The Street Calibur 5 Lounge: The Soul Burns But not as Hard as the FGC is Burning

I would say execution, which most games do a fine job in dealing with.
The problem is that on this day and age, is no longer about that barrier of entry, but the fact that since you have online play and constant online presence, most people feel that they are not playing the game if they are not playing/doing stuff seen at high level, combine that with the predominant entitle mentality many have that they have to be catered and that there are multiple games fighting for your attentionj, then we have a problem that is not only about barrier of entry, but how rewarding is your game for you when playing online.

It is why you see people bemoaning when a game requires you to learn it to be able to do decent online.
Since before 2009 we have a lot of people saying that motions for specials are an unnecesary barrier of entry for example :rofl:

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I think that most games do fine with their barrier of entry.
Is just that FGS like other niche games lack the appeal of instant gratification that other games offer, like Overwatch for example.

FGS over the years have been trying to do a lot of stuff to increase the accesibility, but they playerbase hasnt really grown over the years.

So is not really a matter of how accessible they are, imo.

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Not sure what’s exactly in it but there’s a sale for DBFZ ultimate edition. It ends tomorrow.

https://twitter.com/hyperangel15/status/1283170238280929287?s=21

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I had a Medusaish custom for one of my characters in SC5.

I miss those outfits. Nothing ridiculous, just stuff that looked good.

Did put Mitsurugi in timbs though. :joy:

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Alright, I finally stopped stalling and started hitting the lab for Power Rangers for real.

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That’s cool. Take a picture when you have a chance!

I hate having to play this shit on pad…SO much.

I wasn’t even aware there was an ultimate edition, pretty cool

edit- oh looks like it’s for when the game first came out? Like the first season pass

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Hey, I learned a PR combo finally.

A Puerto Rican combo?
You should have asked Pertho Pedro Perthington about it.

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There’s no way execution could be something at this stage. The only people complaining about execution at entry level are Fortniters hyped up on G Fuel, and these are the same kids who build the Great Wall of Mexico in 5 seconds in a gunfight.

It’s just a bunch of excuses.

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Lol I did.

I’d have to dig up some old ass photobucket accounts.

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I’m half Puerto RIcan, I can handle my own people.

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I think SF3’s Makoto’s higher health and frankly ludicrous dash was something else. People complain about 15f Dashes now. Makoto had a far reaching 11F forward dash and 12F Back Dash. That’s just plain nuts. SFIV Makoto had much slower dashes (16F and 27F) and below average health. Plus in SF3 Makoto could juggle you into oblivion.

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OS hayate after hayate and get a juggle if they guard jumped LOL.

Some fucked up shit.

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Kinda funny that Makoto has a ToD but most Mak players I’ve watched use Seihuzen Godansuki more often. Easier to land the big fat damage with it

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It may also depend on the matchup and skill gap. SA1 is more threatening at all ranges than SA2 which requires one side of the screen. It also deals damage more consistently, and is just as easily confirmed into. It’s scary stuff.

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Makoto players just liked hitting fools in the nuts man :rofl:

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Sorry man. I’m stupid busy these days. Not sure when i’ll have free time. I’ll let you know when i do though.

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