3 balance changes I was thinking and I was wondering opinions on:
Akuma:
Buff to 1000 Health. I don’t think his current design makes sense to have lowest health.
Balrog:
Tone down his advantage when VTC on LK,MK TC and EX Straight. I think making him lose the ability to do cHP,HK DP juggles from weaker VTC’s would probably make his damage feel more reasonable.
low health is kinda Akuma’s thing, I’d rather they make his tools scary enough to justify the 875 health than giving him a health buff which will just make him closer to the other shotos
I don’t think Laura needs to be nerfed apart from her j.LK which has a silly hitbox like S1 Ryu’s did
I’m not sure how to change rog other than that he needs to shut down fireball users less hard and probably do better vs. grapplers
If you’re gonna make 1050 health the highest in the game then the lowest should be 900. 875 health just feels pointless. Like yeah you really carefully considered that 25 health didn’t you Capcom. You put in the numbers, crunched some math and that’s what your genius balance artists came up with right? Shut the fuck up and give the man 900.
What are you talking about? They give us plenty to work with. It’s just that all of it is stuff that makes it more difficult to be optimistic about the game. -_-
What are you talking about? Every nail must be hammered flat. Every blade of grass cut to exactly the same length. This talk of uniqueness in SFV will not be tolerated. -_-
I’d rather they give Akuma 1000 stun. When you have 875 health 900 stun is overkill. He dies in two combos essentially. Also his V-Trigger should not drain so quickly. When you have 875 health and a 3-bar V-Trigger. It should not evaporate so quickly. Have his attacks drain half as much meter as they do now. Make him a scary motherfucker when he gets trigger. V-Trigger Akuma should put the fear of Gill in you.
do you really think that’s possible in a game as simple as SFV though?
I’ve put a lot of thought into ways that Dhalsim could be buffed to hold his own against Rog without utterly slaughtering characters like Gief… and I just can’t think of anything
other than just turning sim into a totally different character
The tier gap is much smaller in Revelator though, not to mention that every character is viable. If I remember it right, the worst matchup in Rev is a 6.5-3.5. Probably Zato bodying someone, but I can’t remember who. Maybe it was Potemkin.
It’s not about everyone being strong. Everyone needs to be functional. There are characters that you point at in SFV and say unironically “I don’t know what you should be doing.” or “You should do X, but your tools are clearly subpar and they can’t function.” This is what leads to the general feeling that SFV balance is lulzy. Urien is strong, but he’s beatable. The problem is that there are characters that can’t really beat anything reliably.
That leads me to a question. Who is an average character in SFV? Who has a reasonable gameplan (No X-Factor) and the tools to reasonably achieve it? I’d bet on Cammy, but I don’t play her, so I can’t be sure.
I like that idea for him. My reasoning was they seem to have basically made SFV Akuma seemingly more Oni-like with an emphasis on trying to play neutral for 1 big confirm rather than confirm into mix-up/vortex like 4 was. Fixing his stun would probably be a better direction though, and moving his health up to just the baseline 900 would be enough.