Unless the balance changes throw a wrench to the character, you rarely see a heavy fluctuation on the meta overnight.
Outside most extreme cases, the shift is gradual, and you still see familiar faces being used until the new meta solidifies.
It is a non issue.
Also, your point of Daigo doesnt work, he was using a char that was never part of the meta outside s1 maybe, it was underprepared for the chars that were favored, like Rashid.
The fact that he moved to a different character proves my point.
He had to adapt to the meta and picked a char of the subset.
Yup, that’s a good way of solving that. A bunch of dudes in the Norwegian discord have done precisely the same thing that last couple of months. I’ve been messing with Katarina precisely for that reason (nobody really played her but she has some nasty knowledge checks), another guy has mainly played Hwo for the last three months because he was pissed off about not knowing the MU.
People act like is impossible to learn those matchups that they lack experience, it isnt.
Even when an statistical fluke happens, like a unknown char/team is used on a tournament and manages to disqualifie a player, or hell, win a tournament, that fluke gets sorted out as time passes on.
Like when Kusoru won FR iirc with his unorthodox team, yes, it won that major, but people sorted out by labing it and later on the same team and chars, while gained more usage, were never as effective as the time that kusoru pionered them.
Even if the char ends being a valid option that was just overlooked, the meta just adjust itself to count for it.
Oh, I was strictly talking about trying to figure out those characters mid-match if you’ve never played against them before. You’re probably dead before you’ve figured out which of your move actually hits Eddy RLX, or how he transitions into his stances and where you have to interrupt him.
That being said, a big part of learning MUs in Tekken is just recognizing animations. Playing the characters or just messing around in practice mode trying to duck / block strings helps immensely there.
Which would be a valid excuse if you weren’t a lifelong American. Even if you weren’t it had the conversion on there so that’s not even what she was asking
People dabbed both with the team and the 3 chars with other combinations, RR, VJ and FW, and because of that we saw them more used (not as prominently though) in some teams.
It helped that those chars had good strats for the chars that were meta at the time.
And i doubt he would have won more tournaments, people figured the guimick behind the team that was actually blowing up everyone at FR.
He would have placed high for sure, but not really win more majors, since while the team was well put and had solid strats, it lacked the oomph that other more meta teams had.
And well, Kusoru, while being a great player, is also kind of inconsistent due him more playing for the lulz than for being purely optimal in a competitive way, which eads to him playing very risky and doing a lot of atuff that many times doesnt make sense outside of trolling the opponent
Just look at how he blowed up everyone with his unoptimal and unorthodox way of play with Sol in the same FR on GGAC
But one of the good things is that it helped open the eyes of the players to try more options f teams and experiment, wich helped shake some of the staleness that was setting in at the time.
Kind of like how when Chris G surprised everyone with DorriDoom shifting the paradigm of how the game was played at the time.
Speaking of Kusoru.
He did a lot for the MVC3 scene and many people dont really know about it, he was the one that found the damage scalling glitch and the hitstun scaling, plus many other shit that ended opening up how the game evolved for better or worse.
That was already kind of the state of PC gaming before Epic. It was just hidden a bit more.
Store exclusive games, and not just Epic-style timed exclusives, negated the issue of crossplay simply because you couldn’t even buy the title through a competing platform. You weren’t able to get a Steam version of Diablo 3 to even worry about crossplay with the Bnet version, or an Origin version of Portal 2.
When Killer Instinct was brought to Steam in 2017 (a full year before Epic opened its own game store), it was promoted with the promise of offering PC(Microsoft Store) to PC(Steam) crossplay.
Then there is the common sidestep or alternative to crossplay in the form of account linking and multiple log-ins.
Valve also did its part to lure developers into implementing extra Steam features that wouldn’t be available in non-Steam versions of games.