Cr.hk beats Hakans slide attack pretty consistently.It can trade though but it’s better than having to block a hakan slide because its tricky to punish ESPECIALLY if he is oiled.He can get command grabs on you after a blocked side,if hes oiled.I’d rather avoid the whole situation and stuff it with Cr.hk.
If youre having trouble with bison devils reverse and knee press pressure,neutral jump hk(the two hitter) is the best for dealing with it.I find it stuffs it alot of the time if you do it at the right range.Also because its two hits it increases your chances of hitting him out of it and it also allows you to combo off it in certain situations.
I played against a rog player yesterday and when he used dash punches I found s.HP worked really well, if you space it right it hits his arm from TAP as well.
And lk tatsu is really useful, it hits high enough to go over the low dash punch, but also stays low enough to hit more than once so that it stops his armour dashes.
Hozanto is guys armour break move but it’s pretty useless against dashes since you just end up getting hit during the roll (even in the ex version a lot of the time).
If you have quick reactions you can use the run slide against his dash punches and if they are EX cancel into super.
There must be some counter hit combos that would stop him from spamming cr.lp too.
I have a really hard time against dhalsim, if anyone has any advice, I can’t get close to him.
You can use EX Run to get in, as well as EX Bushin Flip. if you dont have meter, you can wall jump > command elbow. it will beat out his limbs, or conversely you can beat out his limbs with cr.mk / cr.mp from full screen as well. if he is doing fireball > teleport shenanigans on you, you can EX run and be safe due to 2 hits of armor. once you do get in, DO NOT LET GO OF THE PRESSURE, or he can simply teleport away and youre going to have to start all over again. elbow drops on his wakeup work great as he has nothing to stop you, not even his super. combo him into the corner and keep his stretchy ass there. once hes in the corner, if you dont let up on the pressure, there is really nothing he can do but wait for a mistake. dont give him the opportunity to get out.
VEGA(CLAW)
-cr. forward beats out walldive clean and it’s not difficult to time at all. done right you can get an untechable knockdown. cl. fierce can also beat wall dive… the advantage to using it is it’s cancelable, more damage, and guy doesn’t have to turn around to beat crossup walldives. if guy doesn’t turn around using cr. forward against wall dive… it will just cause walldive to whiff… which is still good in my opinion. but cl. fierce will trade about 25% of the time… the rest it will flatout beat clean. where cr. forward will just plain beat it out.
-footsies vs vega… cr. forward and st. forward destroy vega’s main poke(cr. strong) from WELL outside his cr. strong range. if they try and change it up and use cr. fierce… crouches go under it even from point blank, so cr. strong is your answer to that and buffer it to whatever you feel like doing(EX shoulder or run slide) and vega’s cr. forward loses to your cr. forward clean. you can tag him with yours from almost 3/4’s of the screen. st. forward you have to be about half screen to beat vega’s cr. forward but still very easy to do. the forward button is your answer to vega.
-i wouldn’t advise using guy’s normals as anti air against vega. his j. fierce seems to either trade or flatout beat your normals depending on spacing. so stick with ex hurricane or TK ex izuna.
Thanks mate, hopefully I can find a good dhalsim online to try this on.
I keep finding this guy called emperor cow (I think I’ve seen him on youtube or something) and he just completely destroyed me so much that he seemed to just get bored of fighting me and stopped letting me join his match.
It was really early in the morning and he was pretty much the only player online so I just kept trying to beat him (lost loads of points too). Hopefully if I see him again I might stand a chance this time.
I have a decent strategy for bison that worked pretty well for me so far.
When he does headstomp/Devil Reverse, the reverse punch part can be completely punished with run slide.
It just Goes right under and sweeps him, making his punch miss, and giving you an untechable knockdown.
So basically if you just hold back when you see his headstomp coming you can either block if its a stomp or wait for him to reverse if its not.
Also if it is a stomp and you walk back enough that he lands in front of you, you can U2 him (I’m still trying to get good enough at doing this on reaction but it’s worked a few times), or just do grab or EX tatsu or something.
Tatsu beats slide scissor kick and psycho crusher too so if he gets too predictable at long ranges its quite easy to use them to beat his moves.
cr.mk beats scissor kick clean (I know someone already posted this).
