Udon probably choose the more familiar and known to their target audience or they probably have someone here they consulted for what they were writing for back then, Instead of going direct to Capcom Jp and probably Capcom US back then didn’t even care of which is which.
Or Capcom Us recommended the plot guide to them because they felt it did a good job that time. Remember this was before SF4 era. Udon started earlier.
As much we believe Capcom JP is the official Capcom US themselves that time could think that they have their own separate canon which is more popular to the western followers, but probably now they know how thing should as soon that SF4 started it’s development.
I’m just speculating here. If Season IV of SFV is budget constrained. Several characters could be “cobbled” together to save money. Just going off of Kage’s example…
Least Work Required:
Dan = Several of Kage’s animations are reminiscent of Dan of all things
Decapre = Player model is already in ASF. A lot of work was already done on the character before changed course pre-release and went with Cammy
Juli = Character basically had her complete moveset in ASF. Only needed a CA and V-System
Guy = Young Zeku shares several similarities with Guy
Seth = Seth moveset was based on the rest of the cast in IV and his character model is similar to the Urien/Gill design
Oni = Let’s be honest, Capcom loves shotos…
More Work Required
The Dolls = Several of them are in ASF. Capcom has made a point of giving even “clone” characters unique animations. So I think they’d require more work than would be assumed. Three of them only have character models so they’d basically need to be built from scratch
Hugo = I have heard this tossed around, but he really doesn’t share a lot with SFV Abigail. His character model would be smaller and Hugo’s animation have always been quirky and unique.
Just an off the top of my head ramble post. These are not necessarily characters I want. Just speculation. I’d hope for something similar to this, assuming 5 slots are left:
Welcome to the thread @Dracu and thanks for the kind words. This thread is pretty much the primary reason I visit SRK religiously and it is the only tab other than my e-mail account that is always open 100% on my browser.
Did you read the first two sentences of my post? I didn’t say we were. My post was pure speculation. Personally I think Capcom is going with no season pass to squeeze a few more dollars out of people like me that like having the entire cast available to them. Once the season is over they’ll probably have bundle for the six characters.
I know Haggar is unlikely, I like him to comeback.
Budget season speculation
If more fan rooted
Decapre.
Oni or a divine version
Edge lord Sakura
Edge lord Ken
Gill
What I want in a budget speculation
Xianyu with Jianyu
Noembelu
Abel
Haggar
Seth
what I want without restriction
Maki
Eagle
Sodom
Necro
Xianyu with Jianyu
Delta Red as a team like Ginu forces in DBFZ
FEMALE Slot either Makoto, Elena, Rose or Viper
NEW Comer TOM or Gotetsu
But one thing they showed in SFV with Ryu and Ken differencies is that they put work on differentiate animations… wich is why on Kage they used old SF4 material from Dan (being something unseen in SFV), rather than use Ryu’s animations as base
So, by that logic will make no sense for them add Dan, now that they already used his old arsenal for Kage. Will mean they have to create a visually new arsenal, wich will make kinda nonsense pick Dan as “easy” choice
If we want take Kage as “easy road” due the recycling SF4 Dan, you should not watch what already is in SFV, but what they can recycle from SF4 (or maybe even SFxTK)
Ones where i see them use in SFV material are Decapre from Cammy (i hope not) and Gill from Urien (they could recycle most of model and specials)
Will REALLY like Tom but to be very different from Alex (size, speed, animation style) outside some visual links.
Tom is more or less like Nash built/size wise, will feel stupid have him moving like an huge guy
Were likely on a budget “if” they would release the next dlc character to Kage as a similar build to previous already existing character.
But were still getting Rose because she probably been designed a year now if she is indeed in SF5.
Yet I still believe Kage isn’t a rushed and budget character. I believe he is because of the poll and the purpose to fix the storyline problems of SFV Akuma and Ryu.
Kage storyline set both Ryu and Akuma to match more their SF3 counterparts in terms of personality.
I believe the poll has a strong influence with the choices, if were not getting the same character in the poll we get instead an alternative version with similarity in some special moves.
