The shooter games thread returns! The Empire Of Ammo says, EVERYBODY GETS SHOT!

wow, Batrider is hard. way too hard. way way way too hard. disgustingly so.
and yet I love it! welcome to violent city!!

Iā€™m a huge fan of the Raiden Fighters (1, 2, jet). Stuff like bullet grazing, fairies, and miclusā€™ arecool about it, but the bullet patterns and speed will always be a bitch.

e.g. easy for him though. [media=youtube]lqnEVV1pjFs[/media]

Oddly enough, Iā€™ve played Prehistoric Isle, I just never knew the name of it. Itā€™s not Prehistoric Isle or Pulstar. :rofl: Those games look far more advanced compared what Iā€™m talking about. Remember, the players ships are either a gold/yellow color or purple color. When I said it plays like defender, you move exactly the same way. Just left or right and the back of the screen has to catch up with you if you do it to fast before you can move forward. The little green T-Rexā€™s could actually change the terrain of the map by eating through the mountains dig dug style.

ALRIGHT MOTHERFUCKERS, LISTEN UP!!! I FOUND THE GAME THAT I WAS TALKING ABOUT EARLIER!! YES I AM TYPING IN ALL CAPS BECAUSE Iā€™M HAPPIER THAN A PIG IN SHIT THAT I WAS ABLE TO FIND IT!

THE GAME IS CALLED STRIKE FORCE!!! GO AND PLAY IT NOW ON MAME!

[media=youtube]p4LK-w_csy0[/media]

I knew that the game played a lot like Defender, I just thought for some reason that it wasnā€™t made by the same developers. I went into the wiki and did some looking around and I saw the game Strike Force in the remakes and sequels article. I then clicked on Strike Force. Once I read the description, I knew it was exactly what I was looking for. How close was my description when I was asking you guys about it?:sweat:

Let me know what you all think of the game when you play it. Try to beat it without continuing so much. It was definitely a quarter muncher during the time I played it.

3 things that might (heavy emphasis on ā€˜mightā€™) make a conole shooter compelling:

In-game story progression like Gears of War. Donā€™t break the flow of the game for cinematic crap. Just add some voice acting and dramatic events that wonā€™t distract from gameplay. Keep the non-playable cinemas for the beginning and end.

Intuitive in-game ranking system. The game only gets ridiculously hard if you play a certain way or score multiply a certain way. If you break the pattern, the difficulty returns to default.

Option to save your progress and weapon pick-ups. Like a mix of Metroid/vania (find new weapons) and Radiant Silvergun (give the ability to level up somehow and save your upgrade progress).

Still, Iā€™m not interested in a ā€˜console friendlyā€™ shooter, because console gamingā€™s culture has changed too much for shooters to stay true to the genre while gaining widespread success.

They sound good in theory, but DDP:DFK takes about 90min for a complete playthrough (both loops + Hibachi) Mushihimesama-futari takes a little less than that. Adding story and save-points to a 90-minute game just seems a bit much, and if you extend the game out by lengthening levels or adding more levels, then it loses that ā€œquick fixā€ feeling as you blow 40min on a first-loop

I like the idea of a story, but GigaWing had a story for each of itā€™s characters but they each played the same levels - your replay value for story was limited to 3 times. Progear has a fantastic story/concept (and artwork, steampunk ftw) but the endings are pretty much the same.

Adding ā€œfindableā€ weapons can be interesting, but youā€™d have to do away with powerups, make the findable weapons only limited use, or just make the game retardedly hard/annoying (IE, those goddamn lasers that come from behind you or from the side that you canā€™t kill)

The only idea I can think of is tying multiple ā€œgamesā€ into one, with a common enemy. Say 3 land-based and 1 space-based concurrent stories - 4 characters each with 4-5 character-specific levels (say the 3 are US, Japan, Africa, plus one Martian, each spending 4-5 levels fighting the enemy that has invaded their own lands) followed up by a 4-5 level ā€œfinal pushā€ in which you make it through the main defenses to fight the main boss.

To make it interesting, each character can find parts/electronics around that when combined with what the other characters find, can be built into a customized ship thatā€™s used for the final push. Since this is a shooter, youā€™re limited to only one pilot (or in special cases when the correct parts are found, maybe a gunner with a targeting system) so the story would have some explanation as to who the pilot is (based on which pilot did the best in their respective levels) and the hopes and dreams of humanity would rest on that lone brave soul.

So the first parts of the game would last about 3 hours (30-45 min for each characters loop, plus time for fmv/story) the second part would last about an hour, maybe 1 1/2 (shipbuilding, fmv, sob story, and boss loop)

So youā€™d have enough content to make the first play through compelling, plus enough variation for multiple play-throughs (different ships and end-cycle pilots)

I could see an average console gamer blowing a weekend on something like the aboveā€¦

Futari takes 20-30 mins, probably longer on Maniac and Ultra.

