I opened my CFN profile and I’ve never looked at it before and realised none of the statistics work, that’s just fucking funny. The entire UI is just blank, just fucking remove that shit.
MK games in the early years were pretty fun, but I didn’t care to get good in them. I mostly enjoyed MKX and probably would have kept playing it if SFV didn’t drop this year. I’m interested in playing injustice.
You just haven’t dealt with DLC style fighters before so it’s foreign for you. Things don’t happen for a while and then all of a sudden a truck of stuff shows up.
From what I’ve heard KOF XIV development wise is considerably more disbanded than this game. The development team post launch for this game probably isn’t huge, but rather intact compared to other games due to the DLC model and things they obviously put big time into like the general story.
So the ‘missions’…ive been sitting on 3 cleared ones for ages now, first they expired after 6 days, then on day 6 it reset to add another 6 days, now I saw again last night they had extended these cleared ones again!! They only added the new 10 counter hit mission. They have forgotten about these already?
Again, implementing crossplay with this engine takes no effort at all. The netcode would be as shitty as it is if they didn’t spent those 5 minutes to write the code both on PS4 and on PC.
And as a PC player, I have of course access to infinitely more players than I ever had with any fighting game on PC. There’s really no discussion about it. Though I can’t tell if it’s the same on PS4 in Australia.
Not really. But I notice some players will do it occasionally depending on the situation. you sort of have to pick a good moment to backdash. It’s certainly not a good option on wake-up.
Sometimes I think they are holding back ready-to-go content just to avoid big gaps in the update schedule. I imagine we will get Extra Battle and full working stats in November (along with more costumes) and then, finally, a S2 announcement after Capcom Cup. 9 months to deliver features announced prior release.