TL;DR
Learn your character, you prick!
TL;DR
Learn your character, you prick!
Don’t need that to steal games off you.
Alright that’s it. Lobby is open on 30th. Get on this bitch. We’re running a ft50.
Also, I wouldn’t worry too much about parries yet. It may be good to put Akuma in training mode and try to parry his purple fireball, then his red, and then maybe his super fireball (SA1 I think) to get the timing down, but I think to really use them well in neutral or when being pressured, you really need to have a decent read on your opponent, and honestly, against Pertho or Spin, I doubt you’ll be there for a while because you still have to learn what you’re doing before you can focus on them.
Lesser players (like me) may have more obvious tendencies that will make it easier, but just mashing tea bags on wakeup (or even worse, mashing forward and dashing into their buttons) will get you killed if you aren’t 90% sure what’s coming… Trust me, this killed me a lot (and still somewhat does, though I try to parry less).
There’s no such thing. Everyone is equally talented and capable as a player, it just takes different intensities of training and time to achieve the same level of skill.
I’m eating. Gimme 20 minutes.
Alright, ping me when you’re good to go.
I thought you were joking!
Lol no I was serious. I haven’t played all day and I YOLO’d 3 exams. Just wanna have some casuals on the wackest Street Fighter there is.
I wouldn’t mind playing a FT5, but honestly, I had to deal with some IRL stuff, so I didn’t get to practice. Hell, I’m still busy.
I can @ you later when I’m free, but don’t expect anything.
In that case, take your time if you need it and stay safe.
Like I said to Naeras earlier, I’m only taking moms that originated in a fighting game. Otherwise that post will be almost as long as a Highland post. But thank you for the other 3. Forgot Poppy was playable.
Pokes, anti air, tick throws.
BnBs (these should be like 2 to 3 go to combos), meaties from common knockdowns, Frame traps.
Basic Gameplan (how does your character want to win the game), mix ups etc.
Match up specific things.
All that should be like 2 months’ worth of stuff. the explanation for that is:
First tier gives you a goal to your games. Don’t worry about winning or losing. Worry about making sure you are hitting your anti airs and poking from the right distances, you want to focus on winning exchanges on the ground and pushing people into corners with your character. This is basic SF stuff. Almost every character can do this gameplan. Learning to do it with your character gives you a foundation to start off the rest of the strategies. Between doing this and tick throws, you essentially can play entire games. I’ve done this to PlusFrames with Yun because a good ground game opens up his divekicks way more.
You know how to control the midscreen with your character, now you can start adding how to get more damage out of them. So you want one meterless combo and one metered combo. In SF5, you want one combo that’s meterless, one combo that uses one EX bar and one super cancel combo. You get one of each on those and you basically have 90% of your combo needs. In 3S you basically need your one meterless combo and then how you use super most commonly. Yun is a bit involved but Ken is baby cakes easy. Ken only needs to learn 3 combos: short short super, cr.mk super, and lp DP kara DP link (you can skip the last one and just practice canceling into DP from cr.mk or doing mp/hp target combo into lp dp). One you have one meaty and one frame trap, you pair that with the tick throw you learned and you also have 90% of all the offense you’ll use for a long time. One you establish one meaty, you can add a lot of variations to make your offense harder to deal with. You put this with the stuff above and you have a ground game and then ways to punish people and more opportunities to deal bigger damage.
You already have a ground game, you know a few BnBs and a couple of meaties. now you can start investigating what the overall gameplan is. The basic idea is that you’re going to use the info in part one and part two to execute step 3. It may weird to say you want to wait so long for the gameplan, but once you get there, a lot of characters are going to need the stuff from part 1 and 2. Guile requires you learn pokes and anti airs, Gief wants you winning the ground, Makoto wants to scare you into not pushing buttons with frame traps so I can Karakusa you.
This is also where you’re going to spend time learning the specialized tool that makes your character tick. If its Guile, you’re learning how to boom. If its Ryu, throwing hadouken, if its Gief, learning how to piledrive etc.
Some characters also have specialized mix ups that they get to play on people. This is where the tomfoolery is going. Aegis reflector, Vega walldives, old zeku flips, Fuerte stuff etc. Here you start incorporating all that nonsense. Basically you’re adding all the juice to your gameplan.
So there you go. If I wanted to take a leisurely stroll through a game, I’d take this approach to it. Its a bit different in anime games but meh, it should get you started on stuff.
Bookmarked. Gonna use this on some noob that can’t deal with chicken wing on wake-up.
Also, are you down to get in on these games?
lol what?
Can’t right now, gotta go dispose of some engine oil and the pick up some chicken tenders for my daughter for helping me change the oil in the car.
I see. Good luck with that. Oil changes can become fun with kids, I know I had fun with my dad and grandfather.
Also that was some obscure reference to an Aris vid.
This is an awesome guide!
To be honest, I think I’m trying to run before I can walk. I’m already looking at matchup type things when I don’t know enough about my main, as well as focussing too much on wins and Ls.
It doesn’t hurt of course, and has me understanding more of what my gameplan is (or should be), but I definitely need to learn and understand my buttons a bit better (like which to use when and when to not use some), and work more on my neutral strategy, which is a little basic IMO.
Well, if you look back at a chunk of the games, all I did to fix my win/loss ratio was focus on the first 2 more and worry about forcing number 3 so much.
I’ve beaten you in plenty of games by hitting cr.mk xx lunge punch and then just smacking you with normals. The ground game is always important.
I just spent the last hour parrying the red fireball until I realised that it wasn’t working because I wasn’t spcing my parries enough.