The stagnant fighting game scene and what we as players can do about it

Laugh if you want, the arcade owner of our new Japanese video arcade in Houston (and he’s from the UK too by the way), has some connections and has seen behind the scene demos of what the game engine looks like. I think he’s very credible especially since he has connections with Namco with Japan and has the Japanese Version of Tekken 5 DR that I’m currently playing :slight_smile: It was also because of him that we have KOF XI and RumbleFish 2 as well.

A shitty arcade in some mall in the neighbouring town has KOF XI. I’ma go ask the old lady who runs it about SF4. She’ll give me answers!!

rumble fish is HELLA FUCKING FUN…

but CTF has to get rid of soul calibur 2 and put ggxx slash there

You’re right (referring to “fan” reaction). This is what happened when Capcom went to the cartoony graphics of Dark Stalkers and Alpha. It pissed off a lot of old skoolers who subsequently quit. It also ushered in a new generation of players though. While I didn’t like the look of Alpha initially, I don’t know how much more mileage Capcom could get out of the old look and feel.

This is why I don’t advocate going “back to Super Turbo” (something old skoolers are always accused of wanting to do). That isn’t gonna do anything.

A new game with MASS appeal is the only thing that will do it. The reality is that it will likely be hated by the majority on this site, just like a lot of us hated Alpha back in the day. It will probably cause a lot of current players to quit. That’s just how it goes. That’s evolution. The reality is that the video game market has evolved a fair amount and the fighting genre hasn’t kept up. When or if fighting games ever snap into the present, expect it to piss off a good amount of the current fighting game community and cause them to quit.

A perfect example of this is DDR. What’s the general concensus about that game on this site? Totally scrubtastic game for teenage girls.

Games like DDR have done the majority of propping up the arcade market the last few years. Without DDR, a lot more arcades would be closed, meaning a lot more places to play fighting games would not be available.

Do you A) Say, “WTF is up with n00bs and that DDR shiz? LOL”

Or do you B) Say, “What is it about that game and other succesful games that makes it popular while all these others are collecting dust?”

Who the fuck cares what they think? I want to play something I’m comfortable
playing with. If it’s an arcade stick, fine. Controller, fine.

Whether or not a controller is used or not does not affect tournaments at all that
much if at all. Besides, I doubt their arcades are as badly taken care of as ours
are, so it’s nice to see that if the arcade stick is unplayable, I always have my
controller.

Zsnes is proof to me that fighting games can go online. I played a guy in texas from cali and lag wasn’t a problem at all. There’s some technical issues but it could be done.

Will it ever be done is the question. The current online model is that you go through a service like XBL and one of the main reasons zbattle works is because it’s direct connect. Fighting games don’t have the pull to change that paradigm on their own.

I spy a pathological liar.

EXACTLY!!!

that’s what mame’s problem is too…

but yeah… i’ve played f-brain… now i’m in pennsylvania, he’s, i believe, in georgia… yeah… exactly

I’m not sure I understand. I just described what I think the solution is in those bullet points. What do you mean?

:lol:

Wow my thread got pretty gay :sad:

Ya I know but it was good in the beginning but when SF4 got brought up it died.:sad:

I’m just curious - what would you think about a team-based fighting game? For all I know such a thing already exists, but…

Something like Slam Masters taken to next level.

The idea is that there are 15 - 20 chars to pick from, just like any 2D or 3D fighter (special moves, different normals, a super or two). The computer divides players into two teams and they beat ass until it’s down to one on one, and then one team or the other wins. Based on stats and win record, the computer could auto-balance teams.

The key would be that the fighting would have a lot of depth, i.e. not just a two button beat 'em up like Final Fight. Not nearly the depth of a game like CVS2, maybe something on the level of ST, though. It would be a team oriented battle, possibly with cooperative moves/specials. So a lot of the game depth would be in the cooperation aspect. If your team is unbalanced, you’d suffer.

I imagined such a game would have to be 3D. It could be multi-layer 2D, but I don’t think that would be popular (too old skool)

Even if you got killed, you could still spectate and cheer on your side. Maybe warn other team members of setups occuring outside their view range.

Of course, it would be online and the option for one on one matchups would exist, just like the exist in any FPS out there.

