You missed the best matches. They were never posted by request of the players.
Good stuff! :tup:
Sup all. I want to step my st game up alot. I have a few recent st finals I was in, any comments on how I could go about stepping it up would be appreciated!
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I can give you a little advice for the Gief part. The Ken player liked to stick out crouching forward a lot against you, which you can easily blow through with crouching roundhouse. You might trade, but your sweep will do more damage and get a knockdown, so don’t worry about that. You can also beat crouching attacks like that with max-range standing short or go over
I’d also like to see more walk-up spd. Once you got within a certain range, the Ken player liked to sit there crouch blocking in expectation of a sweep or a tick; walk up and spd him for doing that. I think you tried that once and it ended up in green hand, so if you have difficulty doing it, practice practice practice.
Also, the Ken player ticked into throw against you a few times, but that shouldn’t work against Zangief. When the opponent hits you, you should do a quick option-select 360 + p ending in crouch block, so that if the opponent continues the combo or poke string you’ll just keep getting hit or keep blocking, but if the opponent leaves an instant of empty space to go for a throw or a jump you’ll spd him (note: sometimes dangerous against dragon punch characters). At the same time, I want fewer wake-up spd attempts, especially against characters who have attacks they can do from outside your range or dragon punches they can do to keep you honest.
I also want more antiair lariats against jumping attacks and better punishment for whiffed dragon punches in the form of atomic suplexes (if in range) or spd. Oh, and always do green hand if your command grab leaves you at a distance from the opponent.
Appreciate it!
I felt I could have played Gief better but, I had already lost 2 in set so, I switched to my other main, Rog. Thanks for the advice on Gief though, I will work on him more. I fell as though Gief and Ryu(not seen obviously) are my two characters that I need to work on more.
On Gief: Can s.mk be used as a solid anti-c.mk from shotos too?? I noticed that it fits the purpose well or should I always just go for the trade knock down (c.rh)??
At around 2:15, is that the green hand you were speaking about?? If so that wasnt a 360 attempt, I was just trying to chip him out but, looking back it does look like I was in range for a 360. I think in the match as a whole, I wasnt playing my game enough. We both play alot and I know he likes to try to reversal the tick - 360’s alot, which would explain all of the s.sk to c.rh. I just want him to block more, play safer so I could get more 360’s but, my plan couldnt materialize quick enough.
Anyone with any advice for 'Rog???
Edited for a more specific response.
You should go on youtube and search for videos by XTG (youtube.com/airthrow).
Ken vs Zangief is a veeery hard matchup indeed, but that Ken player didn’t really play the most dangerous, zangief killing way by throwing that many slow fireballs. After knockdown, you should really mix it up more and use safe jumps and tick throws more.
After MOST of his normals being blocked you should look for SPDs. Also, practice your reversal throw timing a lot, you shouldn’t ever be getting kneebashed by Ken, because SPDs will beat Kneebashes on the same frame, every time.
Don’t be so afraid to jump in, but pick the right time. If your only method of getting in is lariats, than it’s much easier for him to figure out a zoning strategy than if you mix lariats, jumping, walk in+cr. RH, walk forward+st. MK, etc.
Practice your SPD. practice practice practice.
Good stuff though! :karate:
EDIT mesa dumb.
How do you select O ken?
Select Ken by pressing start. Then LLLR Jap, or Fierce?
Jump LK ticks are useful, and you should walking SPD more often. You were in range a couple times but decided to lariat or tick.
Thanks, I appreciate the advice.
For sure. I wrote in that post, “You can also beat crouching attacks like that with max-range standing short or go over…” and then I guess just forgot to finish the sentence (?), but I meant to finish it with “or go over it with standing forward.” That’s a big part of Gief’s footsie games.
Gief v Ken is pretty even, it’s just that Gief can’t really go for safe jumps or ticks into spd very often. He has to rely more on footsies and spacing and creating guessing games between tick into spd and tick crouching roundhouse or crouching forward xx kick lariat (if very close).
Thanks! I appreciate the advice guys. I really need some advice with my 'rog though too. Is there anyone that could help me out with that??
/word.
:lovin:
So a friend of mine wants to learn this game and the only SF experience he got is CvS2 so I said I’d take it easy on him and that I wouldn’t use my main character (Chun-Li):
http://www.youtube.com/view_play_list?p=6C443C71F27F42A6 <–30 matches
This is the first time also I’m using Claw and Blanka too!
ew.
Looks like your skill levels are about the same. Now make each other better!
EDIT: More constructive stuff = Vega needs more cr.mp, tell him he doesn’t have to use specials non-stop, Ken needs less random super and needs more fireballs, bait a wall dive and DP, he shouldn’t be getting that many free jumpins.
I’d say start using your Chun ASAP. We all learned the hard way, he shouldn’t be any different.
Looks like I gotta stop sandbagging and picking secondaries, even when helping someone get better. :lol:
I don’t know if this was posted anywhere, but I found some videos floating around of some old-school B4 finals vids. Awesome.
Valle VS Watson: http://youtube.com/watch?v=ptIXVmFabL4
Shirts VS Jason Nelson: http://youtube.com/watch?v=sZvyWZlcXDg
Valle VS Watson: http://youtube.com/watch?v=uP6Vl6QoIjY
Choi VS Valle: http://youtube.com/watch?v=2R1bvebFk1w
Cole VS Choi: http://youtube.com/watch?v=AcT9TAMQBVU
Just some scrub matches. Some of you will laugh , others will cry , but dangit , im trying :xeye:
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You were on the left? You have an awfully wide idea of what constitutes a scrub. Those 5-hit crossover combos were money, and doing combos that involve cancelling into super are no joke either. :rock: