Fuck Sonic Adventure, I was bored with it when i played the Demo at the Store kiosk when it was still new.
That game keep me for years from buying a Dreamcast.
Feels like there is always those people who come out of the woodwork whenever the topic of Sonic comes up who immediately start shitting on the franchise as a whole and say âSonic was never goodâ. (Not talking about you Darksakul, you are in a dif category) Shit drives me up a wall internally. Makes me feel like the person is just saying shit to troll but I know there are people out there that actually believe that.
My friend who is also a huge Sonic fan is moping about the game. He seemed to have a lot to say off those 40 seconds, and Iâm like to me it just looks like Modern gameplay for Colors, Generations, and Daytime unleashed, which I personally enjoyed. Only thing Im not hyped about is wisps coming back, because I think they are cool but in came cases they literally stop the momentum of the stage. But yeah my boy was going on this whole Sonic lost his identity shit. Iâm like not really, its just SEGA tried to experiment with the 3D games in the same way 3D Mario is experimented with I guess, but they didnât always hit the nail on the head with it.
Sonic being a mascot does give him that status to be able to do other shit, but SEGA has to just keep that aspect of a Sonic game in when they do that. No matter what Mario you play, it still feels like Mario even the rpgs because a lot of the gameplay is based on jumping. But I feel in some genres you canât have speed be the focus.
But yeah Iâm excited for Force. I think SEGA is out of that nonsense experiment just to experiment phase. Even the last Sonic Boom game was decent imo, I know it wasnât done in house, but it sill played like a Sonic game. it was just bland music and presentation-wise.
But I know discussion on the game is gonna be a shit show until it actually comes, and even then that wont stop it. Hopefully Sonic Mania restores some faith in the brand. I think its good that SEGA is doing that for the OG fans, and having Sonic Forces for people who like both, or just the 3d Sonic
I donât think wisps stop momentum. Colors and Lost World the wisps usually appear when the momentum has always been slowed. Some of the time they are around to provide alternate routes. I can do with certain wisps not being around like the music one.
Sonic was good, but I felt Sega could do better. Adventures at the time was nice eye candy But i felt it was lacking that je ne sais quoi of the earlier series.
The issue right now is there are too many people who have different ideas of what they want from a 3d Sonic game so any time a new game comes out regardless of whether its objectively solid there is always going to be a loud section of people complaining. I think the only thing that Sonic fans can agree on at least 95% is that the genesis trilogy are good games. After that it becomes a free for all.
Right now the roller coaster platformer for current Sonic games works for him. Its not perfect and it has flaws but I donât get the âits like temple run dissentersâ. You have far more control over your character in this game then you do in a temple run game so I believe calling it that is a disservice.
I do miss the Adventure style games and being able to play other characters in the franchise but the bottom line is that Sega canât seem to do those games at the moment plus the amount of money and effort to make a game like that these days with the high chance of them screwing it up is not a good financial idea and I get that. Hopefully at some point someone will come up with a solution for an open world 3d game but considering the nature of the character, itâs going to take a massive undertaking.
Sonic 06 was the last Adventure style game and Sega definitely does not want another repeat of that. The âroller coasterâ style games has been the most successful style they have for Sonic. Boom crashed and burned, and fans soured on Dimps games with Sonic 4.
I liked the first two. The first did not age that well, but speedrunning it might work nicely (if not for Big the Catâs fishing sessions). SA2 was a solid game but a tad more streamlined than SA1.
Well thatâs the result of Sega not finding a 3d Sonic game thatâs worked for the longest. So many different games that were experimental and not so great in the first place.
Some of those games have some interesting ideas that teased the possibility of something good if refined enough in a future installment. The reason why Unleashedâs Sonic gameplay made it this far is because it was more functional than anything before it. Now thatâs the standard for 3d Sonic and it would take remarkable effort to make anyone think otherwise.
Iâd still say Lost Worldâs Sonic gameplay would be great if it was refined/improved in a new game, but I get that it came at a time where a struggling Sega needs to see success from its mascot. Then add in the fact that it was a Nintendo exclusive and didnât sell well enough means it will never get a second chance.
This is funny because I know a lot of people who only liked the Sonic/Shadow shit. But now I see people are mad that we wont use others in Sonic Forces. And Im 100% sure if they made more ppl playabale we prob wouldve gotten those completely diff gameplay styles. Not so much mech and treasure hunt but something diff to make them not play like Sonic
I just feel like there is so little that can be done with the roller coaster games that they can only be good not great.
Sonic 06 had like 8 months of dev time and no testing. They werenât trying to fix the physics engine or anything. All they did was throw characters in the game and try to cash in. Thatâs what makes them quit this style? Numerous games with 0 effort/time put into them? Thatâs a poor excuse. Even an Amy the Hedgehog game with adventure style gameplay would satisfy me now. I will pick up the new game, but with the knowledge that it could have been so much better in my opinion.
What made Sonic great before the Adventure titles was the fact that the series advocated speedrunning. If a player has a decent amount of technique and stays on the upper levels of a stage, they would finish a stage a lot more easily. Whereas if the player kept taking the lower routes, the stage ends up becoming a lot more tedious. This sort of level design was consistent right up until SA2 where even the Sonic/Shadow levels were a lot more linear.
I donât agree with any of that. Sonic games werenât design around speed running, but the ability to move fast and Sonicâs wide range of speed. Sure you can blast through the game if you are skilled but thatâs the same for every single game in existence. There are way too many points in sonic games, regardless of what route that you are on, that encourages going slower or even completely stops you. On top of this, the series consistently goes out of its way to encourage players to explore in a way that would cut down any speed runners time with hidden rings, lives, power ups, and special stages. If you are going for a top score or the best ending, you are not going to be getting a fast completion time.
Also, I think the upper path stage design belief is nonsense. Sure there are a bunch of stages where the upper path is faster like most stages with water, but there are also stages where the middle, lower path, or a combination of multiple route is much faster .
I disagree. Thereâs a couple of ways I can think of that Sega can improve on the formula. I would like them to make drafting easier to do and make it a bit more important to maintain speed and control. In Generations it was a mechanic you didnât need to use and was only useful in a few stages for speedrun purposes.
Speedrunning was not the only idea Yuji Naka had in mind for the game design. The idea was for Sonic to provide a robust and fastpaced platforming experience, considering that itâs competition was Mario, while srill offering multiple routes. The consistent level design choices from still had the feature of taking upper routes for making the level easier. At the same time, there were also a handful of levels where the player had to be careful about their positioning and was even puzzle-based. These concepts were shown throughout the first few games. And, you can still speedrun the game even if you intend on getting all 7 (or in the case of Sonic 3 and Knuckles, 14 for super emeralds).