The SSF4 Dictator Request Thread

I don’t consider myself a good player but honestly I don’t see how you could be forced to use EX. It’s not like you see Ryu and Ken players just throwing out a DP everytime they’re pressured because if they did it’d get a bit predicatable and they’d get killed for it. You just block and practice teching, mostly block though. I swear so many people get themselves killed because they’re impatient and can’t just block.

Anyway we seem to be waiting for Trolle but Andre made a post in the Bison forum and it sounded like he kind of knows what’s going on with Bison. I wonder just how long it’ll be till we find out.

was that easier to do Clk X4 SK combo confirmed to be easier to do along with the damage buff? or was that just random hear say.

Wow… look at this [media=youtube]SyYB_UAu1h8#movie_player[/media]

Now pause right at 12 seconds and look at his hand… it goes through her body.

Damn man bison is brutal…

Questions about Bisons 2nd ultra, I know no can give 100% correct anwser beucse no one used it, but maybie somoeone can?

  • Is it fast enough to punish ryu and sagat fireballs?
  • Fast enough to punish Ryu light srk?

From the videos yes, that is its intended purpose. Even if you see it whiffing you can go very far back/not far at all to avoid a major punish.

Rumor is it goes through fireballs. It goes upward, then lands and grapples the player. Nobody is quite sure if it can be blocked, or if it works like Fuerte’s Ultra where proper spacing and positioning is all that is needed to land it. Apparently it works as an anti-air to some extent as well (just like Fuerte’s) and works off the j.MP x2 combo that Ultra 1 did. shrug All rumor and stuff we’ve been hearing about, but most of the data is from the Vegas build and tons of things could have changed by now in development.

Based on what I’ve seen of it, it looks exactly like Fuerte’s Ultra in so many ways. The Ultra animation starts off like a leap, like Headstomp and then before he even lands begins to go into ultra animation sequences. So that’s my guess. Only instances we’ve seen it is when he’s relatively close, so no real idea on the range. I’m guessing it’s pretty tight though, it can’t be actually headstomp range…

Well bison is looking good so far. Let’s just hope nobody cries during beta about how OP he is now.

I believe It is a blockable move, people who talked about it at neogaf stated that every now and then it would cross-up. It’s much faster than Feurte’s ultra so making it an unblockable grab move would be a little OP. I’m betting a low block is the key.

Hopefully it has slightly more invulnerability than Elf’s ultra…couldn’t people sometimes not Fuerte out of ultra even if they were jumping in on him?

It’d be really nice if it also caught people jumping backwards.

Those look amazing, except for him being bald though.

Reports are you have to block high to avoid it.

Sorry, didn’t notice you were responding to me at all Ultima. Was at work and somehow I missed your post entirely. Don’t want to seem like I’m ignoring you. Yes, fundamentally we don’t disagree but, perhaps I am noticing little things that seem perhaps obvious to you, or not too obvious and you can enlighten me a bit.

I personally DO believe, that Capcom is very much in control of selecting who can be the best and who cannot be. Not in a hand picked kind of sense, but in looking at particular elements of a game that they choose to focus on or not. First week of SF4, tell me you didn’t flinch a bit when you see a character like Chun-Li, unable to connect her Ultra outside of a corner. If the target is hit by it in a multitude of situations, they bounce out. In contrast to Ultra’s like, well, Dictator’s and Ryu’s that generally do not.

Now tell me, if Ryu’s Fireball Ultra, were to cause players to juggle out of it in certain states, do you not think the developer would stop and make sure it didn’t if they wanted to? That if they chose to spend that time on it, they would? Now, if they now understand that particular property, that they wouldn’t aim to ensure this works for the rest of the cast? I see uphill fights with people left and right in this game, and I just hesitate to feel that it isn’t intentional at all. It can’t be an accident.

I know what you’re talking about and am not refuting it at all, but I honestly don’t think it’s as impossible as you say it is. Properties can be adjusted to ensure everyone gets a fair chance. Sure, a Samurai Shodown 3 has to be avoided, but it doesn’t take a tournament champion to know certain things are blatantly unfair, or uphill for people in the game. We the player, are fundamentally stupid on the core design aspects of a game. I’m no genius, I have no crystal ball and I don’t assume to talk about this game at that level, but that’s not fair either. None of us do, except the dev truly, they are the artist, the designer. So I can give them the benefit of the doubt and say they DO know more, and have much more control of this game than we give them credit for, and when I see characters like Vega with an Ultra that can’t hit anything, or a character like Cammy who despite being able to set up players for Ultra, only can get a weak variant of an ultra if it juggles, and yet characters like Ryu and Sagat do not… it’s just obvious to know they are wielding a powerful brush.

