The Sonic the hedgehog thread V.3-2012 Sonic 4: Episode 2

and I never said you said the game was bad

STALE MATE

omg speed highway T_T

I havent beat the game yet, been kinda busy working and other little stuff but I just played through Rooftop run on modern and that was the most fun I have probably had on any sonic stage this gen.

I swear! Sonic Generations is the best Sonic game ever!(besides the classics of course) I wish there were more levels that were recreated from the earlier Sonic games. I doesn’t even have to be in the story. Extra levels for fun would’ve been perfect. For example, I would’ve loved to see Hydrocity Zone back or even Carnival Night Zone.(huge Sonic 3&Knuckles fan here). But whatever. I just wish I could get the game sooner.

I really hate Planet Wisp modern sonic level -_-

Last time I checked I was top 20 on the Sky Sanctuary Act 2 Leaderboards on PS3 with 2:12.98. No idea about Xbox’s.

I know I can do considerably better on it, but I’m pretty proud of it considering it’s all me with no assistance from anyone.

Well, least Planet Wisp has some good music though.

Man, that speed highway run through was hype as fuck.

Man when this dude jumped the ramp at :20 I was like ‘WTF!?’ and then afterwards my head exploded.

Edit:

I’m actually waiting for this. I want to see what crazy shit people are going come up with that most of us probably have even thought of. I’m telling you though…Planet Wisp feels like Scrap Brain.

Planet Wisp doesn’t feel like Scrap Brain to me because I actually liked Scrap Brain. Anyway, I decided to type up my impressions on Sonic Generations since I’ve just about completed the game 100% by this point.

[details=Spoiler]Sonic Generations is probably my favorite 3D Sonic game ever right about now. It took long enough, but I finally feel like I’ve played a 3D Sonic game I enjoy more than the original Sonic Adventure. It’s obvious that Sonic Team took great attention to detail when re-imagining each and every single one of these stages because it certainly shows. It’s not without its flaws, but at the end of the day it’s a fantastic Sonic experience well worth my time.

I never really felt like I got the full grasp of classic Sonic while playing. His jump still feels awkwardly heavy to me and I found myself controlling him considerably better with the Speed Shoe power up activated. I can’t help be but a little bothered by that. I also don’t like the idea of single button Spin Dash rendering manual input Spin Dash completely worthless, but it’s a rather trivial issue.

Control issues with modern Sonic were almost completely absent from my playthrough. There were times where I felt like there was some input delay (or even some inputs the game simply didn’t pick up) but those moments were few and far between. The way he controls compliments the levels perfectly. Even ones like Sky Sanctuary and Crisis City Act 2 that required a bit of finesse and calculating 3D platforming to get through things safely. The way Sonic controls (without equipping the Acceleration skill) is almost like a combination between Sonic Unleashed and Sonic Adventure which really felt nice.

The framerate was pretty bad at points but I never found it hindering the experience. It’s really only specific moments in levels from what I’ve been able to gather. Never really bothered me too much. Anyway, on to the more important bits:

I’ll be honest here. I think modern Sonic blows classic Sonic out of the water at every turn in Sonic Generations. While the majority of classic Sonic’s stages were quite fun (with the exception of Planet Wisp Act 1 which was just a massive pain in the ass) none of them were really as fun as their modern counterparts. Sure I could say that I enjoyed a stage like Sky Sanctuary Act 1 more than Planet Wisp Act 2, but Sky Sanctuary Act 2 is on a whole 'nother level as far as I’m concerned.

Even when looking at stages that were originally 2D being re-imagined, I find the modern Sonic versions of them to be far more interesting and they tend to have a lot more to them. The 2D perspective of classic Sonic almost felt like a limiter on the game designers as far as what they could do. I don’t really know, that’s just how I felt going through the game.

The rival and boss battles seemed to get better and better as you progressed through the game. I was not terribly fond of Sonic 2’s Death Egg Robot (Why they ever chose Sonic 2’s over the much more ominous and cooler Death Egg Robot fight from Sonic and Knuckles’ Death Egg I’ll never know), but Metal Sonic’s fight was alright. Both were incredibly easy tho’.

Shadow’s boss battle was also piss easy but I still found it awesome regardless. None of the bosses are legitimately challenging outside of Egg Dragoon (which I think is easily the best boss in the game) and Time Eater.

