Landing with Devil’s Super if you cross up isn’t just frame timing. You have plenty of time to input the motions and hit any kick button. I do it all of the time as it’s one of the easier Super tricks. It’s just like Boxer’s [media=youtube]758J4D5odes&3#t=28s"]opposite Super off of a [, you aren’t pressed with executing that with the precision of a single frame.
I didn’t mean super, he did regular an empty xup devil reverse into scissor kicks. I know charge supers are pretty xup friendly in general.
The walk up supers in those videos are pretty cool, but somehow I can never walk that far and still super. What is the trick to walking so far right before the super?
Do it as slowly as you possibly can within the input window of the Super. During the first back to forward motion you take a full step, and during the second back to forward motion you take another step, and then once you’ve taken your last step within the Super input window you press a kick button. You want to remain with the stick at forwards and neutral more than at backwards during the entire motion.
here geo, they are all here. there should be six vids of ST casuals and 2 of hdr casuals. upper right hand corner, click on “show all.” his use of normals with deejay is really entertaining too.
“I’m actually more impressed by the empty xup devil reverse into scissor kicks at the 2 min mark. IIRC it takes perfect timing to switch directions as soon as you cross up to keep the charge. The fact that it was done in an online match is also pretty impressive.”
even if he mistimed it, it seems a pretty good bet overall. 1- aqua is most likely blocking after getting knocked down. 2- if he mistimed it, it looks like a standing short would have come out. if this is the case, he just does another standing short to continue a block string. it is possible that out of so many attempts, he only gets a small percentage of the scissors connecting where most cases he ends up getting pressure with the standing short and nobody knows the better. but you never know, he’s top three dictators in the world easy. i bet he wouldn’t tell us if we asked him either.
that sounds alot more complicated then it really is. all i do for walk forward super is simple and oppistie to what u said. do the super motion very fast leaving the stick at forward, this will give u a half second or so of walk forward time b4 u must push the kick buttons for super.
^^^ i dont think so. i use that method and seem to walk as far as taira does. the most important thing imo is executing the super motion so fast that bisons feet dont move at all, then u get 3 or 4 steps and bam super.
Doing part of the super motion first is interesting for a few reasons. The first of them is that the super motion can be spotted to the point players react to them, either by doing nothing or by trying to evade the upcoming attack. By doing the motion in a split way, you hide your intentions. The second reason is that you can use normals to either hide part of the super or buffer from them.
Here is a trick Ryu players use against cornered opponents: score a knockdown, then have the enemy wake up on a meaty hadouken. This gives you a lot of frame advantage, enough to threaten with either a walk-up throw or a sweep/cr.forward xx hadouken. Walk towards the enemy with a QCF motion, just as you would for a throw. Before getting within throw range, or before he recovers from blockstun, do a cr.foward and cancel it into the super with justa QCF motion, as the previous one has already been done. This can be somewhat predictable, but there is a more dangerous variant. Being just a cr.foward away from full super bar, do the same thing. if they jump or do an invulnerable move, you will cancel the cr.foward into a SRK instead, most likely beating anything they do. I have learned this by watching Alex Valle warm up during some streamed tournament.
Watching the latest Ooyama Newton vid, and [media=youtube]p80s9jxGg7I#t=0m26s"[/media]. I’ve seen this done elsewhere (by Tsuji) and was wondering if anyone can shed light on how it’s done?
//EDIT: Nohoho says if you rapid fire the jabs fast enough, you can hold down and Boxer remains standing. Don’t have access to a turbo controller, and haven’t been able to do it myself
edit: i tried it with and without turbo button without any luck. even with the fastest turbo setting, he still crouches when i hit down or d/b while holding jab. glad he’s not my main.
What stick do you have? I have a first generation TE and its turbo fuctions are 4 Hz at slow and 8 Hz at fast. Both quite slow (fortunately, IMHO). Other users reported that their TEs seem to have higher frequency turbo, but I still doubt it is much higher. Have you tried the trill technique? With my speed it did not work, but I can only reach around 16 Hz, 17 rarely.
yes, tried the “trill” technique (didn’t know it was called that) but i can press the button faster with one finger anyway. my trill isn’t that good. my stick is the mvc2 edition and i don’t know how fast the turbos are. i’d love to see their hands when they do this.
Bazooka Knee to escape the late cross up at 15:05 was brilliant! Love the variety you get from Japan. Some good Gief footsie material to steal in there also.
edit
holy shit lol 16:31 was a straight bitch slap lol.