No to console shmups. Iā€™ll be a bit honest here: people donā€™t care for the story in Ikaruga, no matter how well it was executed. Itā€™s a nice bonus and glorifying it with poetic phrases is neat and all but people arenā€™t playing it for that. If they are, theyā€™re in the wrong game.

It would be cool if they added a ā€œrandomā€ mode where other players could play as bosses, something like Senko but more shmup style. I would be worried about how the netcode would work in that though. Shmups with lag means instant death, not like in fighters where itā€™s annoying but can still be tolerable.

Yeah Iā€™m not at all concerned with story. Iā€™m talking more about how todayā€™s tech can benefit the shmup.

nikkos010 I like your ideas. The idea of different routes leading to the same end is pretty cool. Youā€™ll add to the gameā€™s longevity without crippling itā€™s ability to be a quick fix. Smart.

And yeah Senko De Ronde turned out pretty well and I love to see a game where one person takes on his three friends in a gauntlet of boss fights and then once itā€™s over we go to the next person in line.

And Iā€™m not saying any idea is the best here but itā€™s something to consider.

Thanks, now if I can just get a couple mil for development or catch the eye of some major developer Iā€™m home free. :razzy:

Futariā€™s nice, but all those options are mostly useless. Would have been great if they had thrown Futari, dfk, and ketsui onto one disc. $250 to eventually buy and ship these three is really too much.

gaaaaah for some reason I cant get battle garegga to work! am I missing a certain magic file for mame to recognize it? do I need a different mame version? its driving me nuts.

trying a different version of mame would be a good starting point since rom names change across versions but i would suggest grabbing all of the garegga romsets first and then trying it

ESP Galuda 2 is up next, no interest?

Okay. Itā€™s coming up on crunch time, A.K.A. Christmas for me. By way of luck, I have enough by which I may further my love of the shooters in all areas. My question is a simple oneā€¦

Do I go ahead and put down the big cash for an X-Box 360, therfore having access to the system with the most and greater shooters, Get to downloading like hell on PS3 (I only have Stardust HD, Shameful. I know.), or search for the harddisk goods for PS3 since I own it already. well? Which way should I squander away money that I should be using in a thoughtful manner?

-Starhammer-

Not really. Ketsui is what Iā€™m most interested in, before or after DFK. Mushihime is the only ā€œcharacterā€ shooter I liked. Something about the others rubs me wrong.

My rent is $272.50 You should pay it.

Otherwise grab a cheap 360 Arcade and youā€™ll be set for the good shooters. I donā€™t know that anything on PS3 meets that definition yet, and none of the CAVE games will make it to PS3 anyway :annoy:

Edit: Misread.

And re: EspGaluda 2, Iā€™m definitely going to pick it up, but itā€™s clear that Mushihimesama Futari is CAVEā€™s masterpiece. Once I max out achievements for Futari, Iā€™m going to hit up the arcades and start practicing Galuda 2.

Curious what the misread was.

That Mushimimesama Futari was CAVEā€™s masterpiece is fighting words my friend. Iā€™m actually partial to Progear, Ketsui, and DFKā€¦ :wgrin:

I have the second highest Western score for DFKā€¦
I love the game, but it is a cruel mistress.
Futari 360 has 6 modes that interest me (Arcade/Normal Original Maniac and Ultra, as well as the Arrange modes), all of which can be played quite differently.
Itā€™s the perfect game for beginners, and itā€™s the game that I cut my teeth on as a scorer.
Brilliant soundtrack, art, scoring systems, and when you take the above into consideration itā€™s the whole package.

DFK I love and I am still in pursuit of a 200 2nd loop run, but itā€™s just not as fun and stage 5 is pain materialized.

Progearā€¦? Anal scoring system, but the game overall is pretty fun.

Ketsui I basically do not find fun. Scored 96 mil on it and was going for a 100 mil clear but just got sick of it.

To each their own. I suspected you were from shumps.system11.org Howā€™s it going HEX?

Anyway, I get to play these only very rarely as I have to travel to a friends place who owns both DFK 1.5 and Ketsui PCBs. Iā€™ve always enjoyed them. (Progear I play on MAME) He just finished a 2-ALL Type-C Strong at 14,391,318,113 a couple weeks ago. Wish I had been there to watch, all I got was a picture :wink:

Not bad, salutes!

Donā€™t get me wrong, there was a time I liked Ketsui, but I find the score mechanic a little too limiting to be a lot of fun. It always seems no matter how good I do at Ketsui, Iā€™ve got 16 mil Stage 1, 32 mil Stage 2, 65 mil Stage 3 and 80 mil Stage 4.

Iā€™ve even no-missed up to Stage 4, but I usually get ate up after that. That reminds me, I hate Stage 4 in that game, lol.