Using the instant air lk to get the stun or to end the round is nice. However, I remember early after her release in season 1, the instant jump lk into jump mk(while in VT1) was found to not be real. It looks like a tricky mixup on a training dummy, but in a real match the natural tendency for the opponent is to just walk forward as Juri goes over them. The opponent recovers way before the j.mk lands.
I hate that this is still a thing even with the truncated VT1. Apparently the world would end if Juri looped st.mk xx mk release four times. I know I should just chain st.mk xx st.hk, but it’s still a stupid restriction.
I tried her microwalk link to see if it was easier. My execution isn’t good, so I can’t really tell a difference myself. I was able to hit it 5 times in a row, but then again I missed a lot too.
Started playing ranked again. Gonna try and break these gold chains. Man, there are a lot of Guiles out here, though I think I’m becoming more patient.
Also, I really like this color for her story costume.
Necroreplying, but yes. I miss combining Kara cancels with armor cancels, or at least before they stealth nerfed ACs. Armored LK Pinwheel was so useful vs Chun& Dictator, until one day it didn’t work anymore, kinda like Store suddenly not-breaking Focus.
I don’t know which version of sf4 Juri is my fav, since early versions were buggy but later versions were increasingly homogenized and less Juri-like.
I thought this looked like from DOA5, and it was so. Anyway, pretty cool mod. I have forgotten Juri’s cutscenes from the games. They did a good job with her face. Unlike with Ibuki.