The Super Mario Maker thread - March 9th Update: Keys Finally Found

(Weird. I remembered the name for one of them was Big Bertha, but then I second-guessed myself because for some reason, even knowing it’s the right name, “Big Bertha” just makes me think of a gun/cannon for some reason.

Either way, at present, I’m not sad to not see them around, at least as long as water tiles aren’t around.)

Water themes being the most limited in any of the game versions somewhat makes sense just because water levels are almost always a sidenote in whatever game they take place in unless the game takes place entirely underwater like Ecco or something. Granted, Mario as a franchise has likely had more water levels than any other franchise just due to how many levels it tends to have and its tendency to set aside and entire “world” for water levels. That issue still somewhat applies, though, which is part of the reason most underwater levels feel “same-y” like Shin Jr. brought up last page.

Anyway, I agree about the Torpedo Ted and Banzai Bill stuff at least being something that really “should” be in the game by now. It’s weird that neither of those has been implemented yet, especially the latter since you can easily enlarge the most of the other enemies. I wonder if it’s just due to there not being a sufficiently large enough cannon pre-existing cannon model given that Banzai Bill always came from off-screen like the bastard he is.

I think at the very least they could add it to the SMB3 style. The only issue in that one is that each costume would need a pick-up animation but other than that it shouldn’t be too much of a problem (they wouldn’t have to adjust the visuals of the costumes there either).

They’d need to add another run animation, too, for when your P-meter is maxed out.

Nah, that one I don’t think is really necessary. Though some of them do already have alternate run animations when at max speed…

I just posted a new level called

Mario Threed
7658-0000-0214-1158


It’s a lot shorter and fairly easier than my other levels. I’m hoping to get a “Normal” rating with this one to help generate more stars.

(“Mario Threed” has been added to the front page.)

Wouldn’t transitioning the Amiibo skins from SMB1 to SMB3 still require an at least moderate investment though given the upgrade required? Sure, it seems slight because it’s still in 8-bit, but there’s definitely a visual difference between SMB3 and SMB1 as we can all attest.

First and foremost, being accidentally redundant is fine.

That said, what I put in bold somewhat proves my point about the limited amount of water-only enemies there are beyond the four missing ones already mentioned given I had to look up the two you mentioned. Skeeters appear to have only appeared in various 3D games, but none of the “standard” ones like NSMB, and while Huckit Crabs did appears in NSMB, it was only for one level. While that’s hardly a disqualification, given that Stretch only had ever appeared in one game–SMB3–before it finally reappeared here more than 20 years later, if those are the first things that come to mind when you think “Water enemies that are missing”, then I can understand perhaps why they haven’t really focused on “fixing” it.

Shit, I thought there were Skeeters in some of the NSMB games. I guess not. Maybe I’m thinking of something else. But the Hucket Crabs do appear in a few levels in NSMBU. Either way, I agree with your point. Especially since the “water” enemies I mentioned aren’t even in true underwater levels, but rather beach themes with water tiles and steel drums playing as the theme music.

http://i.imgur.com/YJsticG.gif

Ah, here we go…another easy little one…

“Smoothies”

46DF-0000-0215-D947

This one is called

Cheep Cheep Bluffs
8A20-0000-0216-016A

Pretty standard Mario fare, in NSMB theme. Gotta collect all pink coins, and some are a little tricky, but I tried to make this one typical of what you’d find in a real SMB game. Give it a try! :tup:

Also, @Million have you tried anybody’s levels from SRK? There’s a lot of good content here, and I know I could use the stars and feedback :D.
The easiest way I’ve found is to enter the code for someone’s level, then click on the heart in the top right corner to follow him. When you go to Course World, click on Makers, then Following at the top and you have instant access to everyone’s levels whom you are following. I’ll try your Smoothies level right now.

Bridges Afire!
A94D-0000-0217-3874

SMB themed level with Kuribo’s shoe as a major element. Give it a whirl and let me know what you think. It’s fairly short since it doesn’t have any sub levels, but some parts are a little tough with the fire bars.

I had someone comment on my previous vid with a link to the first level in this vid. Is that anyone from here?

The name is familiar but i can’t recall if it’s someone here or someone from Twitter.

For next week’s vid I’m going to try to get a couple of y’all’s (oh man that is a terrible contraction) levels. Also at this point, not going to drag levels out too far unless I have extra time to record - if I can’t beat it in that session… RIP me :sleep:

Only doing that to give more time to more levels. I feel like I end up recording a lot of the same people’s stages lately. Gotta spread the loves. :heart:

Ohooooo I just thought of some especially mean, “troll” shit with the pink coins… I’m sure people have done this before but I have to as well now that it is on my mind… I’m definitely looking forward to my next bit of free time to create this cruel situation…

([Insert appropriate sound of disgust for my level of laziness and ineptitude here.]

For right now, I’ll go with “ugh” even though that’s a severe understatement.)

