrible with option selects…does balrog have any useful ones? and are they any to help myself with tech throws

Crouch teching is pretty universal I believe. And it does work with Balrog, all you have to do is to mash throws while crouching as you’re blocking a string of attacks. Besides that, I dont know.

there is a specific timing for crouch teching during block strings. if you just mash your crouching short will come out at a bad time and you will either get thrown or hit.

about my earlier post regarding options for opponents backdashing, I’m wondering if it’s a viable option to react to backdash with standing fierce. In training mode, it seems to work, but the reaction needs to be very quick. Has anyone here had success with this?

Doing that would have you eating SO many counterhits.
Delayed crouch tech is the way.

What exactly is the delayed crouch technic ?

For the OS, i use also the jump in hk and during the hk input c.hk, so he bach dash he eats the c.hk (time when he wakes up).
Another OS is the c.lp, c.lp+ c.hk (the same if he bach dash at wake up)
Another one is c.mp to dash (any dash), for example just back and when you think he’s gonna do a move, you make a counter hit mp to dash stray.
And the last one i know (exept the OS super) is again at wake up, do c.mk to ultra, if he back dash the c.mk whiff and you punish the backdash by the U1.

If I can try to explain crouch tech theory:

The option select is: If you are getting thrown, you will tech, otherwise your crouching short kick will come out since the move has priority over crouching jab.

During block strings, say your opponent will try to jab you 2 times. If you crouch tech between the 2, this is what will happen: block the first jab, then you try to crouch tech after. If he decides to jab you again before you’re out of blockstun, then your crouching short kick will not come out. if he tries to tick throw you, then you will tech. if he does nothing, your crouching short will come out and you can follow up with your own block string or dash back, or whatever. If he delays his crouching jab, your crouching short could actually stuff it, although balrog’s crouching short aint that great.

The deal is, there’s no such thing as a free tech. There are ways around the crouch tech. Once your opponent realizes what you are doing, they could bait the crouching short out. Ryu, for example could jab, then delay a crouching medium punch and stuff your crouching short. Better yet, if he knows you crouch tech every time, he can delay a shoryuken FADC Ultra. He can even delay his throw and your crouchin short will extend his throw range!

For Balrog, there is an easy way to make your opponent afraid of trying to throw you. Headbutt. Sometimes throws are easy to predict. When you see it coming, you can do a naked EX Headbutt intro ultra 1. Even if you only do it once in the match, It forces your opponent to realize that the headbutt is a threat so they can’t throw pressure you for free. Make sure you use this only when you notice that the opponent tries to go for throws very often, otherwise you’ll end up headbutting into nothing and get hit by a free combo.

Anywho… Does anyone know if you can hit confirm a dash punch ->super? I don’t seem to be able to do it. It’s mostly for when I dash punch and the opponent focuses it. I know i can super afterwards, but I don’t seem to be able to hit confirm it.

Is this the general consensus? I’m only about 50% likely to correctly do a rush upper link, EX-RU > cr.lp > cr.lk > x, should I train using EX-RU > cr.lp > cr.mp > x? In general too, you can use cr.mp very widely instead of cr.lp but it’s tighter, should I just go immediately to trying to use it in every combo possible, before I get too ingrained with the use of cr.lk?

no, don’t do that at all

when you “step your game up” you’ll be able to do that link anyways, take baby steps that will improve your game in the present instead of looking in the future

i mean take a look at most tourney level balrog players - how many of them not named eduardo perez do the rush upper loop with cr.mp added in?

if you’re just learning it, the burden of pulling off a 1 frame link in the middle of something you’re already trying to learn is likely overkill, imo

also, for HvE:

I always buffer the super if i dashpunch with rog because i’m watching for things like focus attacks or if i catch the person walking or something - but these are predictions for the most part (except for focus attacks)

as for actually confirming the super, set a training dummy to random block and hit confirm c.mp xx dash xx super. i use this ALOT after doing a bunch of throw setups and am trying to bait a throw whiff, and its pretty much the best punish possible

I can’t really speak for the others, but I tend to use my EX meter a lot in this game, so I usually don’t do more than 1 EX rush and end the combo with a sweep for the untechable knockdown. so I would usually either go for cr.mk > cr.lk > EX dash upper > cr.lp > st.lp > st.lp >cr.rh or after a jump-in or focus attack, cl.st.RH > st.jab > EX rush > jab jab jab sweep.

cr.mk > cr.lk is surprizingly effective at stuffing moves at the right distance. If my execution was more on point, I guess I would probably use cr.lp > cr.mp more often, but it’s not…

meter usage really depends on the matchup for me. i love balrogs super - it’s cancelable from most of the attacks you’re already doing, its a GREAT punish for anything from whiffs to focus attacks to fireballs, and you build meter so fast. I’d say probably 90% of my fights have me with super by the end of the first round

being able to put up almost 400 damage off of any opening in the early part of a round puts you at a great advantage mentally, and lets you switch to a more defensive/safer game quicker

depends on the matchup tho, if you already blow a character up because of low HP, or they throw unsafe fireballs that you can start your upper loop on then i save it for that

Thanks HvE, but i already know and use the crouching tech.

Dafro1989 is talking about a “delayed” crouch tech taht i didn"t heard of.
Can someone explain please ?
Cause the guessing headbut, is too risky imao, a free combo to punish it, too risky and no great award. (expet if you have ultra)