Fuck a indicator what about a filter
Sorry @ToreyBeans
The Extreme Left and Extreme Right two sides of the same coin. They are both racist and restrictive as fuck.
What am I looking at here? It looks like RC (purple? blue??) without the screen dim and slow mo.
False Roman Cancel.
Dont remember which version they started in, but you could cancel the start up of certain moves for 25% meter.
You can tweak the .ini file below the low setting the game offers.
I’ll see if i can find proper config.
Also I play SFV on PC so I’m curious about this modding thing too. We can make it a community balance patch thing just like Civ 5 has.
Letting y’all know now dashes and VTC are getting clapped in my patch notes
Tell me about it.
I find humorous how the extreme left re adopted the racist term people of color as a way to refer to anyone with more melanine.
Martin Luther King died for nothing, his dream is still that, just a dream.
For those pigs im nothing more than a colored eternal victim that needs their protection and guidance
It was with the 1st XX, Midnight Carnival
So a YRC without the slow mo?
YRCs you can do to everything. FRCs were character specific.
According to 15s of google the latest version of move tool was 3 months ago
Pretty sure SFV’s last patch was in march
FRC where specific in where you could do them and what move you could do them.
They were tied to the frame data, so you could have frc where its window was 1f to cancel.
YRC is the substitute so everyone could do them regardless the move or the frame you inputed them.
They are the reason why GG gained the fame of complicatted, and while yes, there were 1f frc, most of them had windows between 2f and 4f, of course, there was also the factor that some moves changed how tight the input was depending if you were whiffing it or f you were hitting your opponent/putting him on blockstun
GGXrd has nothing on how more intitimidating XX was, lol
They easied how you could approach the game when they added forcebreaks, since it added options for those whoe struggled with frcs.
In fact, if it were for me, i would have replaced frc with forcebreaks, and left the RC as they were.
I need to figure out the tools first and then how to use them. Then I’ll look at having certain goals as system things then character specific stuff.
Odds are good I’m increasing the damage back to S1 status in a bunch of places. Making a lot of normal button anti airs more reliable; then just adding some crazy fun stuff for the sake of making characters fun.
If there’s a way to edit in ground bounces, things are popping off.
Oh and Menat is getting deleted.
Edit: Ryu is gonna hit like a grown ass man again, Akuma is gonna have Akuma health and in general its gonna be fun stuff.
Kneegrow you ain’t sorry lol. I’m clean bruh. Promise
I don’t know about ground bounces but Ryu has wallbounce with that one EX Kick (I forget the name).
Your PC is roughly on par with mine, I run it on 720p on medium with low settings on some stuff like particles. No need to mess with scaling like Ed said. Particles are the heavy stuff and shadows usually are more trouble than they’re worth.
If you got stable 60fps, that’s all that really matters.
Obviously, a graphics card to play SFV of all things is a horrible investment.
I’ll look up the editing program later.
PS: Heca already got it.
Yes!
Joudan.
They added a bunch of OTG states in mystery mod. Gotta see which stuff they did to have an idea of whats possible.
I’m sure you could just give a move a ground level hitbox and the pop up property to accomplish the same thing.
Nah, I wanna see bouncing in a few moves.
Edit: also Mika is gonna have a cancelable cr.mp so she can do cr.mp xx wingless airplane as an anti air.
I dont make the rules on this.