Ayyyee I love me some punk juri. Though Iâm enjoying this other color on her default at the moment.
This was a fun set. Blowing off steam after work with some matches. Come across a Vega and I hate the matchup. Took me a minute to adjust or better yet for him to respect juri. https://youtu.be/ZDZ1jOeS0h8
When you talk buffs I donât want buffs that help sloppy players fix their issues without training. I really only think her stores need adjustments right now, her normals are good save for the pushback on st.mp.
Or TC xx store xx lp. tensenrin But opponent must be standing. *Doesnât need stores. If you have stores then TC xx lk. fuha xx mk. fuha xx hk fuha I think. If combo ends in corner you can do mp. tensenrin. @JusticeSoulTuna posted combos for crouching opponents, check out his vids.
Just tone down certain plus on block or needlessly safe CCs like Rogs s.hk or Uriens s.hp. Most CCs are whiff punishable when abused especially from the better characters in the game.
Removing them isnt a great idea since the game is already built around them and in effect getting hit by a crush counter usually shows that the opponent is pressing too many buttons themselves. Itâs like removing Ken c.mk super or Chun c.mk super in 3S. Games have good stuff and it doesnât make you a better player to have good stuff nerfed for you. It creates a meta where the developer swings you in a rocking chair instead of learning what to do
There is an actual skill ceiling to buffering/confirming c.mkâs in 3rd strike though. Poking with a medium button when Necalli just happened to press st.hk a split second before and eating a 50% combo for it feels really silly and is a repeating theme in SFV, the reward is skewed so heavily towards necallis favor for doing something that was essentially a guess.
Thereâs not really any way to âdealâ with it the way it is now. You will eventually be unlucky and get CCâd unless you never press any buttons.
Yeah I donât really feel like you feel the frustrations of players when you explained that @âDevilJin 01â, it isnât that people want their hands held because theyâre being outplayed but it really detracts from the ground game. Heavy attacks plow through mediums and a lot of other midrange pokes which really takes away from the inânâout nature that made SFs neutral feel fast and fun. SFVâs ground game feels a bit silly when one of Rogâs best poking tools is a close range hook that just stuffs everything in front of it. I like neutral, whiff punishing is probably the thing Iâm best at. Itâs near impossible given the range of SFVâs normals to position yourself in space where you can whiff punish buttons like Urienâs St.hp etcetera without them hitting you. If I stand at a range where Urienâs St.hp whiffs, there really isnât anything I can do to punish that. Counter poking is a gigantic risk because failure to time correctly results in a dash combo.
CCâs IMO detract from the good ground game SFV had going for itself.
You guys are just too new. You can unluckily get Vega wall dived to death in ST. You can unluckily not watch your toes and get 80 percent CCâd in Alpha 2. You can lose the entire round at the beginning of A3 because well, that game is just cheap and gives you full supers at the start of the round, thatâs how it is. Fighting games have good stuff that fucks you up. Get real fucked up.
I donât mind people having a problem with CCâs. Thereâs nothing wrong with that. People had problems with 3S parries, had problems with Alpha 3 V ism, had problems with CVS2 roll cancels, you have problems.
The only thing Iâm really saying is that the asking of a complete removal of the CC system is silly and just shows some real bitch made shit compared to what people dealt with in older games. Like I said, certain CCâd could use a bit of a nerf, but thatâs about it. Just like people had to deal with focus, crouch tech fishing into lots of damage and other lame SFIV stuff, SFV has its lame stuff that is just too much a part of the game to do something as simple as just âoh remove it so it will be betterâ. Donât even bother playing Marvel Infinite with attitudes that revolve around completely removing mechanics. You will just bitch forever and not get anywhere.
Plus like with any fighting game if you completely remove something then the next thing becomes the big problem. Then Karinâs s.MK will be too good or Bisonâs s.LK will be too good. You just send the power somewhere else.
Iâd prefer to have a button like Karin St.mk that should be oppressive on the ground and control midrange beat me rather than a heavy button that gives 300+ damage if it counter hits, could care less about older games. This is SFV, treat it independently. CCâs are dumb, partly due to the generally ass hitboxes of most normals and the priority system SFV has in place.
Iâm thinking of it more as âwhat will others think when you remove CCâsâ if thatâs the logic weâre going with. Like the only reason this argument is even coming up is because someone came up with the idea that it would be good to completely remove them.
You canât treat it independently when youâve played older stuff. The only reason anyone would say âdonât think about older gamesâ is you havenât played them to go through it. Which you guys most likely havenât.
Again, Iâm all for nerfing CCâs so they donât give ridiculous rewards and are plus 3, safe on block. There really isnât an argument if people agree that there needs to be nerfing. Itâs just the âcan you make them go awayâ thing that doesnât make much sense. If weâre just saying âCCâs are too good rite naoâ then I agree.
I found using CCs for punish scenarios was a good fix. Make the DP landing state the only time you can land them to give extended punishes. Trouble is that nerfs characters like Ken, Alex etc. I think CCs are a major shitstorm in balancing SFV.
Target combo BnBs are really not that viable imho, most of the times people will be crouching thus making the 2nd hit wiff and youâll be at disadvantage.
The st.mp, st.mk xx m.Fuha is a good BnB as is a frametrap, and it can continue into safe options on block (if you have the stores)
Once you get the timing rights is actually pretty easy so keep practicing, after MK fhua release you can go into Cr. MP if you are hitting, and after MP you can combo into either mk ryodansatsu (and after into CA if you have it) or HK fuha which gives you many options according to position and tools available, you can go into v-skill if you have it charged prior; mp tensenrin if you took the opponent in the corneror extend with v-trigger on 1st hit of HK to extend or 2nd if youâre in the corner (HK fuha->VT->HK fuha->HK fuha->EX Tensenrin)
If your BnB is being blocked instead you can stay safe by using LK release after MK release.
TC combos arenât generally viable for frame trapping and such, but do come in handy for punishing -5 moves, like poorly spaced Urien tackles. TC xx lk fuha xx qcb KK xx tensenrin is what i generally use when I donât have all my stores.
Managed to reach Platinum with best girl Juri. Not much compared to others but for me itâs ok for now,i started as Cammy when Juri was not in SF V, really considered switching to Urien, but nah just canât do it man.
I realized that Juri is the only reason i play this game.Very unrewarding character and the struggle is real,but the fun is real as well,most others are just plain boring compared to her. Next step is super platinum,give me your strenght Juri forums,endless sea of Rog and Cammy and Karin awaits me
I was reconsidering the official match up chart and I realized something, even if Juri is last in winning % the numbers for each matchup are actually not too low, wich makes me worried. Those numbers might make people that balance the game think âmeh, sheâs doing OK overall, no need for buffsâ
I stand by what i said in another discussion. Itâs pretty obvious that they just want some characters to be good and others to be bad or average at best.Nothing justifies that change when Necalli,a stronger character that also has access to a DP same as Juri, gets to keep his jab aa.
I personally just think theyâre undermanned and has their priorities set elsewhere (new characters perhaps?), someone noticed Juriâs antiair jab was still really good and decided to throw a fix into the next patch and didnât really think much more of it.