This thread just keeps getting better and better.

Would any other whiney bitches with nothing to say like to come out of the woodwork?

jcasetnl, I really gotta commend you for your well thought-out ideas here. I think you’ve hit just about every point about this issue, and your discussion of it has gotten me thinking a bit.

The fact is that the entire genre is losing its appeal exponentially, as it was doomed to do from the start. In the beginning, with SF2, everybody was on a level playing field. Things were fun at the arcade because the competition wasn’t on a very high level yet (NOTE: I wasn’t there, just assuming). Now people have 10-15 years of fighting game experience. When a new fighting game comes out, old players picking up the new game have an incredible advantage over the brand-new-to-fighters player, and often this drives the new players away.

I can see examples of this at the arcade on campus at my school. GGXX is the game of choice, and I’d say there are about 8 people that play regularly and know what’s going on. But every day I see at least 8 other people standing there watching us play for sometimes hours on end, never once actually playing. Same 8 people, day in and day out, makes it clear that they’re not just observers who find it interesting. These people all play the game at home, but they’re too scared (and maybe too concerned about their money) to put money in and play against what to them must look like seasoned veterans (we’re not). I’ve even seen these people playing alone when we’re not in the arcade, but yet I’ve never actually gotten to play them. It’s because the learning curve on fighters is so big that unless you have some inside information or you get really lucky, you’re going to look like a moron and lose your money fast once you play anybody but the computer.

What’s necessary is a game with a really easy-to-understand interface that welcomes these new guys to the scene and doesn’t make them feel like an ass, but rather makes them feel like they can do something even against a good player. This is what is kinda great about ST or SF2 in general. I can explain the basics of it to my friend who doesn’t play fighters at all, and he’ll get the general idea of it. Try explaining the basics of GGXX, though, and you got another story. I mean, explaining roman cancelling to someone who hasn’t played a fighter? I’m not very good at GGXX, but I think the basics are much more complex than SF2, because at least a SF2 match between 2 noobs doesn’t look retarded like me and my friends GGXX matches used to look. Slayer’s cr.Dust owned us for days.

Mycah:

Make some videos/put em online…

-Demon

The number of times I’ve put a quarter in a machine to challenge the one guy playing there, beating him then having him leave is uncountable. Not surprisingly he’ll go back after I leave.

It’s a good point. Those guys have always been there.

Back in the day there were a lot of fanboy street fighter players, just like you’re talking about. They feared being humiliated in front of a crowd so they didn’t or would rarely compete (and back then the crowds were often pretty big). I had a few friends who were like that. They either didn’t have the skill or were just not nearly as competitive as the rest of us. My friend Al plays a very good O.Sagat but when the atmosphere starts getting too competitive he just steps back. He can definately compete, he just has no taste for the ‘ugly’ side of competition.

I liked competing but it did occasionally get to be too much. There were guys that would literally want to step outside the arcade or convenience store after you beat them ten times and fight you for real.

Anyway, back to the point. All of those guys will play a FPS game online with other players (i.e. competitive) without a second thought. Al, for example, plays Tribes like a fucking God. There’s no intimidation, none. He laughs like a schoolgirl as he owns the entire other team practically by himself. He’s even been banned from a few servers for being too good.

But when we go to LAN parties, they sometimes start turning into fraidy cats. Do they suck? HELL NO! They whoop the shit outta me in ways I’m still trying to figure out. They just aren’t totally comfortable with the physical proximity.

Even back in the day, when SF2 came out for the SNES, it was the scrubs that were the very first ones in line to buy it. They could play SF2 at home with no fear.

An online game would alienate a lot of current players who LIKE the close-quarters competitive atmosphere. Some use it to their advantage. I (personally) don’t think the competitive online play atmosphere is equivalent to a competitive arcade, but it’s the best thing currently going. To me, there’s nothing better than beating ass in front of crowd (back when I could beat ass LOL).

On the other hand, it’s not all bad either. I don’t have to stand shoulder to shoulder with a stinky honda player that hasn’t showered in four days.

Oh boy it is something seeing the turn this thread has taken as of late…lol.

I’ll just sit back and enjoy playing Tenka…if I try to go back to 3s/Capcom I get bored easily…but thats just me folks.