It also means that Urien burned a V-Reversal, which is counter-productive to his gameplan of going nuts with Aegis.
I’d say every V-Reversal Urien burns is a good V-Reversal for me.
@appomo This could be an issue, but not the main issue, because people shouldn’t play this below 60 constant FPS at any cost. I have my Graphics on medium specifically to force it to 60FPS on 720p even though I could probably push my PC a bit harder.
I just remembered something. That mod the “Mahvel wannabe combo video” displayed actually has the whole frame data with every information about any attack. Including Special Cancels.
You could use that to not have to recheck everything manually when the March Patch (Haters left behind Edition) drops.
main issue for what? bad online…of course not.
when people shouldnt play this game under 60fps at any cost because it might affect both opponents during online matches a
benchmark tool should be something people should ask for even more…
the dude will do some tests to see when the slowdown will start.
That’s an interesting way of looking at it. I do think you are right that strong offensive options when designed badly can make a game more defensive than offensive.
Skullgirls has a ridiculous offense as an example… so the neutral becomes very defensive because people are scared of getting hit.
I don’t really know a good counter for this other than guilty gears negative penalty OR much smaller stages.
Like it may seem like nerfing offensive options is a good try, but then you get into a game where people are just pressing buttons because reasons… the game becomes more “offensive” but not smart offensive. Dumb offensive.
It’s a tough balancing act. I think the things I suggested already are a good try but I also think they would need obvious tweaking. We can’t really theory fight our way into a strong balance, unfortunately.
There’s a simple solution. Change the CC mechanics so if each opponent does a CC within 5 frames of simultaneously, they both get a CC. They would clash, both get the damage, yet neither would have a combo opportunity and it would reset to neutral.
Try not to offer suggestions based on what you think might happen or not. Offer suggestions you think are smart regardless of chance of happening. I mean yeah, be realistic. But don’t limit your ideas because capcom.
People did that when they told me not to talk about meterless reversals leaving “because it would never happen”
Well… how did that work out?
Also, I do remember you saying that CC needs to be nerfed. That’s a “solution” in my book. Unless I’m getting you confused with someone.
I don’t understand the mentality behind wanting more trades. There is no mechanically good reason a jab should trade with a roundhouse to me. Not to mention the fact it makes no sense visually and logically.
The priority system is one of the most mechanically sound decisions Capcom made with this game.
I don’t recall saying that but who knows. And if I did I would be incorrect anyway. The only thing I don’t like about CC’s atm is how people fish with them. It’s just ok as a mechanic to me though.
It makes fighting heavy normals more of a pain than it needs to be and encourages fishing with said heavy buttons over others with how much they can lead to. If they traded instead that would make medium buttons better and heavy normals would stay strong without being as obnoxious.
That said if more characters had longer buttons like Chun and Urien I wouldn’t mind as much since it’d be easier for more characters to stuff and punish them at more ranges.
Okay I guess. Still learning, but I am liking her so far. Main thing right now is getting used to her anti-air spacing so I don’t keep getting jumped on when I’m trying to enforce a ground game.
…her fireballs are even worse than I thought though, what the hell did they do to them. :wtf:
Urien’s reversal should be so slow that QR+BR safejumps and meaties with medium normals with characters with fast recovery on them like Cammy are viable.
We are reaching new levels of shitter already. Let’s make all blocked V-Reversals Negative Blocked Gouken Ultra 1 which was like -300 frames for people who did not play SF4 I’m a reading-shitter. Y’all were discussing his Reversal not VR.
I really really hate the priority system and think it’s one of the worst decisions made in the entire game. I hate it in GG as well. That a move arbitrarily has “priority” with regards to trades makes 0 sense to me.
To me priority is a range/hitbox/hurtboxes issue.
Like let’s look at your example as I think that really gets to the root of the problem:
A jab has less range than a roundhouse or a sweep. So jab already will never win against a properly spaced sweep.
A jab can only “win” against an improperly spaced sweep. Why should a sweep that is 5-10 frames of startup, beat a jab that is 3 frames of startup when inside the jabs range? This literally makes no sense.
And then there’s also the fact that even in sf4 on down to sf2 if a jab and a sweep actually do trade… the sweep always wins:
The sweep does more damage so it wins the trade that way.
The sweep forces a hard knockdown so it wins that way.
But seriously jab versus sweep isn’t even an interaction that should be occurring very much in streetfighter anyways if you and your opponent actually know what you are doing.
The priority change took the game and something very intuitive and made the game about something not intuitive at all and more plays into the frame fighter aspect of the game… which is already on full display.
The only interaction where the priority really does something nice for the game is where a a frame trap medium outprioritizes a defensive jab.
If that priority stayed I wouldn’t personally mind… but still. The priority game is just really dumb to me.
The whole fishing with CC’s problem would be non-existent if Heavies weren’t the only attacks with good range.
In the end, it’s a weird deviation of the Fatal Counter mechanic of Blazblue but very poorly implemented because everyone and their mother, including the fetus, has stubby buttons.
I don’t think DP’s should be in CC state in recovery after the nerf though. They turned into high risk low reward situations.
Isn’t EX Headbutt relatively slow in terms of startup for a reversal, in addition to still being really negative oB? I’m fairly certain you can try to meaty jab him (admittedly hard) and still recover in time to block.
As much as I hate Urien I don’t think there is anything wrong with that move.
Edit: Going back to trades and the priority system. Lights already have the distinct advantage of being much faster moves. I hate to use “real world logic” in a discussion like this, but if a light and a heavy attack go active on the same frame and would trade, I personally think the attack with more force and momentum should win. If you threw your jab so late you are going active at the same time as a heavy button you deserve to lose. Ignoring outliers like Cammy lol6f hp, it takes more commitment and risk the throw out a heavy, albeit for more reward ofc.
Removing move priority would improve mediums and lights, but would encourage jab mashing even more I think, and that can fuck right off.
As a person that uses his METERED reversal quite a bit… idk man. If you think knocking the other player on their ass and getting offensive pressure lifted off of you… is “low reward” idk what to say. I don’t think you are really evaluating the game well if you think a successful reversal is low reward.
Not to mention the inherent free mindgames the person with the reversal gets… meterless or not.
The damage for a missed reversal should in my mind be anywhwere from 25% of your health to 75%.
Successful reversals completely change the flow of the match.