What about what you guys have watched from players like Floe, Prodigy, Aiai, Yossan, Sako and Kazunoko? Picked up anything from them or do they still look very experimental?
Out of that list the best players to watch if you want to know how Juri is supposed to be played is:
Sako
Sako
Sako
Sako
Toss up between Sako and Sako
Sako is so fine tuned to maximizing every button and opportunity using space and meter. If you watch AiAi, count how many times he tries to start momentum by just jumping in raw⦠and it entertainingly pays off too many times -but thatās not how you play āJuriā. And you learn nothing. He has training room combos, but no neutral and footsie fundamentals like Sako has. So, you can tell AiAi is an SF4 Juri player
Watch a high octane set of Sako vs Udonās Cammy. You can learn a lot about buttons in that fight.
Agree so far Sako is the best Ive seen using Juri still he dont even use her as second in tournaments I think that say too much about the characterās strenght
Sako hasnāt really entered anything since Evo Letās wait for him to take a crack at another big major. I think Juri is super good and Sako shows it.
After a break from the game Iām back with another swing at Juri. I still find myself reflexively going for her divekick during intense fights before remembering she doesnāt have it anymoreā¦
to me, AiAi looks like heās more confused than the rest of us.
i havent watched Yossan or Kaz yet.
Sakoā¦tbh iām not really impressed. Floe ā¦he is a nice careful Juri and he implements things from old Juri into new juri like fireball store blockstrings which i like.
Yeah, I mean he dropped Ibuki for her the minute she launched so he probably sees something worthy in her. Granted heās most likely going to still bust out Chun at a tournament when he needs to, but if he cracks Juri out enough I could see him truly maining her over time to. Sheās got a lot of things she can do at different ranges and a lot of advancement for tech that fits his style.
I liked watching Kazunoko Juri also. Made good use of her c.mk with the stores
Considering how hard they nerfed Ryuās and Karinās V Trigger before they launched, Iām sure her V Trigger would have been about the same if she was a launch character.
She might have had a medium medium link if she was a launch character, but otherwise she would have launched about the same I think.
Quick question, are normal anti air options in general good or bad in this game?
I keep hearing about much they suck so I figured Juriās Cr HP being unreliable was just anti airs in general.
But Iāve played against a lot of characters and when I fight Cammy, Ryu, Ken, Birdie and others they seem to stuff my jump in attacks clean almost every time.
Are anti airs really effective or am I just messing up my jump in attacks?
Its dependent on character. Some have strong grounded buttons for AA, other characters like Karin are purposely given bad AA normals as a balancing effect. She has strong mid range and close pressure so youāre forced to improvise to AA.
So Juri has a similar balancing thing where her AA buttons arenāt great, but unlike Karin she doesnāt have to spend meter to AA effectively since MK Pinwheel is upper body invincible for AA purposes.
Some of her other buttons like s.hp are situationally strong for AA, but mk pinwheel is your most guaranteed option. From the looks of it Juri should also be one of the few characters with a super thats good for AA.