All damage values apart from for dedicated anti air supers tested on standing Ryu, for anti air he is jumping. (Big Bad Explosion is of course tested on PTX since its giant only)
Ryu
Shinku Hadoken: 8,887 (8,635 Fullscreen) (720 per hit until the last which does 1040)
Shinku Tatsumaki Senpukyaku: 12,535
Shin Shoryuken: 16,560
Chun-Li
Kikoushou: 9,686
Hoyokusen: 8,936 (Launcher, can air combo afterwards)
Schichisei Senkukuyaku: 20,800
Morrigan
Finishing Shower: 13,671 (All Rockets hit) 11.151 (No stick movement point blank)
Valkyrie Turn: 17.126 (Max hits) (Can combo afterwards)
Darkness Illusion: 19.426
Alex
Boomerang Raid: 13,098
Stun Gun Headbutt: 4,925 (Leaves opponent dizzied)
Hyper Bomb: 25,960
Batsu
Super Guts Bullet: 10,352
Super Guts Uppercut: 10,692
United By Fate;
>Hadouken type thing: 20,666 (Not going to try to spell whatever he shouts for that)
>Double Guts Upper: 21.507
>Combo into kick: 30,526 (Again not going to try to spell whatever he shouts for that)
>Dead Partner: 30,902
Megaman Volnutt
Macine Gun Sweep: 9.374
Max Power Drill Uppercut: 13,823
Max Power Shining Lazer: 14,832 (Unmashed) 18,475 (Mashed)
Kaijin no Soki
Sword of Purification: 12,366
Oni Tactics;
>Green charge no followup: 7,200
>Green Charge B+C followup: 9,100
>Blue charge: 18,684
>Red charge: 25,673
Onimusha Transformation: N/A
Oni Cutter: 28,160
Roll
Roll Mop Up Turbo: 15,783 (All hits only guarenteed in corner, 1440 per hit, 4800 for broom swing at the end)
Roll Down Time: N/A? (Will hit the opponent and make the stagger but no health loss) (Heals between 6,363 and around 7k don’t know about guts effects)
Oh. No. You. Didntt!: 22,751
Saki
Positron Storm: 12,734
Load Super Armour-Piercing Shell: N/A, Shell does 10.000 once loaded
The Worlds Greatest Attack: 20,930
Viewtiful Joe
Desperado: 16,800
Mach Speed: 6,363 (Launcher, can air combo afterwards)
Slow & Zoom in: 20,916
PTX-40A
Arsenal Barrage; (To be honest this move is a bugger to test, damage seems to vary a lot, please correct me if I have something wrong, if more people want to test it and put the results together in averages that may be a good idea)
>Rocket+Chaingun: 13,301 + 20,550 (Missiles)
>Rocket+Shotgun: 14,862+ 20,550 (Missiles)
>Rocket + Missile: 30,966 + 20,550 (Missiles)
>Rocket+Rocket: 25,522+ 20,550 (Missiles)
>Chaingun+Shotgun: 9,865+ 20,550 (Missiles)
>Chaingun+Missile: 15,209 + 20,550 (Missiles)
>Chaingun+Chaingun: 4,261 + 20,550 (Missiles)
>Shotgun+Missile: 20627 + 20,550 (Missiles)
>Shotgun+Shotgun: 15,981+ 20,550 (Missiles)
> Missile+ Missile 28,978+ 20,550 (Missiles)
Ending missiles seem to do around 400 per hit per missile, ending missile values posted are max values produced by walking Lightan through the explosion, damage will vary.
Tactical Calibur: 15,010
L-P Buster: 23,652
Frank West
The Real Mega Buster: 9,785 (Full Screen) 10,072 (Up to around 75% screen distance)
Dead Rising: 10,252
Zombie Charge: 20,590
Big Bad Explosion: 19,440
Zero
Rekkoha: 14,382
Sogenmu: N/A
Dark Hold: 21,000
Yatterman-2
Super Passion;
>Uncharged: 2,400 (Measured for one pass through, it can bounce and combo into itself depending on positioning)
>Half Charged: 10,422
>Full Charge: 13.115
Omotchamas Roll
>Hundred Hand Slap: 1,925 (Will sometimes combo straight into another one for more damage)
>Single Hit Dash Horizontal: 3,500
>Single Hit Diagonal Dash: 1,500
This Weeks Surprise Robots: 21,745 (Unmashed) 28,601 (Mashed) (Possibly 31K with more mashing)
Joe The Condor
Condor Magnum: 12,223
Bird Missile Strike: 8,194 + 15,000 (Missile)
Science Ninpo: Tornado Fighter: 22,852
Tekkaman Blade
Crash Intrude: 9,958
Voltekka: 13,987
Omnidirectional Super Voltekka;
> Opener Hits: 22,051
>Opener Misses: 20,350
Golden/Silver Lightan
Gold/Silver Kick: 16,800
Gold/Silver Crash;
>Grounded: 14,240
>In Air 2 hits: 13,200
>In Air 3 hits:
Gold/Silver Finger crash;
> Grounded: 23,440
> In Air 2 hits: 22,400
> In
Ippatsuman
Grand Slam Attack: 15,155 (Only does 6,392 at point blank on a cornered enemy though)
Final Reversal Breaker: 8,800
Come Fourth: Gyakuten-oh!
>5A/B: 2,400
>2A/B: 1,600
>8A/B: 5,200
>C: 34,400
Doronjo
In The Beginning: 8,000 (Per hit)
Punching Bag Fiesta: 16,143
Supreme Evil Plan: 30,398
Karas
Zan Ei Jin: 15,134
Shiranui: 14,600
Hiei Zangetsu: 20,600
Yatterman-1
Yatter Wan Special Attack: 14,053
Yatter Wan Flame: 12,602
This Weeks Surprise Robots: 29,136
Hurricane Polimar
Single-Handed Vacuum Spin;
Ground: 16,518
Air: 11,966
Tenshin Polimar Drill: 22,726
Illsusion Destructive Fist: 30,177
Tekkaman
Voltekka;
>Ground: 16,251
>Air: 17,563 (May vary depending on positioning)
Super Spinning Tek Lancer;
>Lance hits: 9,756-19,461 (Varies based on positioning)
>Just beams: 20,230
Space Knights Formation: 28,225
Casshan
Scrap Android: 12,258
Brutal Ax: 10,005
Super Destruction Beam: 25,552
Jun The Swan
Talon Burst: 10,217
Mirage Swan: 11,481
Science Ninpo Phoenix: 23,671
Ken The Eagle
Gatchaman Attack: Lightning Strike: 12,163
Science Ninpo: Bird Smash: 9,160
Science Ninpo Phoenix: 27,895
Feel free to mention if I’ve missed anything or got anything wrong, or to take the information for character threads.
Edit 1: Updated Yatterman-2’s lvl 3 mash damage from 24,485 to 28,000
Edit 2: Added Polimar’s Air throw super damage and updated Volnut’s mash damage from 15,542 to 18,475 changed Yatterman-2’s mash damage to 28,601 (Good old waxing the buttons with sleave method can’t believe I didn’t think to use it during testing)
Edit 3: Mentioned that Chun and V.Joe can combo after certain supers
Edit 4: Mentioned that Morrigan can combo after Valkyrie Turn.
Edit 5: Edit to Yatterman-2 mash damage.
Edit 6: Added Ryu full screen shinku hadouken damage, added damage per hit on it, Roll’s super and Missiles, amended missile damage, added missile damage, added Lightan arial super damage
Edit 7: Added all missile damages and lightan ariel vairiations