So it’s landing after 2nd rDP B and TK Orochinagi?
Oh no.
Are they really about to drop a new character for the mobile game and not like, the actual game…?
Definitely for the mobile game. They did state they may be able to put them in the actual game but who knows for sure.
I linked this at the point where Gootecks is saying what we are all thinking about netcode in “top tier” fighting games. I’m looking at you Japan
I refuse to click on that just because of Gooptecks haircut and you should spoiler that shit.
There is no deny that rollback would be preferable, but seeing what idiots call “playable” on rollback, i doubt there would be too much change on the quality of connections for the majority until the infrastructure is improved over there.
Comes to work, makes his spot ready, checks the electronics area, checks the deliverys, runs into his Boss.
“What are you doing here?”
Working I guess, why did he ask?
“You know that you have the day off today.”
I check my Worktable, says I have early shift today.
We check the one by the restrooms, can’t read it, cause someone spilled coffee on it.
Check again in the PCs, it says I have no work today, but the same shift tomorrow.
I work tomorrow now 3 hours less, but this is the first time that happens.
The thing that Gootecks said that was so dead on was that the solution to the netcode problem has been around for a decade and a half. Tom Cannon figured it out. To make things worse, he made it open source and free this past year. There is no excuse for Capcom, Namco, and SNK to still be trotting out shit netcode. Arika is made FEXL on a shoe string budget and they are toying with rollback code. Of all the Japanese devs they have the less capital and they are at least giving it a shot.
Small development teams can seem to figure out the problem but major developers have their thumbs up their asses like the task is impossible. KI was a budget game. Yet they managed to have some damn good netcode. For all their faults, NRS ripped up their shit netcode after MKX’s release and implemented some damn good netcode. The solution is there. Japan, for the most part, is too damned prideful to implement it.
Problem with Japanese Developers is, that FGs were first Arcade Games, they were first made for Arcades, then shipped to Consoles later, their second market and the less important one.
Now one example of someone with to much pride to just take existing working one would be SFV, but what bugs me about SFVs Netcode is that it was the one they used for SFxT and the one in SFxT was fixed and worked in the end. Not completly flawless, but nowhere near as bad as currently.
What means they had already pretty solid Netcode and made it worse…somehow.
Not just duo to CoVid, but duo to shift in the market, they now start to shift.
Having no offline tournaments and mostly bad Netcodes for online play, so they can’t even bring their tournaments online, must start to wake them up.
Nah, I ain’t gonna hate on Capcom because they at least tried to implement their own rollback.
ArcSys keep putting out the same damn netcode every single game. Best delay? Sure. Still delay tho.
KoF15 better ship out with that Code Mystics stuff. Tekken 7 late, but they’re working on their netcode too. SF6 needs to be as good as MvCI at worst.
Tired of having to play old games in FC to be able to have some decent matches.
So it’s been a few days since Ono announced he was leaving, and since then I listened to a podcast where they sorta ripped the dude to shreds.
Essentially, they kept saying that he was a miserable person to work with, that he was not a good boss, and they kept alluding to “other” things, which who the hell knows what that means.
Makes me wonder if the straw that finally broke the camels back was the netcode in SF6. Maybe Ono just didn’t give a shit about netcode out of Japan, and blamed western ISPs instead of trying to implement a better system on capcom’s side.
It’s weird, because I had always seen Ono as the “good guy” of the FGC development ring. But I also gathered that him and Harada developed personas during SFxT and sorta stuck with them.
And since the new FG division lead is the old mobile division lead, i feel like capcom is trying to focus on network play and connectivity.
Edit: I actually don’t know if Midori Yuasa did work on mobile games… That’s just what I heard, probably on here lol
Where’s the podcast at?
They start talking about Ono @ 2:37:00
They dance around the allegations that Seth Killian and combofiend left because of Ono. And Woolie seems to be really choosing his words carefully here.
I don’t think you understand.
The problem is not that they tried.
The problem is they took something that worked and broke it.
With Patch 1.07 the Netcode was basically fixed for SFxT and they use the same one for SFV.
And yet 4 years later it’s still in a state that makes SFxT release Netcode look like a piece of art.
At this point, they should have taken delay based, at least thats more consistent.
Ono has been tweeting about him leaving asking if anybody has pictures for memories and took a picture of him cleaning how desk out. Maybe it’s just translation but it’s weird seeing him call it a resignation.
https://twitter.com/Yoshi_OnoChin/status/1294182757896134656?s=19
https://twitter.com/Yoshi_OnoChin/status/1294184486159015936?s=19
Not gonna lie, the picture of the whole fist for the punch button gave me a chuckle lol