The Sweet Science: Balrog (Boxer) Q&A Thread

it’s Downback,(you can start here too)back,forward,forward,back,forward (press buttons here)

This match is entirely dependent on whose on offense. The goal for either character is to get the other one in the corner knocked down. Both are free on wake up so it leaves all of the pressure options open. A mistake that players on both side make is becoming impatient while under pressure. Mashing out reversals and pokes is not going to get you out, just block and tech throws properly until you can safely make space. If Dictator starts spamming headstomp and devil’s reverse then just walk backwards to make them miss and punish. If you’re in the corner and can’t walk backwards then start charging TAP and bait them into using it so you can get out of the corner for free. If he ever tries to go for the follow up after the headstomp you can either FA or just AA it. The biggest problem with Dictator’s offense is going to be his lk.scissor kick spam since it’s entirely safe on block and will beat out the majority of your moves, it even armor breaks since it does two hits. Just be patient and he’ll eventually be at a range where he can’t connect with lk.scissor kick and must do something more risky to get it. When you’re on offense it’s basically the same thing as any other character, actually even better since he has no reliable reversal. If he has ex meter bait him into waisting it on headstomps.

At sweep range? Just walk back, let him whiff the FA then punish. Even if they cancel the FA that just puts y’all back in a neutral position. If you’re a bit closer than that then throw or jab x2 will obviously work. Another option is dash smash, specifically the ex version so you can absorb the FA hit if they try to release it (assuming that they haven’t already charged to lvl 3).

:l:or:db:(charge):r::r::l::r:+:p:or:3p:

A lot of times after I charge and do the dash I just match back and forth along with punches and it almost always comes out, lol. It’s not that hard.

I said assume you have no meter but Thanks guys I completely forgot about how superarmor will absorb a hit of focus attack. I think I’m just overreacting because someone was exploiting the faster focus attacks in a long set and I was mindfucked.

Thanks for the help, Bojador!

Thanks Diwclawsus, that sounds really interesting but TAP is really easy to stuff, especially with a focus attack, plus I play footsies a lot and I think that would hurt my game instead of improving it right now (ECT2 is in a couple of days!) You’re right about holding your own focus though, I like that guessing game and I’m going to use it more often

Another question though, when TAP breaks a focus, do you always get a counterhit?

Against the focus situation, just hold focus yourself and wait. If he goes for a level 3 just backdash before it hits you and get a free punish. If he does a level 2 you can absorb it and dash back. Don’t always release focus if he uses a level 2 because he can backdash out of that can punish your level 2.

corner pressure

I know this is a very noobish question, but what are boxer’s best options for pressuring an opponent in the corner? Right now my game is completely based around zoning with dashes and an occasional combo after a succesful jump in. I often have my opponent knocked down in the corner, but don’t feel comfortable staying on top of them to pressure.

Having your opponent knocked down in the corner is possibly the biggest advantage you can get. Don’t worry about directly applying pressure, instead focus more on baiting/punishing your opponents reversals. This means using a lot of tricks to make your opponent think that you’re attacking. This can include things like:

  1. Empty jumping
  2. Fake meaties
  3. Walking back and forth

When you’re sure that your opponent is scared to throw out a reversal is when it’s ok to do things like standard jump-ins and meaties. If you have your opponent in the corner but not knocked down it’s best to stay at a range where you can c.HP any jump. This helps eliminate many options including:

  1. If they jump you can do c.HP
  2. If they throw then they have to walk to you giving you enough time to react
  3. If they throw a fireball you can do a fierce head butt on reaction
  4. If they expect you attack and they try to counter you can just punish, this is common with characters who have SRK type moves
  5. Best they can do is try to poke you to push you out of range, but at that point it just comes down to footsies

Really depends on the character to be honest. If they’re free to jump in on then do so, but mix it up with safe jumps. Characters with invicible, fast reverals are harder.

