Low forward into super isn’t all that hard. I hit it last night actually. I just couldn’t do anything with it tonight. Couldn’t punish with it either. Lots of stuff. Double motions give me a lot of trouble.
I try to jump to bait an air throw and mess it up every time. And my techs are doo doo. But at least I got goals. Thanks for the games
Also about MK11, it shows that they don’t really listen to the top players about balance changes. I’ve gone on record as to how bad Jax was gonna get when FBU2 got mastered. But they keep nerfing and nerfing him. Literally every person who doesn’t play Jax thinks he’s top. Now that would smell of downplaying but man, actually playing him shows so many windows to eviscerate him it’s crazy.
Why does he keep getting nerfed? Because casual players can’t FBU2 and don’t block high, so his F21+3 string seems godlike. He’s the only character who has been consistently nerfed in each patch without ever really putting up the results outside of the few times Sonicfox fucked with him or Gunshow’s brief runs.
Oh, and he also didn’t get an Armor Breaker move in Grinning Barret which means he has the same weaknesses as always. Dude is bottom 5 now so easy and for what? Dude can’t get in on literally any zoner, his pressure is wack when he actually does get in and he does zero damage outside of KBs.
Flawless Block Up 2. Flawless Block, in case you haven’t touched MK11 (or to help others who haven’t) is like any “perfect block system”. Block at the right time, get better advantage. In MK11 you can cancel the Flawless Block either into Up 3 (no real point to that) or Up 2 which is a launcher for full damage but riskier. It costs meter to do, but if done right you can punish predicatable strings with full combos.
There’s a guy on 30A by the name of zzBlasphemy who fucks me up every game. This set he beat me with Sean, but I think he did it just to troll as I’m sure he’s beaten me with other characters. Dude’s good though. He’s my white whale on ranked.
I have been following the drama behind the whole pro community and the deaftone approach from the devs.
Suffice to say, the playerbase isnt happy.
It has been conssistently diminishing each day that passes, which lead to the game not being featured on evo.
This was the opportunity to make ammends, but it seems that only the casuals got what they wanted, new story and new chars.
The problem is that any influx of new and old players will be temporal.
For what i know, 8bit or whatever goes by now has a very trollish assholish aproach to balancing.
Where it nerfs things/chars that dislikes, like how Sub Zero got his Ice CLown removed, and buffs what likes, like Kitana. Specially if it knows that will piss people that dislikes.
You would thing that is all conspiraciy theories, but there is documented shit from the official streams where it goes in delight explaining how certain somone would dislike the changes made to Sub Zero for example
The balancing really makes zero sense. And I don’t mean in a Capcom way where they just simply buff or nerf things we think are wrong. But just complete bafflement on why the fuck certain things would be touched or untouched.
It’d be like nerfing SFV Rashid…by making his j.LK do less damage. That sort of complete bewildering move.
As much as i would asy that this is the best MK that has been developed ever.
It is still filled with a lot of dumb shit that is obnoxious and works against the game.
Like, how many defense mechanics are made obtuse in a way that is harder to use to imply “depth”, when it only shoos away the majority of the casual players.
Or how Crushing Blows are asigned at times to the most dumb actions that actually promote bad play or situations that would never be happening on a real match.
So if you have a character with mostly or only those types of CB you’r character will be instantly at a disadvantage just because dumb desing.
There is a potential for really good game, but they keep shooting themselves at their knees with how they are handling the game.
This is annecdotal, but i know a lot of people that passed on the update because they dont thing that is worth 40 bucks for a small new story, 3 chars and some random skins that will be useless due how idiotically they made the process of customization and loadouts.
Like for real.
It doesnt cost much to have the 3 tournament official loadouts as presets that you can choose outside your own presets.
And have the customization of the chars separated from the moveset load outs, so you can mix and match them without having to go to the customization menu to do so.
Since it lauched my brother and me didnt bother with all that shit, and only play in tournament mode, since it rotates the customization for the chars and we dont have to make 3 * n chars laodouts so we can have the official variations.
Yeah that’s the biggest frustration with MK11. There are a lot of really good ideas that are just implemented so poorly that it’s almost pathetically amusing. Krushing Blows as mentioned, are the biggest disappointment.
A system that theoretically should reward players for using certain moves in optimal ways. And there are KBs like that. Like Jax’s f21+3 KB if his arms are fully heated up. It rewards a player for staying aggressive with Jax, staying on top of his Heat and using one of his better strings at the right time. Or the KBs that work on Counter Hit or Whiff Punish. KB’s that reward you for a correct read or punish. But as you mentioned, they’re so few and far between and the best characters monopolize most of them. Then you got shit like Johnny’s KBs. Using one of his special moves at the start of the match. Who the fuck would ever do that unless for a KB?
Also as mentioned, KBs do such strong damage that it creates a massive disparity between characters that can freely access multiple KBs in a sensible way and others who cannot.
Also the Tournament Variations are so terribly designed, even in comparison to MKX that it’s laughable. People here complain about shit being locked behind V-Triggers but some characters are so severely handicapped by the Variations it’s ridiculous. The variations aren’t made to be synergistic, having a consistent theme for what they want each one to do. They’re literally just there to gate off certain moves so some combinations don’t go together. Like you go into MKX, you see character variations and for the most part can see what the designers intend for you to do with each one. They weren’t perfect but they at least made sense. There’s no flow to the designs and pretty much all of them have one extraneous move that don’t belong.
If SFV is the example of a game that’s rotten to the core but with some interesting window dressing that does well and would be great in a game that was actually good, then MK11 is the example of a game with a fantastic base idea and plan that executes basically everything about it horribly.