The best player/players dont always win. That’s pretty much every sport ever, America practically invented the sporting “show”
I know personally I have much more enjoyment watching a tourney where ISDD or Valle ( upsetting Bonchan) pull out some memorable wins in bad matches or a big upset.
A knock out tourney is insanely difficult even if you are the best player in the world.
The topanga league in Japan is probably the format if you want true deep match ups.
Balance changes will be interesting. Just thinking of vanilla Sagat and Fei compared to Super etc in IV and how different the first iteration was. Exciting times.
Hopefully the game will keep improving. The launch was muck. Still a better love story than SFXTK.
Hope they add transitions to the remaining stages too.
Yeah I’m kinda scared of potential balance changes. I know Combofiend said a long time ago their mentality it to buff rather than flat out nerf, but… I have a feeling it’s just gonna be a lot of nerfs that’ll make the game a bit more boring. I want to be proven wrong, though
Im way late to this but nah. As other people have said he just needs better confirms like a better lariat or give him back comboable ex spd. Also a slightly faster walkspeed and being able to cancel the charge of standing hp would be great too.
Someone suggested on twitter that tourneys should consider 1 and done format. Says that’s what virtual fighters tourneys are in Japan and does wonders for your yomi.
He pretty much said all serious vf players are better because of only having one match, it improved their neutral and their decision making in the one set.
I’m not suggesting that for SF, but I don’t see short sets, especially with lower tiered players as inherently bad.
To me, FT1,FT2,FT3 are all different formats that favor different players. Perhaps they don’t favor different players THAT much, but they do definitely favor different styles of play.
The slower to start, but finishes fast player is favored in longer sets.
The faster to start but finishes slower player, is favored in shorter sets.
To me it’s the exact same as trying to say that a sprinter or marathon runner are better than the other guy. They are just different skillsets at the end of the day. One guy is fast over a short distance but slow over a long distance, one guy is fast over a long distance but slow over a shirt distance.
I think that, if anything, tournaments should vary the format. This would allow for more playstyles to emerge and more overall depth to be had in the long run.
Like I could break out urien in FT1 format and do some damage, but bust out Chun in a FT3 format looking for the long play.
I actually enjoy both styles of play, but I know for a fact that they definitely differ as to what is tournie viable and what’s not.
The biggest looming balance change factor is the input lag. How much more can they reduce it without ruining the online experience.
And for Ryu I’d like his h.DP damage reduced by 20, m.DP by 10, startup in f.HP reduced by 1, and slightly longer range on c.MK. Hadouken should all get 1 frame faster recovery as well since it’s a high risk move
Their play improved because they probably take less risks. Longer sets lower variance and usually allow skill to prevail over gimmicks.
The only reason to favor shorter sets is because of time constraints or for early rounds of open tournaments where it’s unlikely the opponent will be able to make the necessary adjustments because they’re simply overmatched
For a high profile invitation only tournament the best you can do is double elim 3/5 unless you have time for a Swiss format
One and done is far too extreme for SF, then you really would get tards making it deep.
But yeah, the longer the set the more risks you can take. I don’t actually mind the FT3 for a big event with limited numbers, but I still think you’re less likley to see major upsets.
I was gonna play some SF and try to get a 27 win streak and if I lost proclaim @Gabri3l_WHOA as my mastah and worship @LordWilliam1234 and become a bronie and a smasha fah life
But my sis is on the PeeSFoh and I’ll probably play Overwatch after din din so it looks like I’m not doing that this year ;^)
When Japan was “unbeatable” they were pretty much all best of 1 format. SBO was best of one.
I wouldn’t like best of one as a regular feature, but it would be a nice divergence a couple times a year. And it making Japan so much better in the early stages of the game says something… Even if almost all Japanese players prefer ft2.
-edit
What I’m getting at is ft1 can be fun the same as a team tournament, and in the same vein. In Japan in ft1 you basically always had different high level players coming out on top, which made the tournament itself more exciting in many respects.
And for the 5000 FM challenge, you have to play on Forgotten Waterfall. I’m not sure about how I got it but I mostly play on the right side of the stage. Also, I did not trigger the side interactions.