I thought that online Dhalsim players all treated slide into throw like it was an actual combo. Only good Dhalsim I’ve encountered online was LuckyD. That didn’t go so well.
Lack of exploration of characters, low skill ceiling of players but most of all limitations within the games design, a lot of character utility is locked behind V-triggers.
I hope so. I was playing a good Bison player last night, he was good in SF4 and we played quite a bit. We both set out to do a FT10, half way through we both decided to make it a FT5. He was doing the same shit to me - I was doing the same shit to him and whoever happened to just get that plan in first could take an advantage.
I dunno, it felt hollow, like there was no where else to go. I’m really hoping the game just opens up somehow, I go from liking when I first play it to really not seeing it’s potential really fast. The worrying thing is it’s only been months. Perhaps the low amount of characters is partly at fault and maybe some really shallow character designs.
I sound down on the game, but I’m trying not to be, it’s not like I’m particularly bad it either so it’s not a winning thing. Maybe I just need the return of the king!
What was it about 4s system that promotes individuality? It seems like a lot of people. Feel the same way but can’t really articulate it clearly. I’m not trying to argue one way or the other, just trying to grasp the diffetence.
It’s the lack of being able to use blockbeaters after more than a jab. Every character in the game tends to give up their ability to open the opponent up once the opponent has blocked a medium or 2 jabs or a heavy.
In older games you could jab>medium then throw. Or jabx3 then throw, or jab x2 then throw etc etc
In this game however most offenses are done after the first block against decent defensive opponents. So the game just becomes a whole lot of jab>throw, jab>shimmy or jab>frame trap and it works like that for almost everyone not named zangief.
Even command grabs seem less effective because of the fact that you get only one jab before your mixup. Rather than 2 or 3 or even 4.
I used to get annoyed with how same-y a lot of online play felt.
Then I started subbing Necalli behind FANG. Devour-our-our has become my favorite thing.
More range on normals means more potential combinations of attacks for blockstrings and frame traps, characters had more tools and their tools were used for more things, more ways to spend meter, all of this stuff leads to more strategic diversity
Also, there are a lot of tools in SF5 that are gated in weird ways when similar tools haven’t been in the past. For example, in SF4 Gouken’s palm was a combo finisher that could go through fireballs on reaction if you were waiting for them. Necalli has basically the same special but they made it a charge move during beta because they felt it was too powerful.
I don’t see how a repackaging at the end of season one is a shot at season pass holders. It was a season pass not a lifetime pass.
If they repackaged the game I wouldn’t feel slighted in the least…
Any of you lab monster can help me with wake up options against Lauras spare change ass? I swear I hate that bitch more than a 1000 mikas… What is the easiest way to practice wake up options in training mode?
I keep wanting to use Necalli myself. I actually like his design and he seems the closest thing we have to Cody at the moment.
…problem is that whenever I use Necalli I feel like I can get similar mileage if I just continue to use Ken. Similar overall gameplans, just Ken gets better pay-off in neutral while Necalli is more threatening up close.
I hope Ibuki is the secondary I’ve been looking for…Ken is still the only character I’ve been able to get to “click” with me.
Are you talking fighting against Laura’s wake-up options, or using your own wake-up options against Laura?
If it’s the latter, you’ll have to do some research on the kind of pressure options Laura would be doing to you on wake-up. Once you get these, record up to 5 different ones using the dummy recording option; turn all of these options on. The CPU will select one of them at random when the playback starts.