Obviously not, but there’s nothing worse than a coach or a player that gives the stock standard safe answers. I really respect the coaches/players that say it how it is.
We as spectators/fans like to see whats behind the curtain from time to time.
Unless your Australias Nick Kyrgious - then you can be a complete twat and get banned for being a complete twat.
Funny but I think the same way. PC shit annoys me. I’m not a fan of nick, I don’t like the childishness. But I’m a fan of him being who he really is.
McEnroe… Now there’s a guy I LOVED. Talked mad shit, whined all the time, but you could tell it was kinda an act and kinda not, it’s how he was but he played it up a bit at times. Liked his honesty, and he was a badass at the game as well.
MKX didn’t do well as a fighting game. MKX did well IN SPITE of being a fighting game. The stuff they focused on the most in order to attract casuals was NOT the same stuff that produces long term fighting game players…which is what Capcom has openly stated as their goal.
If Street Fighter did what MKX did just to “sell really well”, it would cease being Street Fighter. And, you wouldn’t like it.
MK fans don’t play MK for the same reasons that SF fans play SF. Polished, long-term, stable gameplay and a strong competitive scene ARE STREET FIGHTER. That’s what makes STREET FIGHTER be STREET FIGHTER. That’s why Capcom focused on those over bells, whistles, krypts, and distractions.
Capcom doesn’t understand their own audience? There’s a reason we’re still seeing record breaking tourney attendance, a stable LONG TERM player base, excellent stream viewership numbers, and “hated” CPT DLC selling well…8 months after this game supposedly “flopped”.
It’s because Capcom understands their audience extremely well.
NRS understands their audience equally as well.
MK is a video game and proud of it. SF is a fighting game and proud of it.
I’m much more into SF than MK for fighters but let’s be real here, if MK was made in Japan with the exact same gameplay it has now, y’all would suck the skin off NRS’ dick.
Sodom is one of the characters I really want to see back, but I’m afraid of how he’ll get sf5’d with stubby normals and everything negative on block
His command grab was always slow though so that will fit right in.
One of the problems with sodom though is that Alex kinda already does what sodom did. They are kinda like ken and Ryu.
I think to make him fit they would have to let Alex be the grappler, and sodom be the striker like how ryu is the fireballer and ken is the aggressor.
Sodoms v skill could literally be a focus attack of some sort. Give him bad walkspeed and great movement through jigoku scrapes and an ok command grab…He could be awesome.
The main thing Capcom did really wrong was hire a lot of inept coders that have trouble creating basic game modes and fixing Q/A issues. With the game being outsourced left and right even though Sony was supposedly backing. Even more than the lacking content, it’s generally the lacking of function of the game that really messed with it for casuals. I respect people not buying the game because it generally didn’t function well past versus mode and the online play.
As far as gameplay and balance goes it works the best for me of all of the fighters so I’ve stuck with it. I could go to other fighting games that are better “products” but then have issue with the way they sell the game, the general gameplay or the netcode and then I would just be back at SFV any ways even though they are better sales products and better coded.
As far as catering to the competitive scene, SFV can’t be beat and fixed the issues it had with IV including not making multiple products to alienate the base and having a more solid approach towards balance where people can actually play the game. The push towards rollback code has been good for keeping online warriors strong and with improvements should really up the skill level for those that don’t run to every offline event.
Lone Dragon is kinda right in that Capcom did spell out that it was catering to eSports and the FGC, but they could have tried a bit harder to fund the game, code it well and get more immediate money from casual players. They did do something very right in the end by having a casual market disaster and still being the most relevant competitive fighter regardless. We’re still the game that got on ESPN. Apparently also still selling better than other recently released fighters.