wow, Batrider is hard. way too hard. way way way too hard. disgustingly so.
and yet I love it! welcome to violent city!!
Iām a huge fan of the Raiden Fighters (1, 2, jet). Stuff like bullet grazing, fairies, and miclusā arecool about it, but the bullet patterns and speed will always be a bitch.
e.g. easy for him though. [media=youtube]lqnEVV1pjFs[/media]
Oddly enough, Iāve played Prehistoric Isle, I just never knew the name of it. Itās not Prehistoric Isle or Pulstar. Those games look far more advanced compared what Iām talking about. Remember, the players ships are either a gold/yellow color or purple color. When I said it plays like defender, you move exactly the same way. Just left or right and the back of the screen has to catch up with you if you do it to fast before you can move forward. The little green T-Rexās could actually change the terrain of the map by eating through the mountains dig dug style.
ALRIGHT MOTHERFUCKERS, LISTEN UP!!! I FOUND THE GAME THAT I WAS TALKING ABOUT EARLIER!! YES I AM TYPING IN ALL CAPS BECAUSE IāM HAPPIER THAN A PIG IN SHIT THAT I WAS ABLE TO FIND IT!
THE GAME IS CALLED STRIKE FORCE!!! GO AND PLAY IT NOW ON MAME!
[media=youtube]p4LK-w_csy0[/media]
I knew that the game played a lot like Defender, I just thought for some reason that it wasnāt made by the same developers. I went into the wiki and did some looking around and I saw the game Strike Force in the remakes and sequels article. I then clicked on Strike Force. Once I read the description, I knew it was exactly what I was looking for. How close was my description when I was asking you guys about it?
Let me know what you all think of the game when you play it. Try to beat it without continuing so much. It was definitely a quarter muncher during the time I played it.
3 things that might (heavy emphasis on āmightā) make a conole shooter compelling:
In-game story progression like Gears of War. Donāt break the flow of the game for cinematic crap. Just add some voice acting and dramatic events that wonāt distract from gameplay. Keep the non-playable cinemas for the beginning and end.
Intuitive in-game ranking system. The game only gets ridiculously hard if you play a certain way or score multiply a certain way. If you break the pattern, the difficulty returns to default.
Option to save your progress and weapon pick-ups. Like a mix of Metroid/vania (find new weapons) and Radiant Silvergun (give the ability to level up somehow and save your upgrade progress).
Still, Iām not interested in a āconsole friendlyā shooter, because console gamingās culture has changed too much for shooters to stay true to the genre while gaining widespread success.
They sound good in theory, but DDP:DFK takes about 90min for a complete playthrough (both loops + Hibachi) Mushihimesama-futari takes a little less than that. Adding story and save-points to a 90-minute game just seems a bit much, and if you extend the game out by lengthening levels or adding more levels, then it loses that āquick fixā feeling as you blow 40min on a first-loop
I like the idea of a story, but GigaWing had a story for each of itās characters but they each played the same levels - your replay value for story was limited to 3 times. Progear has a fantastic story/concept (and artwork, steampunk ftw) but the endings are pretty much the same.
Adding āfindableā weapons can be interesting, but youād have to do away with powerups, make the findable weapons only limited use, or just make the game retardedly hard/annoying (IE, those goddamn lasers that come from behind you or from the side that you canāt kill)
The only idea I can think of is tying multiple āgamesā into one, with a common enemy. Say 3 land-based and 1 space-based concurrent stories - 4 characters each with 4-5 character-specific levels (say the 3 are US, Japan, Africa, plus one Martian, each spending 4-5 levels fighting the enemy that has invaded their own lands) followed up by a 4-5 level āfinal pushā in which you make it through the main defenses to fight the main boss.
To make it interesting, each character can find parts/electronics around that when combined with what the other characters find, can be built into a customized ship thatās used for the final push. Since this is a shooter, youāre limited to only one pilot (or in special cases when the correct parts are found, maybe a gunner with a targeting system) so the story would have some explanation as to who the pilot is (based on which pilot did the best in their respective levels) and the hopes and dreams of humanity would rest on that lone brave soul.
So the first parts of the game would last about 3 hours (30-45 min for each characters loop, plus time for fmv/story) the second part would last about an hour, maybe 1 1/2 (shipbuilding, fmv, sob story, and boss loop)
So youād have enough content to make the first play through compelling, plus enough variation for multiple play-throughs (different ships and end-cycle pilots)
I could see an average console gamer blowing a weekend on something like the aboveā¦
Futari takes 20-30 mins, probably longer on Maniac and Ultra.
No to console shmups. Iāll be a bit honest here: people donāt care for the story in Ikaruga, no matter how well it was executed. Itās a nice bonus and glorifying it with poetic phrases is neat and all but people arenāt playing it for that. If they are, theyāre in the wrong game.
It would be cool if they added a ārandomā mode where other players could play as bosses, something like Senko but more shmup style. I would be worried about how the netcode would work in that though. Shmups with lag means instant death, not like in fighters where itās annoying but can still be tolerable.
Yeah Iām not at all concerned with story. Iām talking more about how todayās tech can benefit the shmup.
nikkos010 I like your ideas. The idea of different routes leading to the same end is pretty cool. Youāll add to the gameās longevity without crippling itās ability to be a quick fix. Smart.
And yeah Senko De Ronde turned out pretty well and I love to see a game where one person takes on his three friends in a gauntlet of boss fights and then once itās over we go to the next person in line.
And Iām not saying any idea is the best here but itās something to consider.
Thanks, now if I can just get a couple mil for development or catch the eye of some major developer Iām home free. :razzy:
Futariās nice, but all those options are mostly useless. Would have been great if they had thrown Futari, dfk, and ketsui onto one disc. $250 to eventually buy and ship these three is really too much.
gaaaaah for some reason I cant get battle garegga to work! am I missing a certain magic file for mame to recognize it? do I need a different mame version? its driving me nuts.
trying a different version of mame would be a good starting point since rom names change across versions but i would suggest grabbing all of the garegga romsets first and then trying it
ESP Galuda 2 is up next, no interest?
Okay. Itās coming up on crunch time, A.K.A. Christmas for me. By way of luck, I have enough by which I may further my love of the shooters in all areas. My question is a simple oneā¦
Do I go ahead and put down the big cash for an X-Box 360, therfore having access to the system with the most and greater shooters, Get to downloading like hell on PS3 (I only have Stardust HD, Shameful. I know.), or search for the harddisk goods for PS3 since I own it already. well? Which way should I squander away money that I should be using in a thoughtful manner?
-Starhammer-
Not really. Ketsui is what Iām most interested in, before or after DFK. Mushihime is the only ācharacterā shooter I liked. Something about the others rubs me wrong.
My rent is $272.50 You should pay it.
Otherwise grab a cheap 360 Arcade and youāll be set for the good shooters. I donāt know that anything on PS3 meets that definition yet, and none of the CAVE games will make it to PS3 anyway :annoy:
Edit: Misread.
And re: EspGaluda 2, Iām definitely going to pick it up, but itās clear that Mushihimesama Futari is CAVEās masterpiece. Once I max out achievements for Futari, Iām going to hit up the arcades and start practicing Galuda 2.
Curious what the misread was.
That Mushimimesama Futari was CAVEās masterpiece is fighting words my friend. Iām actually partial to Progear, Ketsui, and DFKā¦ :wgrin:
I have the second highest Western score for DFKā¦
I love the game, but it is a cruel mistress.
Futari 360 has 6 modes that interest me (Arcade/Normal Original Maniac and Ultra, as well as the Arrange modes), all of which can be played quite differently.
Itās the perfect game for beginners, and itās the game that I cut my teeth on as a scorer.
Brilliant soundtrack, art, scoring systems, and when you take the above into consideration itās the whole package.
DFK I love and I am still in pursuit of a 200 2nd loop run, but itās just not as fun and stage 5 is pain materialized.
Progearā¦? Anal scoring system, but the game overall is pretty fun.
Ketsui I basically do not find fun. Scored 96 mil on it and was going for a 100 mil clear but just got sick of it.
To each their own. I suspected you were from shumps.system11.org Howās it going HEX?
Anyway, I get to play these only very rarely as I have to travel to a friends place who owns both DFK 1.5 and Ketsui PCBs. Iāve always enjoyed them. (Progear I play on MAME) He just finished a 2-ALL Type-C Strong at 14,391,318,113 a couple weeks ago. Wish I had been there to watch, all I got was a picture
Not bad, salutes!
Donāt get me wrong, there was a time I liked Ketsui, but I find the score mechanic a little too limiting to be a lot of fun. It always seems no matter how good I do at Ketsui, Iāve got 16 mil Stage 1, 32 mil Stage 2, 65 mil Stage 3 and 80 mil Stage 4.
Iāve even no-missed up to Stage 4, but I usually get ate up after that. That reminds me, I hate Stage 4 in that game, lol.