Use EX fireball.
It’s like the second or third best special in the game (after Akuma air fireball and Yang EX slashes). If you play SA1 Ryu it’s the main thing you use meter for. It’s REALLY good.
The crouching thing is mostly not relevant. If you’re in a situation where it might be, use EX hado. But if you’re buffering c.MK / c.MP against dashes (probably the main way you’ll land specials with Ryu overall), you might as well use HK tatsu.
While googling for some info, I ran into an old 3S blog that had some useful tidbits. The biggest of them is:
Double QCF? More like 1.5x QCF
When one thinks of the double QCF motion, it’s natural to think that “double QCF” = 2 full QCF motions - D, DF, F, D, DF, F + punch/kick. However, the 3S engine actually interprets the DF (down-forward) positioning of the joystick as both “down” and “forward” for the purposes of a button press.
This actually has surprisingly large ramifications in terms of the joystick motion necessary to pull off moves centered around the fireball (QCF) motion. The double QCF motion, thanks to this mechanic of the 3S engine, can actually be compressed to D → F, D → DF + punch/kick, or something closer to 1.5x QCF. Similarly, a regular fireball no longer requires doing the full 90° QCF motion, but just a 45° D → DF + punch motion, and the shoryuken motion is condensed to F, D → DF + punch.
This may not seem like much of a difference to the inexperienced player; after all, the gap between DF and F is fairly small, right? However, when it comes to pulling off tight combos like the 1-frame, crouching only combos mentioned in the previous post, the difference between DF and F goes from seemingly insignificant to actually quite important! In addition, more advanced tactics like punishing whiffed normals with Chun-li SAII or Ken SAIII involve very strict timing where good reaction time simply isn’t enough - every frame counts, and minimizing your joystick motion by a frame or two can be critical. Even from a strictly mathematical standpoint, a fireball now requires half as much motion as before! How can that be anything but helpful?
That makes a massive difference; specially for people playing on cheatbox.
After watching y’all play 3S yesterday I decided to try to put a little time into it. It may just be me, or maybe sfv spoiled me but man timing and execution feel super tight on even getting simple combos. Then you got character specific stuff. After about 30 minutes I gave up lol.
Guys. I’m in the big FC tournament in team Student Council. We’re in top 12, past some of the best players. Our game is getting streamed soon on NYCFurby’s Twitch. Tune in to watch me get carried. If we win the next game, we get to top 8!
The question is not if 3s is a ded game, but is it more or less ded than V. Aye, to 3 or not to 3, that is the question. Whether tis nobler in the mind to suffer the slings and arrows of outrageous netcode, or to take arms against a sea of bullshit, and by changing games, avoid them.
Looks like we got fucked out, but the matches were good. Got some games under my belt and we ended up top 12. 96 players and 32 teams. It is what it is, but I’ll show the clip of me losing in our last game once the stream ends.