Toes so long, chick put a ring on one.
Some X-Men shit.
Toes so long, chick put a ring on one.
Some X-Men shit.
Youāre wrong
Sorry man. I was in the midst of playing and my wife gave a list of a million things to do. Almost done but Iām pretty exhausted and was just mucking around in AI matches anyway.
Iām definitely good tomorrow night, or this weekend if youāre around. Sorry
This is you right now
Just ignoring evidence of what you are saying is factually wrong and moving the goalpost when something that contradicts what you posted is pointed out.
Save it nigga, not gonna keep wasting my time in a discussion that one of the parts stubbornly wants to be wrong
Itās return on investment, I could keep arguing this but I would just be repeating myself and youād just be ignoring them.
This way I get to annoy the shit out of you and save my time.
Oh as a bonus:
I didnāt even read the post I am replying to.
Proving my point that you are just a toddler throwing a temper tantrum
Accidentally 14 minutes on why MK is trash.
On His video about MK11 he goes on a a rant about that.
On how the violence for the sake of violence took over on the game, and how it has took away from the game.
Like how Liu Kang used to dont have lethal fatalities on MK1, since it was in part of his character as a monk, but all that went out of the window with time.
The Liu Kang thing seems like a reach. Liu Kang started killing with a Fatalities in MK2. MK has been around for nearly 30 years. Liu Kang had a non fatal Fatality for only one of those years. If you include The Pit, then even the first game doesnāt count.
Anybody know which Rival Schools is considered the best?
Trying to emulate it, didnāt realize there were so many versions of this game.
Iām salty that I traded in my copy of Project Justice back in the day and they game like $500 now
Which is the point, as time has passed they have been focusing more and more on the violence part to the point that it starts to take away from the game.
The reason why they took away that little characterization for Liu Kang is because as even today, the fans see it as one of the worst fatalities on the game, and since fan asked for violence, they kept dialing up to eleven each time, to the point where we are now, were their devs get PTSD for working on MK11
I am not against violence in MK, since is part of its appeal, but there are point that just gets ridiculous.
Comapre the MK11 Scorpionās fatality where he cuts you in half with his burning chain, is stylish, it fits with the character, then compare it to something like the fatalities of other chars like Sonya.
I think that there could be ways to keep them without going to extremes were it becomes just gore porn, lol.
And this is coming from someone who doesnt get faced by any of the stuff on the games.
(I have seen real life shit that has left me numb to it :/)
Robocop has the best fatality in the game.
Donāt @ me.
I disagree. It wasnāt over time. Liu Kang has fatal finishers in every game but the first one and even that one he has a pit fatality. Over time would be Liu Kang having no fatalites or stage fatalities in MK1. Getting stage fatalies in MK2, and the full gamut of fatalities in MK3. That wasnāt the case.
Not only that, the violence as always the selling point. It was more of actually more of focus in the beginning. I was kid when MK hit. That was the hook. MK1 is shitty fighting game that got shine because of the violence. The game play was shallow. A lot people, myself included, went back to SF2 once the shock value faded. If it wasnāt for all the Senators making it taboo, I doubt MK would have had the lasting impact it did.
The gameplay, even though itās never been my favorite, had gotten deeper over time. In the modern era, people that just want the fatalities can just see them on Youtube. Heck, they usually can all be seen before the game even launches. In the competitive environment fatalities are rarely ever used. Brutalities are more likely, and even they are tied to game play skill.
The series also got a bigger focus on single player content over time. The PS2/GC/XB era games get crapped on, but the 3D adventure story content was almost like a separate game entirely. In the latest era, thatās been swapped out for a well received cinematic story mode. Which despite the production values, is far cheaper than rendering a modern 3D adventure mode with current graphical standard. Even with the story mode, the classic arcade endings are retained and they often hint at some future story threads for the next title in the series.
The Liu Kang is an example of what i am talking about, not the sole focus.
He was the first symptom of what would become one of the focus of the games, by always trying to top what the previous did.
Funny how hyper realistic violence is ok, but having any form of sex appeal is bad.
As I stated why, and in great detail. I disagree with you. Violence was always MKās hook and itās value has diminished over time. They learned during the PS2/GC/XB era that single player content is what hooks the casual audience. Thatās why the series has such high software sales and such low tournament support. Casuals buy the game, play the story mode, and donāt care about being stream monsters.
As for the violence situation, thatās the bass ackwards Puritan values that still flow through American society for reasons that I cannot understand.
Edit: Damn itās a 11:30. Iāll gotta go to bed. Iād complain but so many other people wish they had a job to get up for in the morning.
So for Rival Schools thereās:
Rival Schools - The PS1 version of the game coming with a story and versus and other FG essentials. It actually came with two discs. The second is the Evolution disc that had minigames, a dating sim like mode and the ability to make a custom character through it. However the mode and character creation were not present in the English version.
Nekketsu Seisyun Nikki 2 - A Japanese-only update to the first game. It featured an update to the dating-sim thing and two new characters.
Project Justice - An actual sequel made for the Dreamcast. New story that continues from the first game and changes to two person team into using a three person team. It again had a character mode thatās only in Japan.
One last thing, I didnāt play the series until Project Justice so I didnāt know this but Akira was the āSamusā of Capcom fighters. The whole first game she pretends sheās a boy and always wears her motorcycle helmet. Her gender isnāt revealed until the ending.