You can take the old animation and twist them a little bit,add frames etc, still less work than do it from zero
Or they just used them as reference to work on to have a base
Not only on visual but also on more balancing/hitboxes side, they got already a base to work on
Kage got zero motivation story/lore wise to share animations with Dan, and the similarity is no coincidence… so it’s for utility, they known they was getting shit for lazy evilryu, so at least they recycled from a set of normals that look different from Ryu/Ken
Kage main purpose is that herp derp dark shoto is easy to sell as it’s seen as cool by the average folk (sadly)
AND it’s easy to create/program/balance compared to some other more complex characters
It’s a win-win for them, relatively low effort for likely good gain
Said that i don’t believe the Kage=low budget we’re doomed thing either
Kage is same shit card they played when they opened S2 with Akuma, and to some extent why they hold back stuff like Sagat or Sakura
First char has been used more in a marketing way for the whole SFV life cycle, does’nt look like SF4 scenario where they was tryining the minimal minimal effort cheap shit because end was so near
As for someone that take 3d class for animation and have known personaly profestional people that work with a studio.
There certain restriction SF4 model isn’t designed to work with SF5 engine it had different values that works exclusive to it’s environment.
This why SF cannot go simply like people think like XRD is. The same thing with SF4 models to be IMPORTED to SF5.
Working with a different engine it’s not something like people pictured is like sprites.
I didn’t understand this when MVCi was in development that I thought the same way, I was even debating in that thread they just copied it.
As soon as I took a 3d animation class last year I understood the limitation. Which is wrong with MVCi because the whole game engine was from scratch that interacts differently with the models.
This is a different case from SFxT which obviously using the SF4 engine as a template.
Remember isn’t just like sprites.
Engine work in a different way or another that they interact different with the model so saying It’s dan is false.
Back to illustration days got friends into 3D graphic/animation and very basic knowledge of it too, i know it’s not same as sprites lol
And know that SF4 and SFxTK worked basically on same engine, but is actually false that SFV is completely different on compatibility level to the point you can’t use past stuff to ease/speed new work (wich is different from say they straight recycled SF4 Dan)
Easy example of engine/models compatibility somebody just overlayed SF4 Dan 3D model over Ryu’s and it worked well considering they just did a straight rough copy-paste (from another gen game lol)
Kage definitely doesn’t look low budget to me either. His animations might inspired by Dan for some reason but the stuff that’s exclusive to him looks really good and his cinematic stuff is the best in the game so far.
The red and black effects are one of the best things that came out of that otherwise pretty lame thing.
As the way you talk it like you don’t have decent understanding at all.
The thing is it’s not the same model as the exact SF4 Dan model and it still doesn’t interact with the environment. It feels it doesn’t belong in the game especially when your playing with it.
And it’s unlikely for them to used the previous SF4 Dan model and modified it to Kage. lol
It’s like saying the alt costumes SF4 alt costumes and default sf4 costumes to be in SFV is okay because it’s not likely thats why they recreate them again even they are the same.
Again it’s not easy to program because of SF4 dan lol
As for saying he was just Dan copy it’s kinda unfair because majority of comparison was about his normal attack. Like ground punches and kicks lol from a same discipline of martial arts so likely it would be the same.
It’s kinda weird to restrict designer to always have unique standing punches and other normals since they karateka.
To judge kage is not by FEW normals but the whole character moveset itself. Judging by few normals is poor analysis.
His gameplay is well designed and unique which is the more important factor in a SF game rather than being turned of because similarities on normals or specials.
As for Kage story clear to be well written compare to the others in the recent season.
It really lead us to more SF3 Ryu and SF3 Akuma, many speculated it was Necali but it was instead Kage that made Ryu and Akuma more akin to their SF3 counterparts.
Yeah, he got refined animations, even better than some characters released in previous seasons
The 3d model is’nt cheap either, i mean it’s bad taste as he got both classic SFV modellers ignoring concepts as usual AND marketing shits likely pushing to have it as evilryu as possible, but if you watch straight quality wise is a good 3D model
They gone for the evilryu marketing move, but put actual effort to keep it high standard enough
The Dan thing is probably they seen it as an arsenal to take base inspiration from to have Kage looking “different” normals animation wise (as SFV Ryu-Ken-Akuma are) knowing the char itself will not