The Shinobi Secrets: Ibuki Video Thread

Oh and I’ll be posting up some sets of losing matches next post. Got a full list of those.

Only current one I have is this - [media=youtube]kg_rJf5xdK0[/media] Though, it’s a bit old, so I’ll get some more recent ones up. (That and the quality is horrible from those damn scanlines.)

seriously that was so lame…like fuck

Dominus_what: dude are u serious bout the 1 frame difference O_O?

Laxlight: I dont know man…am one of the people that STRONGLY agree that Ibuki is aint tourney Quality. she can get owned by Many, Ibuki will put a lot of effort and on the other hand the opponent can Counter her with his/her slightest effort.
just seriously these matches were really depressing

Yes, I even felt Daigo let Momochi win his 3rd match 'cause he felt pity for his opponent.

A system change isn’t why Momochi refused to antiair, like, ever.

Keep in mind that tiers/matchups are based upon a presumption of perfect execution and perfect knowledge. You can’t draw much of a conclusion at all in a matchup against week 2 Ibuki vs year 2 Daigo Ryu. Momochi was mindfucked from game 3 or 4. Once Daigo stopped doing c.mk into hadouken so he could focus through and go on offense, his brain just shut off. I think he did 3 anti airs the entire set, not including random EX Kazegiri. All this did was expose the things that we already knew about Ibuki, namely that she takes damage and has no real reversal game. They’re not insurmountable weaknesses, but they are when the player doesn’t adapt and the opponent does. Unfortunately, this match pretty much told us nothing.

ryu caught momochi everytime with a sweep in the footsie battle,momo wasnt spacing his slide kicks right.now im not saying momochi doesnt understand her ground game,but you need a lot of experience with a character when going up against one of the best players using a footsie heavy character.plus,he was dropping all of the links and was unable to punish those fireballs with u2s and ex neckbrakers.tbh at this point,no one wouldve developed the reflexes to punish all of that when engaged in such a sensitive ground game against the best ryu in the world.
on the other hand you got daigo punishing momo’s whiffed crmk with his crmk to super,now THAT is something that takes a lot of experience to develop.

with all that said,im also sure that ibuki is yet to be figured out completely,when that happens im almost certain that facing daigo’s ryu wont be that bad.

remember how joe lost to daigo in the umehara’s concept matches back when sf4 was released?people where saying the same thing about viper back then,that was until uryo came along and proved everyone wrong at god’s garden.

will i will wait and see man…Momo played like shit today, but that doesnt mean that it’s a hard and difenatly hard match/ opponent. so yah, i agree with u alex (for now lol)…and if ibuki didnt get better, i will kill a puppy!!! dammit!

DataIsKing: haha i swear i felt the same

Warpticon: i dont know man…as a conclusion, today i was preparing myself to be happy, instead i was completely depressed with the stuff i saw lol…not acceptable

Pretty sure we all were hoping to see some good stuff. We did for about two matches. Then Daigo adjusted, Momochi didn’t, and it was wraps.

I didn’t bother watching any of those videos from your previous post since it seems you won all of them.

Ok so going by the Juri video, it’s clear your Ibuki needs a ton of work. To start off, STOP DOING RANDOM NECKBREAKERS. Let me repeat. STOP DOING FUCKING RANDOM NECKBREAKERS HOLY FUCK. Ok now onto the analysis:

