The Stinging Hook: Steve Fox General Thread

I meant the kick buttons =]

the “sway” looks like an abomination.

Question about the kicks - middle kick -> launcher seems good

how about lk -> jab or whatever - is that possible against certain moves or is the recovery too much to reliably do that?

recovery is too much to do that, your better trying to do mk with mp, lp follow up, but the lp after mp is really unsafe

Makes sense that the shoulder would be unsafe

the shoulder is the mp follow up, its pretty safe, the lp follow up is like an uppercut, and its pretty unsafe, you cant really get anything off the follow ups from what i can tell right now unless your in the corner

my combos in order of appearance in my vid:

  1. j.HK, s.MP, cr.MP/MK xx LK duck LP move xx ex sonic fang, st.HP/cr.HP xx LK duck LP move xx super
    594 damage, can be done anywhere

  2. j.HK, s.MP, cr.MP/MK xx LK duck LP move xx ex sonic fang, st.HP, cr.HP xx super
    582 damage , in corner only if you don’t feel confident in canceling into ducking then super this is easier

  3. j.HK, s.MP, cr.MP/MK xx LK duck LP move xx ex sonic fang, st.MP, cr.MK xx super
    555 damage, can be done anywhere but it is an easier midscreen replacement to the above if you don’t like the timing of those.

4). on another note I have these similar combos off ex sonic fang that go into juggle and some early okizeme ideas I have:

anything to ex sonic fang:

st.MP, cr.MK xx 236 LP/MP/HP

or

st.HP/cr.HP xx LK ducking LP move

from there go into HK spin and you can stop then go into meaty whatever or go for low cr.HP follow up sweep from spin. So far its either pursue with ducking, HK spin or jump in.

Also my neatest link is st.MP, cr.MP, cr.MK xx to ducking ( xx ex sonic fang) or 236 LP/MP/HP/EX > to knockdown string

It is best used in the corner as cr.MK is inconsistent midscreen depending how deep you land your jump in. It scales down super pretty bad but outside that it does more damage if you just do normal bnbs

anyways just uploaded my vid, apologize again for low quality:
[media=youtube]nJO70fTbN-g[/media]

Did a quick vid of all the Steve trials if you guys wanted to see.

[media=youtube]ViyoqUqZegM[/media]

oh, okay cool combos i didnt know ducking lp was cancelable

j.hk > c.mp > ducking > fox hunt > EX sonic fang > c.mp > f+mp > lp > flicker stance > EX flicker

this is dope looking combo with a bunch of juggles. 11 hits and 467 damage

@eiyujpn, nice discovery of the close Stand MP to crouch MP link. Didn’t know you could do that.

Guys that have the game, what is the best, practical combo you can do with Steve that is meterless? I already posted up:
cr HP xx LK Duck -> Skyscraper (launch), Ducking Body Ducking Hook, cr.MK xx Sonic Fang.

I’m sure there are better though. You can connect more than one Skyscraper in a combo, so perhaps try that to extend it. Leave out the jump-ins though, you won’t get too many of those in a real match!

Also what is the best meterless combo you can get off a crouching jab? Steve’s crouch jab must be 3 frames, it’s so good. Would like to know what it can link to for best damage output.

c.hp > lk duck > skyscraper > ducking body ducking hook > c.mk > sonic fang does 337 damage
c.hp > lk duck > skyscraper > mk duck > skyscraper > ducking body ducking hook > flicker stance > mp flicker does 350 damage

Steve’s c.lp’s are really weird. They have fast startup and a lot of range, but their recovery/frames of hitstun suck ass combined with the fact you can’t chain them makes it difficult to combo from them. About the best thing you can do is like c.lp > c.lp > c.lp > sonic fang. It does 161 damage.

Here’s a silly Pandora combo in the corner. Activate Pandora then do…

flicker stance > EX flicker > EX flicker > EX flicker > EX flicker > EX flicker > HP flicker 16 hits and 759 damage.

That one seems pretty good to me, although going into cr.hp into skyscraper might be a bit optimistic in a real match.

As far as I can tell, cr. jab links into cr. jab only. From there you can only go into chain combo.

Edit - basically what GIlley said =P

Double edit -
Swaggiest corner combo I found so far. (no jump in)
J. rh, (Cr. mp, cr. mp xx ducking L xx EX fireball) x n , cr.hp xx ducking m, st. h, st. h., st. h xx sonic fang.
First part of loop is repeatable as long as you have meter.

For 1 bar, combo does 506. Getting the 3 st. h’s at the end is a real pain in the ass.
Without jumpin at the beginning is 486.

3 bars, with jump -> 569.

Most damage I’ve found:
J. rh, cr. fp xx ducking L xx ex fireball, cr. fp xx ducking L xx Super. 651 =P
637 with no jump. Cr. fp xx ducking L might be a sick block string in general, but especially so in the corner if you can hit confirm into loop.

idk how effective weave combos are gonna be but, Weave B, Shoulder Rush, Uppercut, Ducking Body, Ducking Hook, Flicker Jab, Crouch Mp cancel into Sonic Fang around 330 damage no meter, i believe if you replace the sonic fang with super you might get like 450 (im not exactly sure because my tv is really crap quality and i have trouble reading the numbers)

Thanks for the info. Also, someone please make a video of Gilley’s Pandora combo, it sounds badass!

How hard are Steve’s combo’s compared to other characters, execution-wise?

Is weave cancelable into another weave? Like if someone does the standard sLP, sMP, Launch, could you lk lk lk past all the hits and then punish the launch? I thought I saw a video where steve basically stood in one place and weaved back and forth.

there are certain aspects of his gameplay that seem a little hard execution wise (ducking body/hook flicker cancel to cr. jab cr. fierce ex sonic fang is amazing) but once you get into the character you really shouldn’t have problems. I find myself having problems with chun (godlike pokes) but then again I haven’t touched his counters too much. Albatross is a god send for fireballs Completely safe workaround and if you’re close enough you whack your opponent with a hook that sends them into a corner.

Do you guys still want videos? It seems others have posted them. I sprained my wrist playing this game too much but I’m still going to practice lol.

[FONT=Helvetica]Gimpyfish62 said:
[INDENT]i am also wanting to know how steve is after being tagged in from a standard string into launcher from another character

what sort of options does he have?
I do Cr. Fierce Ducking Skyscraper Ducking Body Ducking Hook Flicker Fierce.

@Gimpyfish62

oh also i’d like to say THANK YOU for getting us some information!

are you finding the sway moves relatively reliable? i’m looking forward to blowing up early heihachi’s who are going for their overhead strings, if steve can sway and then punish on that (which i dont think is a “true blockstring” then it’s gonna be over for the early autopilot heihachi players out there XD

Heihachi’s block string certainly isn’t a true string, you can dp out of it. I’m sure you can counter it as well.[/INDENT][/FONT]

[LEFT][SIZE=13px][FONT=Helvetica]Golden_Gunman said:
[INDENT]@eiyujpn, nice discovery of the close Stand MP to crouch MP link. Didn’t know you could do that.

Guys that have the game, what is the best, practical combo you can do with Steve that is meterless? I already posted up:
cr HP xx LK Duck -> Skyscraper (launch), Ducking Body Ducking Hook, cr.MK xx Sonic Fang.

I’m sure there are better though. You can connect more than one Skyscraper in a combo, so perhaps try that to extend it. Leave out the jump-ins though, you won’t get too many of those in a real match!

Also what is the best meterless combo you can get off a crouching jab? Steve’s crouch jab must be 3 frames, it’s so good. Would like to know what it can link to for best damage output.[/INDENT]
3 skyscrapers with duck body/hook to cr. mk sonic fang ender leads to 388 damage.
so i tried to see what I can do on a jump float counter (or whatever it’s called lol.) Well the juggle counter starts as soon as you hit the opponent so you only get like 2 fierces or 2 strongs. so in corner you can: J. Fierce Ch (hope you hit the opponent higher than you) St. Strong St. Fierce (Super!) St. Fierce. 320 damage 488 damage with super.

