Nobody said Karin is weak, she’s still top 8 but she got figured out quicker than other characters. Sure, JWong is still winning with her, but I don’t think his doubts come out of nowhere either.
He was never a lab monster, he is amazing at footsies and reads. So picking up a character who is harder to learn than Karin is not a good idea imo.
It might take too long for him to get her tournament ready. He will risk getting bodied at Capcom Cup and I also don’t know if it’s worth it for a tournament player to pick her up now, because the nerfs will come “soon”.
The 3 characters you mentioned weren’t in the game when it released initially.
They experienced the standard top tier DLC character lag, but at 2008/2009 pace.
Also as solid as vanilla Cammy is in retrospect, a bunch of her unblockables don’t work in Vanilla which makes her less scary in a lot of respects than some of her later versions, and she didn’t get just due till super when players like Alioune/Sako unlocked her potential with the advent of newly possible unblockables.
Akuma it took awhile for his vortex to be fleshed out. This was still in the days of it taking forever for information to proliferate. I mean I heard about “the vortex” from Arturo doing a blog post about his Japan trip. No footage, no real details. But the perception before he was “unlocked” was that he lost to characters like Balrog. Then people figured out you could just demonflip throw os dp and the way rog beat that was wakeup guess cr.jab which got full comboed for 400+ damage if he instead did late divekick.
Seth same thing. New character, and stuff like the “Magneto Loop” and generally how all of his tools fit together took awhile to flesh out. Then you have stuff like unblockable ultras which pushed seth even higher, which weren’t even found until the end of SF4(and not patched until a month or two into SSF4)
SFV doesn’t have that same level of depth of mechanics where stuff can still be found thats at that level. The ability to really “unlock” a character isn’t really happening. Not to say matchups can’t shift, or people aren’t finding super cool Urien stuff, but the game is infinitely more shallow.
Most of the stuff people are doing in SFV is the same stuff they’ve been doing since month 1, or for when their character just came out. Most new discoveries are subtle, not world changing.
Now as a Vega player, can I find more crossup super setups? Can I maybe find some more weird crossups? Can I push him a bit farther to find a bit more raw power? Definitely. But I won’t be able to push that character even to the level I was able to push low tiers in SF4 because of the intentional design decisions to tone things down.
There will also likely be a balance patch in the next 4~ months. So unless some sort of bug is found in the game, I find character strength to just be roughly what it is outside of maybe Urien or Balrog getting more love, though I think the perception of some characters will change, I don’t think their actual strength will change much.
I didn’t see much being discovered with characters like Cammy who just recently became top 3. All that happened is that the Cammy player (Specifically Xiao Hai) has leveled up and is playing solid. That is it, no new tech or some weird change of gameplan that has been discovered. He is just making the right reads more often.
J.Wong has amazing footsies and fundamentals with Karin but also some very obvious flaws that you can see when you compare his Karin to Mago’s for example.
Just on top of my head:
1- Sitting on meter for FAR FAR FAR too long.
2- Using sub optimal combos.
3- Not using enough tech.
I don’t think that Chun’s footsies are marginally better than Karin and is something that is gonna make him great again, and neither is Cammy’s. He can switch for Cammy and he will get a meterless DP, a divekick and better anti-airs but i honestly believe that Karin has better footsies buttons than Cammy.
The way i see it is that he should be focusing on optimizing Karin first before putting it on the character and moving on in my opinion.
I find it fascinating how quick people are to call a character strong or weak when they lose despite the fact that even top 16 or 32 these days has quite a few evo top 8 placers or people who have actually taken a major… AND they’re still growing. Like, their competition level is just ridiculously good. It’s too late to blame the shortcomings of who they main at that point. All they need is like one side character at the most imo if they really think someone in that pool is going to give their main a hard time (and NOT a character of a similar archetype that’s just going to end up dealing with the same types of problems the same way).
You have no idea, dude. My sick frametraps may look like dropped combos, but it’s all calculated to lull you into a false sense of security so you’ll press buttons and eat a counter hit. And my missed cross-ups are just there to trick you into doing something so I can dash throw. I have some next level mindgames.
Justin switching will be too little too late with a new version of the game on the horizon. Other than focusing on some new character loyalty to her there’s not going to be any big benefit for him. Especially with the off chance that Season 2017 makes Chun too fair.
Was watching Jwonggg’s kidrobot blind box opening… these new ones do not look as good as the first set for SF4. Some of them look good though. Fang is prob my fav.
Word? That really sucks cause I know I got a button after it every time. Hell I started hitting sLP because I was like…well maybe this is something I never knew about…oh well lol, guess I was just late.
Keep in mind that this list may not be the final one as there will be on-site registration before the Pools, and those players will all be allocated to a separate, “Death Pool”, so we might actually many other notables that haven’t pre-registered for the event