When he goes for psycho punisher if you can air throw pretty easily (I think maybe his U1 would be a better choice but I always seem to be against U2)
All that mixed with the other tactics/option selects (teleport opion selects in particular) should make him a lot easier.
some quick info on fei long since i didn’t see much about him
st.hk,st.lk, command elbow will beat chickenwing, cr.mp and cr.hp work as well but the last hit of feis CW will usually beat out both of those so spacing dependent, u can airthrow chickenwing, bushin flip is spacing dependant as it will usually get beaten out, u can also focus it only the first hit armor breaks and its pretty rare for the first to hit unless really close, if fei does it from far away like from 3/4 of the screen focus it and u should get a crumple, also u can see the difference between chickenwings u can u2 both the lk and mk versions since lk = -4 and mk = -2
if feis begin to spam cr.mp into rekka its not a true blockstring so u can EX hurricane kick, etc, punish any badly space rekka with FF chain TC can be hard to punish with and the st.hp will sometimes whiff due to spacing, if ur facing an online fei long most will spam double rekkas, the second hit of the rekka can be punished but if its perfectly spaced then ur to far out to punish it, u can usually punish it with a cr.lk > tatsu either mk or ex works
most fei wont be using tenshin as much but heres some info if ur interested, after a blocked jp.hk they will st.lp then tenshin, some will also double rekka, and ex tenshin u can escape the double rekka by jumping or backdashing,
I actually need some input, everyone. I’m not sure how I should be inserting information in the match up posts. Posts like this one contain details that I know I should put in their specific match up sections (ex: cr.MK is magic against Vega’s wall dives). On the other hand, posts like this one seem really logical (or for the lack of a better term, general). I’m not trying to single anyone out here because both MADma3str0 and This Is K1 have been providing good information.
I’m leaning towards breaking down MADma3str0’s post and including This Is K1’s post in the “Write Up” section for the match up. What does everyone else think?
Streak, honestly, it doesnt matter much to me. as long as useful and practical information is in the matchup links, thats what is important. credit is always nice though lol
Maybe we should aim for them to all be like emblem lords, and have each one have how to deal with each situation, even if we only add a bit to each one when we find out more we can keep adding to it.
Something like: Close range, mid range, far, wake up, and how to deal with each move, which ultra is best and maybe some videos if possible.
So the stuff we have so far could just be used as it is but sorted into a format like this or something.
I could try to do one like that if anyone wants me to, let me know and I’ll try to put it together.
Thanks for reminding me to include EmblemLord’s write up! I totally forgot about it. :tup:
I’ll update the thread again sometime this weekend.
While I do agree that we should aim to write our thoughts on match ups like JasonL and EmblemLord, I think it defeats the purpose of the handy quick-reference style that I’ve been keeping in the first posts of this thread. Either way, it doesn’t really matter to me, but some people may not be willing to read a block of text all the time. There’s also the problem of who is going to rewrite all of the information that has already been given.
I guess we can try to start rewriting all of these match up posts, and I’ll keep a quick-reference notes file of the specifics on my computer. I’ll update the file every so often, and I’ll put a link up so everyone can download it. Does this sound good?
maybe you could do it like have the quick note stuff be first… like the stuff that’s in each character matchup now. and as more information is given add to that. then after that… have a general strategy type write up. nothing huge just stuff like what K1 has been writing up. so it’d look like this…
tips:
-blah blah blah blah etc etc
general strategy:
-this could be filled with anything from stuff to do or not to do… whether or not guy can hang with whatever character in a footsy game… things to watch for that can be done on reaction to. because i’m sure we all know everything guy has seems to be very character specific.
My new favorite pastime is ex-izuna-ing Chun’s ex sbk on her wake up. It looks so odd but it beats it cleanly if you time it correctly. Once the Chun player realizes that they have to wait for you to come down on them with your elbow to get a clean sbk hit, throw out ex-izuna when you’re close to the ground.
Every little trick helps in one of Guy’s worst match ups.
After some playing around, I honestly thing the match up isn’t incredibly horrible, Really Guy’s only problem is getting in, staying in and applying pressure is never a problem for him especially against people that have mediocre wake ups. Against Chun its just a smart card. Play your footsies right,
We can always have 2 match up threads like in the ryu forum. One could be consolidated so having quick point form notes while the other can have deep write ups like EmblemLord’s to elaborate on close, mid and far range situations. Your wake up options and your options on opponent’s wake up. Also usefull option selects in x match up. This would be really great and I wish every character forum had this lol. You could put both formats in the same thread if you want but that might be a lot of work.
It would be great if Shenmue could add in the write ups since he already has a thread stickied but he’s MIA. Anywyas, good job so far
Like MADma3str0 said, I like this idea as well. I think I’ll try to keep everything in this thread. I’ll just rearrange each section so that Write Ups come first, then Tips, and then Suggestions (things that need to be tested). Finally, I’ll list the sources at the end with links to each post, so all contributors receive credit.
It may take me a little while to overhaul this thread, though.
Getting this thread stickied shouldn’t be difficult. I’ll PM a mod tomorrow. :tup: