The problem with this logic is that if we apply it to everyone (and we can and it will still make sense), you will end up with a character roster that is more than 80-90% motion, and eventually it will justify having a character roster of 100%. This is a problem to me and many others that is much bigger than Vega.
Generally speaking, if as you say Vega’s moves don’t match him being a charge character, then he should receive better and more suitable moves to match and play on the play style established for over 20 years. His aerial attacks all suit his charge playstyles, all of his specials in fact offer him windows of time to capitalize on with charges. The ones that don’t can be easily be replaced (see: SFV Bison) in the name of experimentation and “newness”.
You can even give him a motion special ON TOP of his charge skillset (See: Alpha/CvS Bison) and that would still be fine and dandy. But this drastic and sudden change to a character is uncalled for and unacceptable - it would be acceptable for ANY popular and venerable character in the series.
The efficacy of the charge play style can be dramatically improved with clever design choices. Giving normals or specials that better mask the charge and grant mobility (if the character is intended to be mobile), adding charge partitioning, reducing charge time, altering frame data and hit/hurt boxes. Charging is NOT a handicap when considered as part of a whole character concept. It’s only a handicap when narrowly seen inside a vacuum, and only in relation to motion inputs. Like I said, if you really want to give that charge character THAT move, go ahead make it a motion special - BUT don’t completely destroy the fundamental and mechanical way a character has been played.
I have NEVER heard people ask for Vega to be a motion character, let alone defend that viewpoint until this announcement - not in real life, and not in my 13 years here. It’s preposterous to me actually. We can argue day and night about the merits and flaws of the charge play style (they are known), and how Vega can be improved as a motion character or as a charge character. But the key question that should be asked is why are you killing charge characters? What does this trend mean and how far are you going to fucking go Capcom?
We know that ANY charge character can be converted into motion and they will benefit in someway- This is a fact. But why fix what’s not broken? Who asked for this?
Charge is not a handicap or an execution barrier, it is a play style with its own risks and rewards. Charge is not obsolete or archaic, charge is one of the foundations of this series and continues to be enjoyed and played by many. This is the reality of the situation, how is it evolution to get rid of it like some say? It is in fact a REVOLUTION to get rid of it, one that no one really wanted.
The truth is, you need to think more to thoroughly and deeply to design a good charge character and Capcom are showing signs of wanting to think less when it comes to these things. It is easier to give everyone the same inputs than it is to balance a different play style altogether. This is the real problem here. Honestly, if you can’t recognize what’s happening to charge characters as a deletion of a player identity or as a genuine loss of an entire group of characters that are integral to the series, it’s okay - Because you* are probably Capcom’s target audience now and this game is being marketed for you. Congratulations.
*Speaking in general, not to you specifically Devil.