  1. You have poor use of bnbs. 90% of the time, the combo I see is TC8. That’s fine and all, but:
  • it doesn’t lead to a knockdown
  • you don’t jump cancel or command dash cancel out of its recovery, meaning any opponent with a brain can punish you after blocking it
    Learn your bnbs. Make use of cr.LP and cr.LK as starts. Make heavy use of TC4 as your go to target combo since it can end with a knockdown. Make use of TC7 when pressuring and air target combos when jumping in. Ibuki has tons of target combos to use, not just TC8.
  1. Please for the love of god, learn how to antiair. You need to learn this, badly. All game I see Juri basically jumping in and/or dive kicking for free.
  2. Stop (over) using lk.tsumuji as a poke. What point is there in spamming it when your opponent clearly jumps around all day? It’s like playing Ryu and spamming fireballs, but you don’t know how to use dp as an antiair to stop them from jumping. Don’t get me wrong, tsumuji is a good poke, but you have to make your opponent think it’s a bad idea to jump over it first, and even then tsumuji should be used in conjunction with your poking normals like cr.MP and st.MK.
  3. Poor vortexing. Ok so you don’t know how to vortex, or maybe you just think it’s too cheap to use it. But whatever reason, there’s no reason to at least somewhat vortex, even if it isn’t ambiguous at all. That kunai prevents your opponent from reversaling, nets you tiny chip, blockstun, meter gain, and sets you up for a block string. There can’t possibly be any reason not to implement this into your gameplay.
  4. Terrible okizeme game. There’s a couple options you can do on your opponents wakeup. You can do a meaty attack, you can safe jump, you can vortex, you can crossup, you can throw, whatever. You always, always seemingly go with the meaty attack route, which is fine. But tsumuji is not the meaty attack of choice. Every time your opponent gets up I see you spamming tsumuji like there’s no tomorrow. Any opponent with have a brain is just going to block until they’re pushed away and then oh, now they’re safe. Now what? If you’re going to do a meaty attack, use one of your normals. This is where your bnbs come into play. Use a cr.LP or cr.LK starter. Use your target combos. Use a meaty kunai. You should almost never be using a special on an opponent’s wakeup unless they are far away from you and you’re shooting a fireball at them.
  5. Your defense game needs a shit ton of work. Every time you get pressured, no, every time I see Juri hit you once, it doesn’t seem like you think to yourself “oh shit I just got hit maybe I should start blocking”. No. It seems like you think to yourself “oh I just got hit let me spam kazegiri or something.” Sometimes you get hit by a jumpin while spamming tsumuji, but you spam it again anyways? What the fuck? You need to learn how to block, period. When you get better, with experience, you will recognize patterns in your opponents’ strings (ie: blockstrings and combos), but you won’t learn any of that if you simply mash kazegiri to get your ass out of every situation. After that, you will need to learn how to option select crouch tech, which I saw none of. And then you will need to learn how to backdash to maintain spacing from your opponent. Against better opponents, you can bet your ass they’re going to bait that reversal and get a free combo and/or ultra resulting in at least 1/3 to 1/2 of your health to disappear.

tl,dr: Your Ibuki needs a ton of work. I don’t know why you equate the importance/severity of dropped combos to not being able to SJC U2. Right now, SJC U2 is the least of your problems.

yup :slight_smile:

for anyone who didnt wake up early to see this shit…here’s the link

[media=youtube]h-sWf5OaJ7I&feature=player_embedded[/media]

Against Daigo’s Ryu, Akuma would have been pro choice to be honest but apparently(what I’ve heard from the original thread) Momochi choose Ibuki because he was afraid that playing Akuma in Super will screw with his timing at SBO/Tougeki where they’re still playing SFIV cabs.

I dunno what to say about Momochi’s performance against Daigo, too many things to take into consideration including the obvious fact that she is technically a new character though I wasn’t expecting much because Momochi is the only player in this tourney using a new character while Mago went for Fei Long and everyone else is still maining with vanila regulars.

Gonna wait a couple hrs for youtube to finish encoding the vid in higher quality.

A first to 10 between Daigo’s Ryu and ANYONE’s new character? Lol Daigo’s going to win. Just wait until Momochi invests more time into Ibuki and he’ll be a complete beast. Especially when Super comes out for the arcade. But I did like what I saw in the first 2-3 matches from Momochi.

As for Daigo doing the cr.MK xx Super, that was sort of an option select… if I remember correctly, Momochi walked into it; he didn’t get his whiffed cr.MK punished. If Momochi didn’t walk up and get hit, then cr.MK would whiff and Super wouldn’t come out. You can’t exactly walk up and block that sort of set-up. I have class in 5 minutes so I can’t rewatch it yet.

I lol’ed everytime chris hu started talking about CD vortex being the difference between japan ibuki’s, and US Ibuki’s. We all knew about it, most Ibuki’s use it xP. And I also think that momochi was just nervous during the matches. If anything, most of those fireballs were punishable since he was constantly sitting on meter, but I think he just choked up is all. Plus, fighting a 2 year old Ryu like Orikasa said is tough shit when your playing a new character for only a few weeks max.

No offense, but I really think you should at least look at the last two videos of the “winning” ones as they are the most recent. (Even though they were wins, they didn’t come easy and still showed a lot of flaws, especially since the player in question was most likely sub-par with said characters.) They also show a lot of time difference since that one loss match, where I did vortex, as well as do some other TCs, etc. If it doesn’t hurt to ask, please just check out Boxer and Gouken as they’re basically the best to gauge my most recent skill for now.