So, one of the things I’ve been meaning to do for months is finally done, i.e. break down the time-stamps for every one of the videos posted (by Roknin) in what is now the second post on the front page. Needless to say, I knew that would take a while, but it still shouldn’t have taken that long.

What I’m far more discussed at myself for is apparently the fact that I missed (at least) six things on the front page for at least month since either no one else noticed or no one else said anything, most of them being predictably on page 17 when my indolence was at its apogee. As it is now, debs’s “Fish Kebab” stage, Shin_Jr.'s recommended post, chadouken!'s “Icy Skies” stage, Roknin’s 25th numbered video, and LordWilliam1234’s 11th SRK video, and ReggieHadoken’s “Skull Raft Madness” stage have been added to their respective posts in the front page now. This is why it’s important for you guys to check at least occasionally on the front page to make sure I’m on top of things for once, even if this is obviously no excuse for my missing those things for so long, for which I apologize.

Beyond that, all stages should be update to now, including chadouken’s latest two and Million’s latest one. (Although I still need the name of Million’s first stage. [/nagging])

That said, @LordWilliam1234, while going over stage time-stamps (for which I greatly thank you for auto-including them), I noticed that in your j.o.o.c’s stage video, for some reason you skipped over his “battle for the spiny citadel” stage in the description despite playing it in video; it starts at 15:05. (Or at least approximately so. I ended up approximating for the video time-stamps due to a) laziness and b) the fact that Roknin has audio commentary in his videos while yours don’t, MLP: FiM clips aside.)

heads off to take a shower to attempt to cleanse himself of this disgust

@“The Damned” I’ll try to be a little better at alerting you to new stuff added since I’m on this thread so often. I just don’t check the front page very often because I usually play/watch the content as soon as it’s created, lol. But I’ll make a mental note to keep an eye out and let you know if things get left for too long.

Edit: I’m not sure if it’s because I’m on my phone, but the built-in tag function for two-word usernames isn’t working correctly for me. So I edited in a quote for good measure.

sheeeit,

I’m conflicted on the latest pink coin shenanigans that hit me…I’m not sure what’s worse:

a) Make the last coin something that is literally impossible to get or even find…but the level is still passable of course…the player just never gets the last pink coin. Imagine how much time would be wasted by players trying to figure out where it is…never realizing that you just** can’t **get it…ever. :get_outta_here:

b) Make the last pink coin something that can indeed be found…but it’s just difficult…you have to go through a LOT to get that last one…then you can go through a door to a room with 1 question block…but the “prize” is shitty…it’s a plain question block with a single coin in there. Player went through all that…only to find out the payoff was a coin. Then there’s variations on the shittyness there… like what if you have the door just lead to a door where you instantly fall to your death, or you step out onto some spikes, or whatever.

haha that shit is terrible, man… I’m sure some people have already put stuff like that in their levels many times by now though.

*There’s some interesting things that can be done in this game… like I just recently noticed you can put Magikoopa in the Koopa clown car, so that was in one of my levels…probably the latest one “Smoothies” if I recall.

*I miss the enemies from Super Mario 2… it would be interesting if we had those assets to play with too… like let me put Wart and Mouser in a level…or those snakes and shyguys, flying masks…

whoah WHERE is the “Angry Sun” enemy from part 3?! Damn that character is missing… and I want my hammer bros. suit powerup…

(Amusingly, the Angry Sun was discovered in the game data before the first update patch. And yet here we are more than half a year later with no desert environments or desert only enemies. It’s odd. Maybe they’ll fix this before or on the game’s one-year anniversary.)

Anyway, of those two scenarios, as someone who probably has OCD or some other self-diagnosed bullshit, I’d say that the former would be the crueler one, especially if put in visible place where they could never get it but yet make it seem like the could, along with a locked door that doesn’t really go anywhere because of it. It basically combines the “best” part of the second option with the first, especially since an “instant-death” room would just get easily passed around as a “to-avoid” thing while a set of incomplete keys would just bother people (like myself).

Alternately, you could just make the “prize” for the second scenario a 1-Up since those mean next to nothing in this game most of the time, at least at present. It’s up to you really.

P.S. With regards to the Koopa Clown Car, I think you put basically any enemy in them outside of maybe Thwomps, Lakitu, and Munchers. Almost everything else tends to aggressively move towards you when put in them seems.

Just saw this video now! OMG LOOOOOOOOOOOOOOOOL!

(Haha. I just realized that in my last post that I left in the “Idiot” I was calling myself last night when I originally typed up what I was missing in Notepad. Well that’s certainly proof of that I’m an idiot.)

This reminds me: Has anyone (on SRK) finished Wizardopolis as of yet? I know roknin at least tried it and I vaguely remember someone–either chadouken! or Rugalitarian–commenting on it, but other than that, I’ve no idea. I would have tried it myself by now if I actually had the game, but, alas, I don’t.

I do so have commentary. Don’t you hear that vast void of silence in the background?

…well, that and I sound like a text-to-speech program, so it’d probably make the videos much less pleasant. :sweat:

I’ll fix that video description when I get home.