Unfortunately, Time Eater was only ‘challenging’ due to how unbelievably slow, clunky and confusing the entire thing was. It didn’t even have an awesome tune to fall back on. Everything’s just lame, the music, the fight… Everything. It really sucks that the Time Eater boss battle was such absolute garbage in comparison to everything else in the game. A really sour note for the entire game to end on. Seriously, it’s almost Dark Gaia Phase 1 tier in how genuinely awful it is. Regardless of its quality, it doesn’t really change at all how I feel about the game overall.

The Challenge Acts were hit or miss, but that’s to be expected with things like this. A good amount of them were inoffensive but there are a select few that are extremely annoying. One that immediately comes to mind is Planet Wisp Act 2’s 3rd Challenge Act where you’re prompted to use Charmy’s whirlwind move to create a pathway to make it to the goal ring. On the other hand, there were several Challenge Acts that I found extremely fun like Rooftop Run Act 2’s Challenge 3, Sky Sanctuary Act 2’s Challenge 1, and Planet Wisp Act 1’s Challenge 1.

The Red Star Rings are annoying to get at times (I haven’t gotten all of them yet), but it definitely helps that Sonic’s friends will give you and idea where they are. Otherwise I honestly wouldn’t find most of them. I suppose the reason why I’ve gotten so few of them is because the rewards don’t seem all that great for getting them in the first place. I do intend to get them all just as I’ve completed all the Challenge Acts already. So yeah. To summarize:

Modern takes it over classic Planet Wisp and Time Eater suck, the rest of the game is godlike and Sky Sanctuary is the best stage in the game for both Sonics…

…As it should be. :3[/details]

1:43:32 in green hill. Got it recorded, too. :3 The stage is easy but I like it because it’s my favorite Sonic stage of all time.

I got this game running on my PC. 1080p looks so fucking delicious with this game. Good to see Sonic back in full swing.

correction what on what I said earlier…I hate planet wisp modern AND classic -_-

I just beat the game btw :smiley:

http://i80.photobucket.com/albums/j170/Liberate44/MiSc/001-1.jpg

WE COMIN FOR YOU, NIGGA.

Charmy is the best assist in the game, sucks you can’t purchase it…Tornado sweep…

i got this game two days ago, and been sitting in an hedgehog-y orgasmic pool of nostalgia since.

i been focused on getting my swagger back with Modern Sonic in an attempt to make the leader board…i’m tryin to get back to how solid I as in my “playing Unleashed HD everyday” days. focused on getting some mistake free runs going

i’m up to planet wisp, I has a little disappointment with the remix of the modern planet wisp music…the O.G track was too good…but its still Planet Wisp at the end of the day, so i’m cool with it.

i’d have to say my fav stage so far is Sky Sanctuary act 2. i’m working on getting that stage downloaded…I want a low time.

and I’ve noticed this game kind of hands out good grades for free…I know I’ve had some shitty runs that woulda been C’s and D’s in Unleashed that they are still giving me B’s for.

i kinda wanna just go thru and unlock all the acts, and then get focused on finding all the red coins and knocking out all the portal bonus missions

Anyone know what’s up with 30 second trial on the PS3 version? It just doesn’t wanna work!

Also, what is up with that statue room? I put in all the codes but do they DO anything? How would anyone find them without the internet? and why are those goddamn red rings such a mega bitch!?

Statues are purely all show and no go… like a statue. The codes were probably something to be released over time.

The red rings are placed to get people to explore the levels. If you can’t find any, try talking to the character in the hub til they have a red ring over their head.

I’m dying to buy as many of these as I can.

And this.

I have the classic Sonic figure. He’s not very pose-able but the sculpt is really nice. Unfortunately the moto-bug’s wheel does not turn and he doesn’t have any way to balance himself either.

I beat finished the game and all challenges tonight. The ending was pretty good in my opinion. I wasn’t really sure what was going on with the last boss, I mean I eventually beat him but I wasn’t sure how to do well at it. It’s like I was taking to long but I didn’t know how to really speed the process up?

Also, did anyone else have trouble getting the achievement for “chatting with all of your friends” to pop? I’ve spoken to each of the friends standing outside of the gates but still nothing happened.

It’s an error that seems to occur to PS3 owners only ATM, best not to play online til SEGA patches it.