Not well. I block I die. The buffs to her normals and the nerfs to mine make it harder for me to defend. Losing AA jab makes it hard to make her stop jumping. Crouch fierce being faster feels like a band-aid. The hitbox on it hasn’t changed.
Yea I know you play Alex and all these new Laura’s jump like crazy when they can’t win in neutral so I know Alex would have difficulty with aa jab nerfed
I think of all the characters in the game Alex deserved that aa jab or make his crHP have better boxes
If you want I can play you later tonight for the Laura MU
Early meterless knee and f.hp both work well on top of cr.hp.
St.lp was his easiest option but he has better ones to use. @Windalfr can probably explain it better, I sucked at anti-airing with Alex too outside of st.lp since my reactions are complete ass
I acknowledge his st.lp was his worst option, I don’t use that on anything that isn’t a deep jump in. But early meterless knee and those deep jump-ins are a lot more painful now than they were prior, his has this awkward deadzone that I cover with Balrog’s cr.hp instead of his st.mp, and it’s worse for Alex now because st.lp can’t cover that as well as it did.
try @Marmalade_Jones or @“Cheech Wizard” they’re better Sims than I am and I’m on a break from SFV anyways. let me know when you get GG tho I’d be happy to expose your ramlethal!
st lp spoiled you guys. I’ve talked about his aa plenty here already.
don’t blame your inconsistencies on the character. training mode is there, learn and master your ranges and responses.
if i can aa dorks with st hk, you have no excuse. was gonna post video evidence of my tournament match doing so but for some reason redbull/esl deleted or set it to private o.O
how do you recommend practicing AA in training mode? usually I just set the dummy to jump at random intervals but I always end up memorizing the pattern, making it not useful for testing reactions.
or do you just use training mode to establish which AAs to use at which ranges, and then grind matches to train your reactions?
latter. if special aa always buffer during blockstun, recoveries of whiff, etc. sounds cliche but you really shouldn’t have to think about these things thus spending less time looking at yourself and more at your opponent. just grind it out enough that you feel the correct response at the appropriate ranges, otherwise you’ll be stuck focusing on one thing and get hit by the other.
I’m not the best at this by any means either. always room for improvement
I pick a character with problematic jump ins like Nash, chun li, Ken, or Laura then set all the settings to different jump ins some with some movement beforehand and just try to do it consistently. Have some set to the same things. I never remember 6 or so options personally maybe a bit but even then when someone jumps it I normally know the button they will press it is more a matter of spacing.