Often I find the best idea is to just sit on your back charge just outside of sweep range and react to what they do. If they jump you get a free headbutt and ultra if you’ve got it. If they walk forward you can try to sweep or hit a S.RH.

If a shoto hurricane kicks over you you can auto-correct ultra (and auto-correct dash ultra if you have skillz with a ‘z’)

Hit a random number of jabs before doing a dash straight (remember some characters can punsh you for this so avoid this against ryu/chun with super or zangief/Hawk with ultra unless you do an EX smash) to thow off their timing.

If they’re just sitting on down back whiff a jab or EX rush upper and throw. Or even just jab --> walk --> jab --> walk up to them. Don’t try a random overhead on someone sitting in crouch block in the corner as they’re sitting in a prime reactive state waiting for you to do something stupid. They’re in the corner, they’re the one you want to do stupid things.

I’m only just starting to get better at corner games, I find it quite fun to be honest. Balrog has great normals he can keep people in the corner for ages.

I recently saw this video.
[media=youtube]1tTZ4yrxA4I&feature=related[/media]

Is there a thread anywhere about this? Inputs, videos of it being used, etc?

It’s just a super armor cancel, explained here:

http://shoryuken.com/showthread.php?t=173508

Several characters have it but I wouldn’t call it reliable.

I’d especially like to see this vs Fei and Guy, fastest focuses in the game. Some focus whores seem to render the footies game useless. grrr.

Thanks for the tips. Spent a few hours online last night and had a lot more success keeping them cornered by staying outside sweep range.

One more quick question: I can’t seem to reliably punish jump-ins with headbutts. is this something I just need more work on, or is c.FP a better option?

HB has a rather lengthy start-up, combine that with even mild lag and it can be hard to AA properly with it. I mostly stick to c.HP since I can do it on reaction and don’t need to hold a charge.

I fail to get a subsequent c.lp -> c.lk -> ex dash upper combo to come out consistently. The max I’ve done is 3 consecutive. I charge immediately after I execute the dash upper, but I never seem to have enough charge to do another after c.lp -> c.lk. Total time execution should be around 2 sec. to have the upper ready, no?

  1. Unless you’re trying to be fancy or you’re sure the combo will kill then you should never do more than one ex upper loop because it can become a serious waste of meter.

  2. Instead of doing :l:or:db:(charge):r:+:2k: do :l:or:db:(charge):r::l:or:db:(charge)+:2k:. This way you can be charging for your next upper before your first one even comes out.

  3. The charge time for ex dash upper is 55 frames out of 60 frames per second, in other words 11/12 of a second.

About the c.LP xx c.LP , c.LK xx Buffalo combo

According to http://shoryuken.com/wiki/index.php/Balrog_(SSFIV)#Frame_Data

c.LP has a startup of 3 frames, however, c.LK has a startup of 4, so in theory c.LP should be easier to link, correct? So the reason players use the above combo, and not

c.LP xx c.LP , c.LP xx Buffalo
is for the 10 extra damage, correct? Or do I still not get combo and linking?

I’m pretty sure there are 2 reasons for c.lk

  1. More stun + damage
  2. You cannot cancel c.lp to c.lk. Meaning you have to link it. If you do c.lp c.lp c.lp, there’s a possibility of you cancelling the second jab into the 3rd one, making it impossible to cancel into your dash, headbutt, etc.

Someone correct me if I’m wrong =)

Everyone uses c.LP xx c.LP , c.LK xx Buffalo combo because their so adjusted to doing so no matter the damage.

thats about it, its really easy to accidentally chain a bunch of jabs together and have your headbutt not come out if you’re just starting out

plus the 10 extra damage is nice

Its a pretty basic question that I cant find the answer anywhere, but, how do I unlock his ALT costume? I thought by finishing the Arcade mode on hardest would do it, but it didnt.

You gotta buy it(the apollo creed ones) you unlock the original costume colors by playing in vs mode(either online of off)