Neutral jump = DPâd
Back jump = DPâd
Cross up = Autocorrect DP/dash under
Turtle = Frame Trapped
Throw = DPâd
Whiffed normal = âReactionâ Super
Gap in blockstring = DPâd
Literally the only way to get the last 4 colors of ONE characterâs costume is to spend at least half an hour grinding against the soul-sucking, input-reading, shit-stain AI.
My patience has well and truly been tested today. Well, if this fixes the issues theyâre having then so be it⌠Just pissed that on the one day I have off I only played a grand total of about 15 games in 7 hours.
Just tried that before I saw your post as someone suggested it on steam discussion. Itâs still an issue though, if you started steam online it doesnât automatically disable when it loses connection. If you attempt to run the game after that it fails. Not as big an issue, but one that needs fixing. So if you say, started computer with internet then net went offline, which can happen with poor wifi, then the game will hang.
Illirit posted that glitch up apparently you have to leave neutral to remove the crush counter property given to you from the DP. I think even walking forward does it. Has existed since at least beta 3.
There tends to be a gimmick each character has that works really well.
Shoto = mash MP DP non-stop and you can beat even HELL.
Chun you can do d/f+RH after a knockdown and loop the knockdowns forever as it never blocks it correctly.