I say give him Psycho shot. Psycho Crusher has been fucking USELESS since SFII, where it was useful because it was random as fuck. Psycho Crusher and Scissor Kick are too similar in their nature. Every other Torpedo character has one torpedo move. Bison has two and Capcom can’t find a way to make both useful.
The fact that Bison has psycho shot doesnt make him a fireball character. The whole idea is that his fireball should suck ass. It should be like soul spark. High recovery but slow enough to walk behind, not spammable at all. EX Psycho Shot should still result in an EX Crusher, though, he needs that.
This would give him options against Guile and Gief, which are the matches he needs help in.
Might help him against Chun, but I’m not so sure to abandoned Psycho Crusher entirely. If you could land it without an opponent quick rising, it would be nice in combos, beefier combos. There’s just no reason to use it outside of shenanigans, but I don’t see Capcom dropping it for Psycho Shot.
I’ll grant it has been severely watered down since SF2, however:
Not past CE, and only agaimst Blanka.
Do you even play Bison? The two moves are nothing alike.
And I’ll take matchup imbalances against Gief and Guile (you can’t have every character being equally good against every other character) as long as I don’t have to play every other goddamn match up by performing 16218376912837 Devil Reverses, trying to use s.HKxN because nothing else works, and alternating between running like a bitch and futilely chasing down someone who’s jumping backwards all day.
I actually like bison’s current ultra. My only gripe is that it doesn’t travel forward fast enough on the initial frames. If bison’s ultra was like…2-3 frames faster, and covered horizontal distance better in the first 16 frames, then it’d effectively shutdown fireball zoning like chun-li and balrog’s ultra. That would even out guile and (almost) sagat imo. Ryu’s lp hado traps and akuma’s low air hado pressure would also become tolerable.
yea if you try to ultra as an lp sonic boom is about hit you, bison will do the first scissor flip and get knocked out of the rest. When that first happened to me I bowed my head and died a little inside.
That has been my sentiment since day one. I love playing as Bison, but even he gets boring after awhile, with the same 2 or 3 combos, always ending with a SK, then throwing out some mk and hk’s and clk
listen fools I told you guys before. bison needs a faster PC that can punish people who jump back. also his standing HK needs to be able to punish people who are in the air and jumping back not either whiff or bison get’s hit.
then he needs a better way to combo into his ultra.
those changes alone will make him crazy because you won’t be able to jump away from him as a easy way to put him at a disadvantage. his disadvantage will come from his lack of defense meaning the way to fight him will be to rush him down. but of course if you do that he can anticipate you ahead of him if he thinks you will do this or that, which is mind games, which is fair.
Well for what’s it worth, I’ve played bison quite some time (roughly 500 hrs). 30k gp, low tournament time.
I’d like some AA. Perhaps tho from sk? That way people can dash out for a follow up?
basic Projectile - no thanks, but a curvy one, or directional one would make things interesting. However upclose use could be interesting with fadc comboes.
Overhead or command throw, would be nice to add pressure after a lk sk.
Generally what hurts bison is a punish. I know in high level play openings are rare but when they occur it’d be nice to know I could punish med - big without having a charge. For this maybe a command throw would be optimal, instead of a s. Hk or a throw.
Lastly, faster teleport, I have to time a fireball so closely to gain an advantage. IF anything make it distance based like akuma’s for a trade off.
I am gonna wait to see what his next ultra is, and if they fix DR/SD before I question whether or not he needs a better way to get his ultra out there. As of right now, yes it does need some help.
But if they change the priority on jMP, and/or fix DR/SD (and allow you to Ultra out of it), or do something crazy with his neutral jMP or cHP, then I will be happy
as for PC, I’ve said it a thousand times. Fixing his PC recovery would nullify SK. It needs either more range (so you can catch people who jump back all match long), and it needs faster start, better hitbox, or to go through a blocked opponent (like his ultra and ex does).
Although I do see a problem with that (keeping Bison in a corner would be damn near impossible)
Scissors Kick and Psycho Crusher and worked fine together since 1991. THere’s zero evidence that fixing PC would make “nullify SK”.
As for combo into Ultra, I’m telling you the CFJ method is the best: Make back throw a free juggle setup.
SgTSlaughter:
All those ideas are terrible. Even faster teleport, which I wouldn’t mind, but wouldn’t be necessary if they fixed his other stuff. You’re not supposed to be using teleport except as a last minute escape move.
Not sure if it’s terrible, but lack of a punish is deffinitly annyoing. I think that’s priority one. Along that subject is the ability to link his ultra. When someone does a ex srk that lands on the other side, gee thanks now I can throw. But an ex throw could add some nice dmg.
To be fair, the easiest fix for Bison is speeding up the recovery of his teleport*.
If the Bison Warp were a universal escape (even against Elf’s whiffed Tostada->Ultra and in the corner against Zangief and Rufus), it would single-handedly solve Bison’s defensive problems. It’s not necessary to make it so fast that Bison could, for example, punish fireballs on reaction.
[*Or changing his forward KKK teleport to work like a better forward PPP teleport.]