The Street Calibur 5 Lounge: The Soul Burns But not as Hard as the FGC is Burning

Fair enough

I’m not a huge fan of guilty gear although I’ve played my fair share and I’ll say this, strive I had zero Interest in even after getting into the beta.

However what they’ve shown since looks much improved. If this is coming out in 2021 I think they have time to really smooth things over.

However I understand hardcore gg players being upset.

I guess I’m just indifferent because outside of a handful of characters gg isn’t close to me like that

I don’t know if I agree with that. Sure its true now but at the time all we were getting is Alpha. 1995 and 1996 were all about Alpha. It wasn’t until 1997 that SF3:NG dropped. And to be honest, most people went back to Alpha. Hell when SF4 dropped most casuals didn’t even know there was a SF3 but they damn sure knew about Alpha.

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Wrong.
Burst it’s still burst.
Dead angle is replaced by defensive RC, not much difference between the two just input and visuals.
YRC still exists, the differences being: it costs 50 meter but most importantly there is no slowdown unless you’re hit by the RC bubble/circle thing, which I’d say is a good way to remove the most hated part of YRC.

Edit: also worth mentioning the RC replacement of dead angle still triggers slow down, but it doesn’t seem to give you free hits, what changes is, you don’t get a KD and space for using in, but it is your turn. I’m guessing unlike dead angle you can’t bait it and punish it because of the slowmo, maybe you get to keep your turn with a bait.

Real talk, the RC systems are looking like zombie movies to me.

The whole article is all about “Oh, but the slowdown, defensive utility, slowdown good for cawmbows…”

And here I am like: “Ok, but does it cancel the recovery of my moves?” :rofl:

short answer: yes.

Keep in mind that Alpha came in a different context, where you still had arcades centers and people were still getting their fix of the games on them.

So you still had both series coexisting with each other.

SF3 suffered because
A) It came when 3d was becoming the new hot thing.
B) Due the technical limitations, it didnt had a console port until years later with 3S.
C) Arcades were starting to decline
D) It shifted a lot of what SF2 did, so in a sense commited some of the same issues that StriVe is doing right now.
E) It was overshadow by the MVC series and the CVS series.
CVS offered the same experience people expected from an SF game, while adding the novelty of being a crossover game.
While SF3 removed fan favorites, CVS had the chars people loved clashing with the SNK brand.

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While my concern do comes from being a fan, my posture on what will happen comes mostly because we have seen this time after time being done, and not working.
There is empiric data that shows how this is almost all the time end being a bad idea.

They are not expanding the fanbase, because the people coming with this game are not interested on the games outside this one.
So, if they ever come back to the old formula, the majority of the new fanbase will just poof out, that assuming that stive manages to gather a following that is devoted enough to keep it alive.

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I know, I’m talking about how silly it is that the main function is completely left to the side in favor of the other stuff.

If Slayer makes it in, I’m shilling it up. :triumph:

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Same. :rofl:

I got no love for that gameplay, I just wanna see the world exploding like I’m playing a DBZ game every time I land a Pilebunker. :rofl:

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You understand me.

I’m not a GG player, I’m a Slayer player. I just want to see niggas explode when they get touched and look dapper as fuck while I do it.

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I feel like I-no, Johhny and Slayer are guaranteed a spot in Strive. Maybe not at launch but as DLC/expansion for sure.

Testament, Anji, Bridget, Robo-ky and Jam are all getting shafted

RIP all Xrd newcomers (except Ram obviously) tho

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Trust me when I say this: Jam is going to be in the game.

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Hopefully I-No is in indeed.

I often chose characters based on visual design and her’s is just very good.

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I dunno, I called Johnny and Dizzy a lock for Xrd Sign and there was no sign of them being playable even though they showed up in Story mode.

I guess it’d be pretty awesome to see a Successful Restraunt Boss Jam as her redesign to show her story progression. Girl’s gonna rock the world with her cooking

At the time, some people made that argument for SFIII, that it was so different it should have been another series. Maybe that would have been better in the long run, or maybe it would have been worse, but SF3 shaped the future of SF in the ways that it did because it was Street Fighter 3.

Though you could argue that, given a similar situation, SNK exactly such a differentiation without even sacrificing connection. Garou Mark of the Wolves is both fully part of Garou Densetsu/Fatal Fury and clearly apart from it at the same time.

But then what about gradual changes over iterations? SFA3 is a lot farther from SF2 than SFA was, enough that it arguably causes its own identity issues with just what “Street Fighter” now is. Would Mortal Kombat have benefited with a series name change when it jumped to 3D? (That isn’t necessarily an obvious “no”, as perhaps the legacy of the name has itself kept modern MK locked to ideas that might have been shed if the 3D incarnations had cut ties with the past.)

DmC was a situation that exists because of corporate greed. Devil May Cry wasn’t just a profitable franchise, DMC4 had itself set new franchise records. But “profitable” wasn’t enough for Capcom. Capcom instead viewed DMC4 as only selling 2.7 million copies when other action games were selling 4-5 million copies.

Capcom Japan told Capcom America to take Devil May Cry in a “new direction.” Capcom America hired Ninja Theory to help deliver that new direction. Somewhere in the first few months of development, “new direction” solidified into “reboot”. And then to go with corporate greed, you get some typical abysmal misreading of your target audiences. When Ninja Theory submitted concept art for a DMC-style Dante, Inafune and Itsuno rejected it with orders to create something completely different; Dante was to be redesigned specifically to appeal to Western audiences.

Capcom VP Christian Svensson later suggested that it might have been Capcom’s strategy to intentionally antagonize fans with the belief that the ensuing controversy would act as publicity for the new game. Personally, I think Inafune and Itsuno just didn’t realize how much a risk a corporate-ordered committee-delivered “appeals to young Western audiences” redesign could be, presumably expecting existing fans to stay while it magically drew new fans in.

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I think we’re missing the on key ingredient.
Inafune turned out to be an idiot and a fraud.

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She already did with Bridget together.
And then her Restaurant burned down and she had to start from scratch, thats Xrd.

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If they wanted to appeal to a young western audience, all they had to do was turn Dante female and break the cupsize slider at 12.
Add some extra ass and suddendly young western audiences love Dante.

Ain’t hard.

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