The ST Lounge 2.360

Well, ST is '94 n beats any FPS, it has aged well :slight_smile:

No secret there. FPS games on consoles have always been ass. Call me an old dinosaur, but I can’t see how people could fire more accurately on an analog stick than a mouse. Not to mention I have no idea why any decent FPS player would ever play any game that runs below 60fps.

It’s not a general statement to say that ALL classic OG games have aged terribly. But it is difficult to play certain classics right now, and say that their level of polish is on the same standards of today’s game. Goldeneye is a pretty terrible game if you were to play it today. It’s laggy, controls are sluggish, it’s extremely difficult to aim on a vertical axis, screen watching is always a huge problem, it’s fps rate feels like it’s running at 15-20 at best, and the AI is awful.

Contrast this with many of the NES and SNES classics, and it’s a night-and-day difference. Chrono Trigger, FF6, Secret of Mana, SF2, Mega Man, Mega Man X, etc etc, are all still incredibly fun even to this day. A true testament to its solid game design.

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Random Vid I cant watch >:/ for some EMI music complaint

Well, I’ve always been a console gamer (forgive me), so I can’t compare it to CS or Quake or whatever but I can still enjoy Goldeneye multiplayer. DK mode, the chop and the hilarious crouch movement give it a lot of charm. I prefer it to Perfect Dark because of the better weapons, characters, levels and music. I like the bots and customisable weapon sets in PD, though.

Nothing wrong with it. I had always favored SNES and arcade games. There were few good PC games by then. I have fond memories of Full Throttle, Doom, and that’s about it. As for Quake, it is interesting that you should be able to install Quake 3 Arena + Pro Mode patch and run it fine in virtually any PC you find, nowadays. It’s a great way of killing time if you have a network nearby. Most adults should not whine about it not having that great detail. In fact, Pro Mode actually removes some of the character detail to make it easier to spot enemies. Awesome game, absolutely awesome.

100% agreed. BTW, some of the games which had great graphics by their time sucked. For instance: I rented Star Wars 2 times, because of the graphics, before I could convince myself that it was terrible, despite its looks.

The original Metroid is just bad, and I thought it was bad the first time I played it back in the late nineties. In fact it might’ve been bad when it first came out in the eighties, but since Nintendo Power called it radical or tubular or something, everyone liked it.

Its not about aging.

You are comparing ps3/x360/current pc fps games to n64 fps games.

You can’t hold hardware/software deficiencies against older games, its not a fair comparison.

@yomipower

Metroid was only one of the greatest platformers ever made and kind of created its own sub genre of platformers.

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Fair enough. The hardware deficiencies between consoles and PCs at that time were vastly differently, so it’s unfair to compare them. I wasn’t trying to compare Half Life 1 to Goldeneye, since both made their contributions to the genre in different ways, despite their respective hardware limitations. I just really love Half Life, lol.

But like I mentioned in my previous post, the NES and SNES runs on inferior hardware by today’s standards, and their games have aged considerably well. So I think that the ā€œagingā€ factor for video games isn’t dependent on what hardware it runs. Hell, we’re all ST players here, we of all people should fully understand how older games’ gameplay can just feel so tight, despite their hardware limitations, in comparison to what’s available on the market today. But while Goldeneye was a stand-out shooter for its inclusion of local multiplayer, besides that, it had significant flaws.

There was a period during n64 and PSX where the hardware was incapable of truly encompassing the vision that artists had for their games. Goldeneye was revolutionary in its day, but the hardware used was basically the first of a new generation.

16 bit RPGs age well because their format was refined for nearly a decade. Modern FPS will probably age similarly, and for the same reason.

I could draw a comparison between Dragon Quest and Goldeneye in that each are accepted as classic pioneers in their respective genres but neither titles showcase a refined level of gameplay.

I can tell you that the newer CoD games will be crap after 15 years just like they are today.

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Good job putting the word ā€˜newer’ in there. I was actually a huge fan of COD back when it was actually refreshing and original. Played COD1, UO, and COD2 competitively, and I absolutely loved those games. I even liked MW1 to a certain extent, mostly due to how easy it was. You just right-click, left-click, and win. Didn’t even have to bother with recoil control.

Then somehow they made it even easier with ridiculous perks, helicopters, radar, missiles, nukes, dogs, over-powered sprinting and knifing abilities, etc etc. Pretty soon they’ll just release a perk that automatically aims at someone’s head, and all you have to do is shoot.

Well the unfortunate truth is that despite present day CoD stinking like a mound of turds, the kids just eat it up. And gaming as a whole suffers. :frowning:

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I struggle to understand what about Goldeneye is pioneering considering it came out a year after Quake, and five years after Doom.

Well it was actually 3d models compared to doom, but I’m not sure what it necessarily has on quake.

Could the n64 support quake?

Also, keep in mind it is a different type of game. So its design goals differed as well.

I’m all for shitting on old games that deserve it. Just need to focus on gameplay with respect to its platform and time.

Man I sound like a fanboy.

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Same screen local multiplayer matches. As far as I know, it was the first game of its kind to do this, making video game sessions with local friends x10 easier than having to haul PC hardware into the same room, or rely on the internet.

Strangely, Mario Kart has aged much more gracefully.

It was the first mass appeal console shooter that I recall. Doom on console was still pretty meh and I don’t remember the multiplayer being that exciting.

Trust me, I’m a 90s id fanboy and still I don’t think GE did something amazing for the shooter genre as a whole. However, it did make console shooters look more viable as a growing market.

It was the first same screen multiplayer for FPS games then.

And yes, Mario Kart has aged brilliantly. The original one was one of the best one in the series imo. DGV will talk shop about the snes zband days and that game for HOURS.

Console games were good when they strived to emulate arcades. They started going downhill when they thought getting closer to movies was a good idea.

I don’t remember how I did it but as a senior I found a way around my high school firewall and had Mario Kart running battle mode in our Mac lab.

I also remember playing tennis, ice hockey, river city ransom and others over ipx/spx with friends as a kid.

Some games will never go out of style.