Ladies and gents, it’s time for the monthly special known as “The shit Wolfkrone says”. This hasn’t been done for awhile, but we back! Without further ado, let’s get it.
i dont know what some of you are complaining about on deep jump in dp’s
im doing it just fine with ryu, ken, and cammy so far
not to mention im still seeing tokido do it and auto correct dps just fine
Noooooooooooooooo! Twinblades!!! I knew someone was gonna dislike that post! It had to be you! Nooo! I said they were boring to watch! I’m sure they’re fun to play! Ahhh’!
And it’s okay to like Wolf Krone’s play, he might be a shitty person, but he’s a good American SF player. He’s won multiple majors in SF4, but of course no one gives him credit cause he’s a " Viper player " still impressive though. (put the character on the map, along with Latif, and that one Japanese guy)
Oh and after researching more, Akuma’s air zanku/air EX fireball is really freaking cheap. It’s basically an EX version of his Alpha/CVS2 air super and does 5 hits just like it too. Meaning if someone throws a 5 hit super fireball he can trade with it or even win.
What makes it cheaper though is it acts almost like a Marvel projectile where it has a durability that surpasses all other fireballs. Basically it’ll clash and still travel through your fireball/super fireball and still stay active on screen as if there was no clash. Normally when a fireball clashes it dissipates, but these things just clash with your shit and keep going any way. That’s why Sim still got rekt. You could theoretically shoot this at like the bajillion hit Sonic Hurricane/Tempest and it’ll still continue traveling afterwards.
Really weird because once you go into V Trigger you lose access to your EX moves and your ability to abuse that. Interesting how he has these powers that he can only access in or out of trigger.