The ST Lounge 2.360

I’m not aware. Still, doesn’t change the fact that it’s a hideous color.

It just feels like I see the tanned Guile being used more than the white-shirt Guile. I don’t think black Guile is underrated, since I’m already rating it pretty low. It just seems like I see a lot more of that color nowadays.

[media=youtube]4awVqRr1eCo[/media]
gotta love top comment:
“for once black people running from a white man!
im not saying its the end of the world
but its the end of the world”

I’m honestly surprised he didn’t get shot. White people do some crazy shit.

[media=youtube]QZRpA2kO_UY[/media]

[media=youtube]8U0POLfr46A[/media]

LoOl

That’s actually in Jacksonville, FL. That guy is pretty cool, met him at a few shows up there.

Mega Man X hitbox viewer lua script for snes9x-rr:

http://pastebin.com/R2uwgjmn

Requires Snes9x-rr:

1.43:

http://code.google.com/p/snes9x-rr/downloads/detail?name=snes9x-1.43-rerecording-v17-win32-lua51dll.zip&can=2&q=

1.51:

http://code.google.com/p/snes9x-rr/downloads/detail?name=snes9x-1.51-rerecording-v6-win32-lua51dll.zip&can=2&q=

Blue = Megaman X’s vulnerability
White = Megaman X’s Projectiles
Red = Enemy Hitboxes/Hurt boxes
Yellow = Enemy Projectiles/Pickups (life etc…)

Known issues:

[list]
[] Sometimes enemy projectiles or their shields don’t show up, because there is another way the game sometimes stores memory and for some reason has these box values hard coded despite being the same enemy type from other stages (shield guys at hawk dude’s stage is one example, their shield doesn’t show).
[
] Sometimes a large line is displayed on screen because the game didn’t flush the object from memory, doesn’t happen often and it’s easily ignored.
[/list]

EDIT:

I fixed the issue with the 1st boss’s hitbox on his punch not showing up and possibly very few other enemy attacks. I have to set a breakpoint because there are 3 different box pointers that are used within the same frame! So I made a toggle called ‘Draw_instantbox’ which is defaulted to false. If you want to see his hitbox on his attacks, toggle this to true, but it has a side effect during some stages/enemies of drawing boxes that aren’t valid, so if you don’t see a box for an attack a boss does, try toggling this on to see if it gets displayed.

Here’s an example with it toggled on:

http://i.snag.gy/8Dr5x.jpg

Normally you can’t see that fist attack box without the ‘instantbox’ toggle.

Enjoy!

[media=youtube]BbjuCMKf3Bk[/media]

" I don’t snore and I shower daily". Rekkaken

sup Dsp

Call me Gym Bro Cuts now.

LOL@ Wong mashing as a mad man XD
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[LEFT]Yesterday was the date Doc Brown sets the DeLorean for in “Back to the Future”.[/LEFT]
[LEFT]

[/LEFT]

^^ photoshopped :\

Viva el alcohol!!!

Megaman X2 Hitbox viewer

Script: http://pastebin.com/rGHv0zt9

Required Emulator(s) (Either will work):

snes9x-rr 1.51:
http://code.google.com/p/snes9x-rr/downloads/detail?name=snes9x-1.51-rerecording-v6-win32-lua51dll.zip&can=2&q=

snes9x-rr 1.43
http://code.google.com/p/snes9x-rr/downloads/detail?name=snes9x-1.43-rerecording-v17-win32-lua51dll.zip&can=2&q=

http://i.snag.gy/TuehN.jpg

Couple bugs in the script, I know of at least 1 enemy when I tested that their box didnt show (the helicopter looking guys in the weather control stage). Sometimes boxes won’t disappear because I didnt look to find what makes a box active. I plan to fix these at a later date, this was made quickly just porting over the Megaman X script to this game, Capcom decided to use the exact same formula and structure for hitboxes so this was quite easy.

Enjoy.

I wish the shotos had Mega Man’s hitbox on that shoryuken. :rofl:

Sagat does lol.