A lot of that stuff I’ve noted, but some of the other stuff, I’ve already seen and tried to fix, etc. As I’ve said, that video is pretty much very old and I’ve been working to fix most of those matters mentioned.

That said, I’m gonna upload some more recent loss matches now to try and put things up to better speed.

Edit: I’ll put them up tonight since that’s around when the scan-lines aren’t as bad. Sunlight seems to make 'em all wild.

It is important to note tho that Daigo did manage to either block or focus a lot of the kunai vortex setups momochi threw at him.

Most of the time he focused a kunai he got punished for it.

The focusing felt more like experimentation on Daigo’s part. It has a way of working in his favor but as far as we could tell there’s answers for it that’s no different from the same.

Anyone find a refeed of the stream? I checked the Gods Garden page and didn’t find it.

it’s on team spooky’s youtube page

teamspooky.tk

my completely unscientific analysis of the daigo v momo battle:

the match came down to about 3 things, neutral game was 90% daigo baiting slides to wiff and momo trying to gain the right spacing to hit with safe slide while also staying out of walk up low forward fireball range… this makes it really turtly cause ryu doesnt have a really good answer for max range slide besides a bunch of stuff that is unsafe… like holding focus or crouch blocking for extended periods of time… either would have given ibuki an advantage in footsies if they had have been done anywhere near predictably.

momo had a hard time aa’ing daigo cause daigo rarely jumped and momo had to constantly think about the 2 things mentioned above… very hard to reactively aa when you’ve already got 2 things on your mind.

funny thing is that ibuki had the initiative almost the entire time… ryu needed to avoid slide at all times which meeant that he was constantly being backed up by momo.

ibuki was getting in more than enough but couldnt take advantage of blocked frame advantage situations cause all throws were mostly getting teched and her frame traps werent working with a high enough percentage… daigo basically just blocked/crouchteched the entire time and momo couldnt really do anything about it.

momo got the first few wins from spacing that was too aggressive (too close) on daigos part… momo did well when daigo tried to play positionally aggressive… which is why daigo had to slow his shit down.

there were a few pacing changes in the match as well:

the first one was when daigo started spacing further after about the 4th match or so.

the second one was when momo started to jump in alot more… around the tenth match? it got momo a win, but ended up making him lose the next 2-3 matches really quickly.

then momo slowed his shit down and daigo resumed his turle spacing, which was when the next pacing change occurred:

daigo started to aggressively go in with the walk forward or dash forward cr.mk xx fireballs from neutral… momo didnt adjust quickly enough and got bodied hardcore.

and then daigo rather obviously let momo win a 3rd match by playing like a complete twat, it wasnt that daigo lost respect for ibuki and started playing with no fear… he just straight up started to do some dumb shit like choosing not to block at certain times.

well there was more to it than that… but those were the underlying basics of the matchup, in a nutshell.

all in all i feel really good about the pacing of the matchup… i think it plays out in ibukis favor in the long run. the things that momo didnt do that i think will be paramount in the coming months are that momo at neutral always dashed and then pressured with a crouching jab… i think he would have been better served by using a crouch short instead and then going for a crouching or standing jab into bnb… gives ryu something a little more scary to worry about.

also, jumpin kunai when daigos spacing got so far i think would have been a good idea as well… easier to space in that range and gives ibuki an alternative way in other than dash, jump lk, and slide.

if momo had have adjusted well, i think he could have made good use of cr.mp xx mk tsumuji when daigos walkup mk xx fireball pattern got more aggressive and predictable towards the end of the match set… but momo was mentally drained at that point, and really didnt stand much a chance of making any real progress in taking the matchup back.

also i think momo would have done maybe a bit better if he had have used some fakes like st.lp and st.mp and cr.lp and cr.lk when daigo was so far away… just gives more noise for daigos computer like brain to sift through…

i also think momo could have used some resets and maybe a ground crossup or 2 when he was down like 7 matches just to give daigo a new look even if it wouldnt have worked…

but who knows, i would have gotten easily bodied 10-0 versus that ryu… probably wouldnt have even been able to give him an ultra.

but i still think it was well played by momo though, just needs to find some alternative block beaters besides throw… which wont be easy.

-dime