Mid screen after J. Fierce CH you can connect a Short Ducking, Fox Hunt, EX Sonic Fang for 341.

I’m still looking into anti-air juggles.[/LEFT][/SIZE][/FONT]

Using all this meter is a waste at the moment, because once you get the flicker cancel on Ducking Body > Ducking Hook to link into cr.HP xx Duck xx Skyscraper > Duck xx Skyscraper > Duck xx Skyscraper > Ducking body > Ducking Hook xx Flicker Cancel > LP Flicker Jab You wont bother anymore.

I want to see what set ups can be found for weaves and peekabo stances mixed up with duck into command grab.

Command grab into free super has to get nerfed, it’s so easy

Have at it guys! Mind you the audio IS WAAAYY LOUD in some of these videos so be careful.

1: Jump HK, cr HP xx LK Duck -> Skyscraper (launch), Ducking Body Ducking Hook, cr.MK xx Sonic Fang. 394 Damage.
R.I.P. headphone users :frowning:
[media=youtube]mag3lWjVgTE[/media]

2: Ducking Body Ducking Hook, cr.LP St.HP EX Sonic Fang, cr.HP LK Duck Skyscraper, Ducking Body Right Hook, HP Flicker. 350 Damage.
R.I.P. headphone users :frowning:
[media=youtube]2QAaEh4wXhE[/media]

3: Ducking Body Ducking Hook, cr.MP, cr.MP xx Hellfire. 226 Damage.
R.I.P. headphone users :frowning:
[media=youtube]D8klrZZxvOY[/media]

4: Ducking Body Ducking Hook, cr.MP, cr.MP xx EX Hellfire, Hellfire Rush. (3 Bars, EX move link to Super). 436 Damage.
R.I.P. headphone users :frowning:
[media=youtube]sN4p68uvDqw[/media]

5: Cr.MP, cr.MP xx LK Duck ->Fox Hunt xx EX Sonic Fang (launch), cr.HP xx LK Duck -> Skyscraper, Ducking Body Ducking Hook, Flicker (any button depending on how you want to end it). 450 Damage.
R.I.P Headphone users :frowning:
[media=youtube]q_FtuX4MMLc[/media]

Corner Combo:

6: EX Flicker, LK Flicker, Cr.HP xx Hellfire. 364 Damage.
R.I.P. Headphone users :frowning:
[media=youtube]iLnKnkLwZt4[/media]

7: Cr.HP xx LK Duck -> Skyscraper (launch), Weaving B, Shoulder Rush, Uppercut (Relaunch), cr.HP xx Hellfire Rush. 509 Damage.
[media=youtube]sJZOsiTvILc[/media]

8: 410 damage 494 with super ender: Albatross Hook counter F. Strong + Jab (flicker cancel hold back slide down back) Cr. Jab Cr. Fierce EX Sonic Fang (dp+pp) Cr. Strong Flicker Jab (Super!) Flicker Jab.
[media=youtube]zQvZHC8MiAM[/media]
Credits to Golden_Gunman

9: Mid Screen: 528 damage 638 with super ender. CH Albatross hook, Ducking Fox Hunt, Ex Sonic Fang, Cr. Fierce Ducking Skyscraper F 2+1 (Ducking Body, Ducking Hook) (Super!) Flicker Fierce.
[media=youtube]ZVZ59gUZcEk[/media]

10 :Corner combo:CH Albatross Hook Ducking Fox Hunt EX Sonic Fang St. Strong St. Fierce St. Fierce (Super!) Flicker Jab. 522 damage 649 damage with super.
[media=youtube]72r6q2exUe4[/media]

true, but flicker cancel to cr. fierce is kind of hard lol. but you’re definitely spot on, that combo sounds epic.

Meh I will take Ducking Body > Ducking Hook > flicker cancel > cr.L xx cr.H xx EX Duck > Skyscraper > MK Duck > Skyscraper > MK Duck > Skyscraper > Ducking Body > Ducking Hook > cr.MK xx HP Sonic Fang for 326 dmg for 1 bar