I made the analogy of the race car for a reason. Seth points out a design philosophy that is artistic in nature. Making characters play their best in a fashion that is varied and fun for that character. What is best for them, not necessarily to be the best in the game. I do not see that as a formula for getting a Final 8 at a tournament with rich a varied characters. You cannot tune a bunch of characters so differently with the intent of making them powerful in themselves without striving to want to have each of them capable of winning the gold. Simply asking yourself “Ryu has FADC xx Ultra for this, so Cammy has, so Fei has, so Bison has, so…” I mean, honestly, if you can make someone hesitate for a minute in a balance discussion, and we’re looking at certain characters as balanced, then that is a hole in design and how could you ever expect that character to stand a chance in an even fight… if such a thing is even possible with that kind of design philosophy. :confused:

Does it take a truly great pause or mind to sit in a room with people and go. “Ok, gentlemen. Do you see X having the tools to win it all when used to their full potential?” There are many characters, that you right now could easily state have that property. I’m sure there are others that would bring hesitation. Deadlines to release a game aside, that’s not fair. Label these characters to the masses, as side projects or leftovers then… so you can stop frustrating the people putting their hearts and souls into them. Yes, a video game should be more than about winning, but go ahead and make that* clear*. Is all I’d like to be honest.

Meh~ sorry if this is too talky or doesn’t make any sense. I don’t know everything, and yes, my discussion stems from frustration. I try to channel that frustration into an “acceptance” that there are more intelligent people in positions to make change in this hobby of ours. I just want to know that my faith is well represented.

Feel free to TL;DR if you wish. :slight_smile:

That’s such a BS nerf. You can’t actually punish Sagat roundhouse on block unless he does it point blank and even then I’m not sure.

If it weren’t for that stupid roundhouse the match would actually be almost even imo. Or at least not as ridiculous. It seriously needs more startup and to be 1 hit.

Anyway here is an example of how shitty DR is [media=youtube]jSmWfDa8h3w[/media]

Right at the beginning of the match… Sagat kicks him right in the purple and its not even a trade. Where is the hitbox? Seriously its already slow as shit, easy as hell to punish (Bison couldn’t even fly away there) and has limited use so I think its retarded that it has such a shit hitbox. It actually gets beaten clean by many normals- it’s like a joke move. It should at the VERY LEAST should have the best hitbox in the game, for all its other faults. Though really it needs more than just that.

…I hope next trailer we gets some info on the returning cast.

and whats all this nonsense I heard bout being able to double focus attack?

and Seth killan states that we/most players will prefer the SSf4 cast more then the old, I hope its true I feeling good after reading that.

Most likely an Ill conceived idea that was in the original rumor list that most likely some capcom employee leaked. It hasn’t reared its head since that list, but 90% of the things on that list have been confirmed. Again it’s probably one of the few ill conceived ideas that, while planned, we most likely won’t see.

lynch, a TON of Sagat’s moves cancel most of Bisons specials. PC, SK, DR can all be locked down by normals or fireballs with NO problem (don’t even get me started on how easy it is for Sagat to punish DR or blocked HS).

Anywho, seeing as other threads are doing it, we need to come up with names for SSFIV Bison threads.

The way I see it we have:
Combo Thread
Video Thread
Matchup Thread
General Strategy thread

other ones can be kept normal (ie- Frame Data, Frame Traps, etc) so as not to confuse scrubbier players.

I also nominate How To Be A Dic for one of the thread titles (possibly to replace the current Psycho Pscience thread), and Break Them Shins - cLK x 3 and Beyond for the combo thread (or something similar)

Matchup thread should be “Being a Dic to others”.

I had this idea yesterday. How about the PC just does more damage than currently, that way you will use it as a punisher. It’s still not like his signature in all the iteration, but at least it will have some use. If they gave PC the properties of the old game and the SK remains the same, Bison would be too good IMO.

I also think they should give his j.MP more priority so it would give him an easier time to land his ultra. Why should Ryu and Chun’s j.MP knock bison out of the air? Like Ryu don’t have enough ways to land his ultra.

the j.mp is a hitbox issue. Actually, probably 90% of the stuff in this game that doesn’t work or just plain sucks is due to bad hitboxes. Fixing them would certainly help. So would being able to see them, like say in training mode. Hmmm, how about it ono?

fun idea soviet, we need some to cover this downtime. no word from trolle and i doubt we’ll hear anything. dictator is forgotten yet again…

Dic is Delicious: Bison Video Thread (lol a bit much i think)
It Was Tuesday: Bison Matchup Thread
The Pax Bisonica: Community Game Thread

I personally like How to be a Dic or Being a Dic to Others for the matchup thread. I vote to keep Purple Fist of Doom and Psycho Science the same with a 2.0, got a nice ring to it. Man all I could think of were Raul Julia and cartoon references lol.

I think it’d be interesting if they gave psycho crusher a shit load of stun but the same damage. Use scissors for pressure and PC for combo finishers and punishes. They could even keep it as shitty as it is outside of combos if it actually packed a lot of stun. I doubt this is happening though, but it’d be cool without totally changing his game. Also, I was just watching some combo vids and Balrog has one that takes like 50% health with one EX bar. That’s basically a TOD as far as SF4 is concerned, I wish Bison had something like that. It would be cool if EX scissors didn’t knock down and you had 1 frame to link into cr.mp and cancel into another special or another EX Scissors to continue. You could do something like jump in fierce, cr.jab, st.jab, cr.mk xx EX Scissors, cr.mp xx EX Scissors, cr.mp xx fierce PC. Before anyone says that’s broken because you could use your whole super bar, remember there’s damage scaling. you’d be getting around the damage of a super and probably less if you did that and secondly Balrog has an actually combo loop with upper and he’s not broken at all, very strong, but not broken by any means and he can do loops and finish with a headbutt to ultra. i want stupid shit like that lol.

Not happening though haha.