The Street Fighter V Lounge: Tron Bonne rumored as DLC

Like what, exactly?

It’s late (2 AM EST), but does anybody want to play?

I think a start to simplifying it would be to limit the regions in which you can accumulate regional points. Let players accumulate global points for regions outside of their home region, that way people will still travel but simplify the boards.

In part, the amount of global spots that are given out will vary depending on how many repeat premier winners you have, diversifying the global pool wouldn’t be a bad thing.

Cammy players are going to get all the Ken hate on themselves soon. Life is good.

Just need ultradavid or someone like that to start it.

Premiers, Rankings, global rank, premier spot lost if player already won another premier, regional final events which require other tournaments to qualify for, online events, Last chance qualifiers etc

Do not.

Stoner Shit.

i’ll play

CFN?

Yea what exactly is the last chance qualifier?

Pretty much the way it’s tiered causes the confusion and players having regional points in multiple regions is part of the problem. Eliminate that, and don’t let infiltration win everything at the beginning will go a long way in clearing things up.

JoeyTones

Last Chance Qualifier is an open-bracket tournament set in the Region that the particular Regional Finals are taking place. Anybody can sign up for participation, but only two will qualify into Regional Finals. Takes place the day before Regional Finals itself

i’m online and looking for matches too Marlon

@MarLonLonMilk Im really stealing some of these matches lol.

Ahh, that’s right.

RESURRECTION!!!

Eh, it happens.

Dash distance bug/tech… Just tested it out with urien and can verify if works:

Neutral jump buffered dash on landing has 1.8 squares of distance. Same thing but with downback held during the dash and you only get 1.5 squares. Unfortunately not enough to REALLY switch things up, but this can be useful knowledge for making sure you get the most distance on your dashes, or shortening their range to make them slightly less susceptible to wiff buffers.
what y’all think?

http://youtu.be/unUYM6anFZA

this isn’t a bug, you’ve been able to cancel animation transition frames for god knows how long in capcom games.

Bison makes great use of this in SF4 as it allows him to do stuff like dash into buttons that will hit you but if you attempt to check him your jab or w/e will whiff if he doesn’t hit buttons.

Nice find Dime. I think it’s definitely relevant for any characters whose combos will whiff off the shorter dash. I’ve actually noticed occasional inconsistency in my dash-up combos in training mode, so the next time that happens I’ll be sure to check if this is the reason why.

As for using this technique to avoid whiff buffered pokes… well, it’s certainly **potentially ** useful but when we’re talking about a spacing difference of .3 squares I don’t think it’s something the average player will be able to make good use of. Just too much other shit to think about in neutral.

I’m sure somebody insanely skilled like Xiao Hai could make use of it.