Standing MK (Normal/V-Trigger): Increased the timing cancel window
Crouching LP (Normal/V-Trigger), Crouching MP (Normal/V-Trigger), Crouching MK (Normal/V-Trigger): Changed the hurtbox
Crouching HP (Normal/V-Trigger), Jumping MP (Normal/V-Trigger), Jumping HK (Normal/V-Trigger): Changed the hitbox and hurtbox
Jumping HP (Normal/V-Trigger):
Increased the startup from 8F to 9F
Changed the hurtbox
Kyoretsushu: Changed so that it can hit crouching opponents
Kasatushu (V-Skill: Decreased the amount of V-Gauge meter gain on hit
L Fuharenkyaku: Increase the active time
M Fuharenkyaku (Normal/V-Trigger):
Normal, V-Trigger: Damage increased from 60 to 70
V-Trigger: Stun increased from 80 to 100
H Fuharenkyaku (Normal/V-Trigger): Normal, V-Trigger: Damage increased from 80 to 100
EX Tensenrin: Changed to have complete invincibility until the 12th movement frame
Sakkai Fuhazan: Given armor break properties
V-Trigger:
Number of V-Trigger blocks decreased from 3 to 2
Increased the amount of gauge that each Fuharenkyaku uses
Extended the V-Trigger effect time
Thanks for the invitation and the acknowledgement from you guys. I appreciate it. Our little Juri forum has been going on for nearly 3 years now. Glad to be here from (nearly) the beginning ;D
As best as you can given the information we have right now from the notes, where do you think this puts Juri and what does it mean for her? I saw Infil seems overall fairly positive and said sheād be decent but Iāve seen so many people saying that Juri is truly dead now. I thought that the patch seemed okay for her. She wonāt be incredible but it seemed like sheād have a fighting chance now.
I see people who say that, mainly because they didnāt get what they want(divekick back, counter etc.).
I personally think she will be a solid mid tier at the least, maybe mid-high. These changes are pretty big for her, especially given changes to the game and others as a whole. Iām personally excited.
Who are these people who think she is truly dead now? Aside from some hurtbox changes on some normals(presumably hurtbox increased during recovery) and the inconsiquential change to her j.hp having its startup increased by 1 frame. She only got buffss. Maybe people think she didnāt get enough and thatās why they are saying it though. None of the changes i really wanted happened but i think weāll undoubtedly see more Juri players do well with her in S3.
Sheās in the same spot with the same issues, but sheās better overall.
Sheās never been so bad to the point that you canāt win, she just has to work harder for equal ground compared to the entire cast. Only Zeku shares the ālimitation within designā problem.
Iāve got no complaints with her changes. Being able to force a reaction from further away with fireball is nice. Also the longer a fireball stays on screen the better its advantage becomes.
Regarding SRK. It sucks that itās closing down, especially with such little warning and so close to two big FGs releasing. I joined the Discord already. Itās not that bad, it reminds me of my IRC days playing games like Unreal and Quake. Definitely not a replacement for a forum and the culmination of all of its info though.
Characters like Ken got hurtbox changes to his cr.mp as well, so Iām going to assume itās just to make it easier to whiff punish and not to change it into an AA.
Hey all, was just watching Jaoismās twitch, who has AE early and happened to be demoāing Juri, asked him to show her lk fuha at rangeā¦ it now goes 3/4 of the screen AND travels at a speed that you can walk right behind (a la Birdie) it or even dash in front ofā¦ this excites meā¦ vskill mixup potential and can make it safe on block if well-timed, overheads can probably be made safe aswell.