RIP Body Splash. Was hoping it would get put into MvC3 when he was confirmed.
So who else thinks today’s SFV “announcement” is just gonna be a summer costume pack?
I hope isn’t about the free EX color they just gave us yesterday.
They gave away free colors yesterday?
And the one person who beliefes this is going to get disappointed.
They did a bug fix update and gave us a new EX color for the entire cast.
They doubled down on the ruination of Sindel Cary was awesome as Shang though.
Wasn’t it the shadow colours (EX09) that came with CE though?
Honestly don’t know. Didn’t play yesterday. Just wrote and played MK11. Read about the free color.
Yeah, i think it was the shadow colours. They just gave it to everyone for free.
So this was interesting to me.
https://twitter.com/necrosofty/status/1265481946995425281?s=21
https://twitter.com/necrosofty/status/1265482370670419970?s=21
I have this small theory that Sogetsu’s and Kazuki’s sister could be the last DLC character for SamSho 2019. It’s kind of interesting that they even thought about doing a joke like that.
Her scenes with you know who gave me goosebumps. Relationship goals.
Honestly, I’m about to punch myself in the face cause I’m actually starting to feel a little bit of hype… I actually feel like it could be something decent.
I do hope they add that tournament mode and optimize the game and fix the netcode - mainly for the people who still play it. I think I’d need bigger system changes/balance patches to get me back, but who knows, I’m weak.
Speaking on this, I was geeking out about Hugo’s animation after walking/dashing. He jiggles. The man is so massive that he can’t stop, so he wobbles back and forth.
A beautiful example of showing momentum in a 2D game.
Wish I could play him lol but I love his sprite
As a token of our gratitude, we released a free EX09 color for all 40 characters to all users.
Yeah, I remember
LMAO was this the big news?
Smh
I might uninstall sf5 all together
Pics?
Sry but its the only site i could find info on what the patch had…
STUFF :
Summary
Changes to Dhalsim and Guile
In the last update, adjustments were made that extended hitboxes inward across the board. This was intended to prevent characters from using actions like a forward step to get inside an opponent’s attack’s reach and avoid damage despite the close range.
However, this made it easier for some projectiles to hit opponents from behind, so the moves in question have been adjusted.
Check the following for further details of the adjustments:
-
Fixed an issue where just the effect remains when EX Psycho Blast is canceled by Gill’s Flame Javelin or Volcanic Storm.
-
V-Trigger II Yoga Sansara has had the amount its hitbox extends inwards reduced.
-
Fixed an issue where blocking some attacks with V-Skill II “Dual Poison Dance” would cause too much recoverable damage.
-
Fixed an issue where after V-Skill II Overchain is performed, blocking an opponent’s guard break technique with Sledgehammer would cause the effect of Overchain to be lost, even though no damage was received.
-
Changed active attack frames of V-Skill I Sonic Blade’s extended inward hitbox from 42F to 2F.
-
Reduced the extended inward hitbox of Sonic Hurricane and changed the active attack frames of this part from 50F to 2F.
-
Fixed an issue where Raid Jump would be performed if Surprise Foward/Surprise Back was input at a specific time after V-Skill I Coward Crouch.
-
Changed the juggle behavior of the opponent when Spin Pendulum hits in the air, reducing instances in which a Cyclone Disaster follow-up would miss.
-
Changed where the character appears when transitioning from the copied version of Air Stampede into Mad Spin, as well as the difference in recovery time on guard.
We have also made other minor fixes and improvements.
[Bug Fixes]
The following bugs have been fixed:
-
The antenna display on the battle confirmation screen for ranked matches, casual matches, and the Battle Lounge shows a range that is one step slower than the actual response time.
-
Even setting restrictions when creating a Battle Lounge shows a range that is one stage slower than the actual response time. (This is a fix for the bug reported on 3/24. )
We are pleased that people are enjoying Champion Edition and would like to thank all of our players for their support. We wouldn’t be here without you.
As a token of our gratitude, we released a free EX09 color for all 40 characters to all users.
Thank you for playing STREET FIGHTER V. We hope you’ll continue to enjoy the game.